SCUMM/NES
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Things To Do
- Make inventory work
Checked functions:- ScummEngine::runInputScript()
- V2 opcodes:
- beginOverride
- waitForMessage
- waitForSentence
- waitForActor
- assignVarWordIndirect
- assignVarByte
- addIndirect
- subIndirect
- add
- subtract
- isLessEqual
- isGreaterEqual
- isLess
- isGreater
- ifClassOfIs
- startScript
- chainScript
- ifNotState08
- ifState08
- ifNotState04
- ifState04
- ifState02
- ifNotState02
- ifNotState01
- ifState01
- setState08 * does not appear to request redraw (as clearState08 does)
- clearState08
- setState04
- clearState04
- setState02
- clearState02
- setState01
- clearState01
- drawObject
- pickupObject * checking
- loadRoomWithEgo * unchecked
- setBitVar * unchecked
- getBitVar * unchecked
- setOwnerOf * unchecked
- delay * unchecked
- walkActorToObject * unchecked
- putActorAtObject * unchecked
- walkActorTo * unchecked
- setActorElevation * unchecked
- putActor * unchecked
- setObjPreposition * unchecked
- getObjPreposition * unchecked
- doSentence * unchecked
- drawSentence * unchecked
- cutscene * unchecked
- endCutscene * unchecked
- setCameraAt * unchecked
- panCameraTo * unchecked
- cursorCommand * unchecked
- getActorX * unchecked
- getActorY * unchecked
- getActorElevation * unchecked
- getActorWalkBox * unchecked
- animateActor * unchecked
- setObjectName * unchecked
- saveLoadGame * unchecked
- resourceRoutines * unchecked
- restart * unchecked
- setBoxFlags * unchecked
- verbOps * unchecked
- roomOps * unchecked
- actorOps * unchecked
- actorFromPos * unchecked
- findObject * unchecked
- switchCostumeSet
- Embed extract tool into File class, i.e. use technique similiar to Mac bundles
- Flashlight shape
- Gray room palette in flashlight mode
- Fix freeze after scrolling Maniac Manion logo
- Add static MM logo and LucasArts logo
- Sound