Groovie
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Groovie | ||
---|---|---|
Engine developer | spookypeanut, jvprat, ScottT, Alphard-o, Die4Ever | |
Companies that used it | Trilobyte, Aftermath Media | |
Games that use it | The 7th Guest | |
Date added to ScummVM | 2008-11-14 | |
First release containing it | 0.13.0 |
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
Games
(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))
Status
For more detail, see the individual game pages or Groovie/TODO.
- The 7th Guest: supported as of December 16, 2008
- The 11th Hour: Completable in non-stable builds as of Sept 16th 2021, some vs Stauf puzzles are using placeholder code
- Clandestiny: Somewhat playable in non-stable builds as of Sept 16th 2021
- Tender Loving Care: Might be mostly playable in non-stable builds as of Sept 16th 2021
- Uncle Henry's Playhouse: Might be somewhat playable in non-stable builds as of Sept 16th 2021
Resources
- Opcodes: a list of the opcodes used by the Groovie engine, and what they do
- Script Variables: very incomplete list of what script variables do what
- Groovie/11H/Script Variables: 11H list of script variables
- FNT Files: description of FNT files