Gob/TODO
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Status
Gobliiins 1 is completable. Gobliins 2 is in development.
Show stoppers
- Alignment fixes (done?)
File-specific tasks
gob.cpp
- Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this might require recomputing some MD5s, but is faster, and good enough for finger printing)
draw.cpp
- Use the ScummVM backend for handling the mouse cursor. Right now it's drawn as a sprite.
text.cpp
- This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr