This is a list of all the tokens that are being used in a #ifdef or #ifndef in a .cpp or .h file, except for .h files, where tokens used as #ifndef FOO_H or #ifndef FOO_H_ are excluded, as these are almost certainly just include guards. The list is current as of r52922.
No additional filtering has been performed as of yet; some tokens are defined by a platform, while others may not actually be used. Additionally, defined symbols not used in #ifndef or #ifdef are not included at all here.
Defines to be set by/for backends
The following defines are meant to be defined by backend authors, typically
in configure (or a custom Makefile). Usually these enable or disable certain
features in ScummVM. E.g. a low-powered port might turn off some features
that won't work on the target device anyway, to free up some memory.
Defines to configure the backend
Token
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Defined by
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Used in
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Purpose
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AUDIO_REVERSE_STEREO
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configure
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audio/mixer.cpp
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Normally, Audio::Mixer produces 16bit signed interleaved (left before right) stereo data. With this define set, it changes the channel order (first right channel, then left).
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DATA_PATH
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OUTPUT_UNSIGNED_AUDIO
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audio/rate.h
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Normally, Audio::Mixer produces 16bit signed interleaved (left before right) stereo data. With this define set, it produces unsigned data instead.
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SCUMM_BIG_ENDIAN
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SCUMM_LITTLE_ENDIAN
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SCUMM_NEED_ALIGNMENT
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SCUMMVM_DONT_DEFINE_TYPES
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SMALL_SCREEN_DEVICE
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Defines to enable usage of external dependencies
Token
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Defined by
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Used in
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Purpose
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LEGACY_FLAC
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audio/decoders/flac.cpp:
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Enable source compatibility with ancient versions of the FLAC library.
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USE_A52
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USE_FAAD
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USE_FLAC
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Enable support for FLAC audio data, using libflac.
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USE_MAD
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Enable support for MP3 audio data, using libmad.
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USE_READLINE
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USE_TREMOLO
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USE_TREMOR
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USE_VORBIS
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USE_ZLIB
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Defines to configure plugin handling
Token
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Defined by
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Used in
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Purpose
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DYNAMIC_MODULES
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PLUGIN_DIRECTORY
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PLUGIN_EXPORT
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PLUGIN_PREFIX
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PLUGIN_SUFFIX
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Defines to enable engines or parts of them
The following all are typically defined by config.mak, which is created by running the configure script. They are then used by the build system to enable / disable support for the various engines.
Token
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Defined by
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Used in
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Purpose
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ENABLE_AGI
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ENABLE_AGOS
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ENABLE_AGOS2
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ENABLE_CINE
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ENABLE_CRUISE
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ENABLE_CSTIME
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configure
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build system, Mohawk engine
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Enables support for Where in Time is Carmen Sandiego? in the Mohawk engine
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ENABLE_DRACI
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ENABLE_DRASCULA
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ENABLE_GOB
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ENABLE_GROOVIE
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ENABLE_GROOVIE2
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ENABLE_HE
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configure
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build system, SCUMM engine
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Enables support for Humongous Entertainment games in the SCUMM engine
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ENABLE_HUGO
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ENABLE_IHNM
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ENABLE_KYRA
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ENABLE_LASTEXPRESS
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ENABLE_LOL
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ENABLE_LURE
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ENABLE_M4
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ENABLE_MADE
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ENABLE_MOHAWK
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ENABLE_MYST
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configure
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build system, Mohawk engine
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Enables support for Myst in the Mohawk engine
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ENABLE_PARALLACTION
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ENABLE_QUEEN
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ENABLE_RIVEN
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configure
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build system, Mohawk engine
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Enables support for Riven: The Sequel to Myst in the Mohawk engine
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ENABLE_SAGA
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ENABLE_SAGA2
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ENABLE_SCI
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ENABLE_SCI32
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ENABLE_SCUMM
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ENABLE_SCUMM_7_8
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ENABLE_SKY
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ENABLE_SWORD1
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ENABLE_SWORD2
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ENABLE_SWORD25
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ENABLE_TEENAGENT
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ENABLE_TESTBED
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ENABLE_TINSEL
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ENABLE_TOON
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ENABLE_TOUCHE
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ENABLE_TSAGE
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ENABLE_TUCKER
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Defines to change user-visible default behaviours
Token
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Defined by
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Used in
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Purpose
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FORCE_RTL
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Makes ScummVM return to the launcher instead of exiting (ideal for ports that take a long while to load). Note that this is a big HACK, in particular, it allows one to return to the launcher from engines / games which do not support this normally for a good reason (such as not being reentrant).
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LURE_CLICKABLE_MENUS
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Makes the Lure of the Temptress' menus clickable instead of hoverable (making them more usable for touchscreens).
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Defines to enable common optional features
Token
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Defined by
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Used in
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Purpose
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ENABLE_KEYMAPPER
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ENABLE_VKEYBD
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DISABLE_COMMAND_LINE
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DISABLE_FANCY_THEMES
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DISABLE_SAVELOADCHOOSER_GRID
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DISABLE_FANCY_THEMES
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GUI
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Disable the thumbnail grid based save/load chooser. This chooser requires a resolution of at least 640x400 and more memory than the list based one.
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DISABLE_HELP
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DISABLE_TEXT_CONSOLE
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DISABLE_TOWNS_DUAL_LAYER_MODE
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SCUMM FM-Towns games
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Reduces binary size by removing the FM-Towns dual layer emulation. This removes support for SCUMM v5 FM-Towns games and it might add some glitches to SCUMM v3 FM-Towns games.
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USE_HQ_SCALERS
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USE_INDEO3
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USE_OSD
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USE_RGB_COLOR
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USE_SCALERS
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USE_TEXT_CONSOLE
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USE_TRANSLATION
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USE_TTS
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Enable Test-to-Speech feature.
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USE_BINK
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Defines to enable platform specific optional features
Token
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Defined by
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Used in
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Purpose
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DISABLE_PSP_MP3
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USE_DETECTLANG
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Enables the detection of the system language (supported on POSIX systems, Windows)
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Defines to enable emulation of audio devices
Token
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Defined by
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Used in
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Purpose
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DISABLE_DOSBOX_OPL
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DISABLE_NES_APU
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DISABLE_PC98_RHYTHM_CHANNEL
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PC-98 versions of Legend of Kyrandia 2 and Lands of Lore
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Reduces binary size by disabling the rhythm channel when emulating certain PC-98 sound cards
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DISABLE_SID
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ENABLE_FASCIN_ADLIB
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strangerke
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Fascination
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Enable the MDY/TBR player used by Fascination (Dos Floppy).
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USE_MT32EMU
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Defines to enable platform specific MIDI drivers
Token
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Defined by
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Used in
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Purpose
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USE_ALSA
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USE_FLUIDSYNTH
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USE_SEQ_MIDI
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Defines to enable common optimizations
Token
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Defined by
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Used in
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Purpose
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DISABLE_GUI_BUILTIN_THEME
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Disables embedding the default theme into the executable (reduces the binary size)
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DISABLE_SAVEGAME_SORTING
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REDUCE_MEMORY_USAGE
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STREAM_AUDIO_FROM_DISK
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Defines to enable platform specific optimizations
Token
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Defined by
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Used in
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Purpose
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MT32EMU_HAVE_X86
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USE_ARM_COSTUME_ASM
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USE_ARM_GFX_ASM
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USE_ARM_SCALER_ASM
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USE_ARM_SMUSH_ASM
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USE_NASM
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Enables x86 optimized versions of the HQ scalers
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Defines to enable debugging and testing facilities
Token
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Defined by
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Used in
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Purpose
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DEBUG
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DEBUG_ADLIB
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DEBUG_EXTRACTION_TABLES
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DEBUG_HASH_COLLISIONS
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DEBUG_PARSER
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DEBUG_RATECONV
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DEBUG_SPRITE_MASK
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DEBUG_WII_GDB
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DEBUG_WII_MEMSTATS
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DETECTOR_TESTING_HACK
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DL_DEBUG
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DUMP_OBJECT
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DUMP_SCRIPT
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DUMP_SCRIPTS
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DUMP_STDOUT
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ENABLE_PROFILING
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FUNCTION_DEBUG
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INTRO_TEST
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LAYOUT_DEBUG_DIALOG
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PSP_ENABLE_SPEED_TESTS
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PSP_ENABLE_UNIT_TESTS
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SAGA_DEBUG
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SCENE_DEBUG
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SCI_DEBUG_PARSE_TREE_AUGMENTATION
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SCI_VERBOSE_RESMAN
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SCRIPT_DEBUG
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SCRIPT_TEST
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SWORD2_DEBUG
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TEST_MEMORY_COPY
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USE_PROFILER
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VM_DEBUG_SEND
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__PS2_DEBUG__
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__PS2_FILE_DEBUG__
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__PSP_DEBUG_FUNCS__
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__PSP_DEBUG_PRINT__
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__PSP_PRINT_TO_FILE__
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Defines useful for release builds
Token
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Defined by
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Used in
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Purpose
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RELEASE_BUILD
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The build system.
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This is (and should be) defined for all release builds.
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NDEBUG
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This define disables all assertions. We usually do not set this, i.e. ship releases with assertions.
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Unsorted
The following defines have not yet put into any category.
Many of them might also be inappropriate for this page.
Token
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Defined by
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Used in
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Purpose
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COREAUDIO_DISABLE_REVERB
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DETECT_BRODERBUND_TITLES
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DISABLE_MD5
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DISC_CACHE
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DITHER
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DRAW_GRAPHICS
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DW2_EXACT_SIZE
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DXA_EXPERIMENT_MAXD
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ENABLE_RENDER_MEASURE
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EPOC_AS_APP
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FILE_TIME_SUPPORT
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FORCEINLINE
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FORCE_SLIDY
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GUI_THEME_EVAL
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HEAVY_LOGGING
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INADDR_NONE
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INCLUDED_FROM_BASE_VERSION_CPP
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JAPAN
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JOY_ANALOG
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JOY_INVERT_Y
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LIMIT_FPS
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LIMIT_FRAME_RATE
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MAC_OPTIONS
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MAXPATHLEN
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MAXTRAX_HAS_MICROTONAL
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MAXTRAX_HAS_MODULATION
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MAX_INT
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MIN
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NORETURN_POST
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NORETURN_PRE
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NOSERIAL
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NO_ADAPTOR
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PATH_MAX
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PERFECT_5_TO_4_RESCALING
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PRINT_BUFFERS
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PSP_KB_SHELL
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REG_EXEMEMCNT
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REG_EXMEMCNT
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RONIN_TIMER_ACCESS
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SAMPLES_PER_SEC_8000
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SCALER_PROFILE
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SCI_CONSOLE
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SCUMMVM_SVN_REVISION
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The build system.
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Appends the specified revision number to the version string.
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SCUMM_IMUSE_INTERNAL
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SKIP_INTRO
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SLOW_RINCE_DOWN
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SCUMMVM_IPC_INCLUDE
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SNPRINTF_LONGLONG_SUPPORT
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SOUND_CROP_CHANNELS
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STRINGBUFLEN
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SYSEX_CALLBACK_FUNCTION
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TIMIDITY_LOW_DELAY
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UNICODE
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UNZ_BUFSIZE
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UNZ_MAXFILENAMEINZIP
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UPGRADE_ALL_TARGETS_HACK
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USERSPACE_ONLY
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USE_HASHMAP_MEMORY_POOL
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WAVE_PRECISION
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WIN32_PLATFORM_WFSP
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WRAP_MALLOC
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__FRAMFS_SAVE_MANAGER__
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__MINGW32CE__
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__MMX__
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__N64_PORTDEFS__
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__PAKFS_SAVE_MANAGER__
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__PS2FILE_IO__
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__PS2_FILE_SEMA__
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__SSE__
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__USE_INLINE__
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__USE_LIBMC__
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Defines used to determine the target platform/OS
Token
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Defined by
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Used in
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Purpose
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ANDROID
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ARM
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GAMECUBE
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IPHONE
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IPHONE_OFFICIAL
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LINUPY
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LINUXMOTO_SDL
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MACOSX
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MOTOEZX
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MOTOMAGX
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NDS
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QTOPIA
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S60
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UIQ
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UNIX
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WEBOS
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Build system
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WebOS port
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WIN32
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__DC__
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__DS__
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__N64__
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__OS2__
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__PLAYSTATION2__
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__PSP__
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__sgi
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__SYMBIAN32__
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__WII__
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