Groovie/TODO
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Revision as of 08:53, 28 October 2021 by Die4Ever (talk | contribs) (→The 11th Hour: implemented AI puzzles)
TODO List | |
Name | Groovie Engine TODO |
Technical Contact(s) | Groovie Engine Team |
Subsystem | Engine |
Groovie TODO
Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it. Also check the game specific pages. [Groovie Bugs List]
The 7th Guest
- Cursors not pretty in non-paletted cursor platform (it seems we should provide a fallback)
- Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
- Record AdLib music in Dosbox and ScummVM, check for differences
The 11th Hour
- The Mac version uses QuickTime MIDI instead of XMIDI (although all the XMIDI files are still present and work fine)
- Blue circles around mouse cursor when you get a GameBook notification
Clandestiny
- Fix ROQ distortion in cutscenes
- Implement vs AI puzzle (Cursed Coins)
- Test other puzzles
Tender Loving Care
- Testing
Uncle Henry's Playhouse
- vs AI puzzles from T11H and Clandestiny
- Trade Winds (Clan) crashes with missing resources
- Statue Paths (Clan) crashes with missing resources
- Leap Frogs (Clan) works
- The final puzzle is not accessible yet
Optional improvements
- Convert VDX and ROQ players into VideoDecoder subclasses
- Convert to use Archive subclasses and search manager
- Reuse the code of the script disassembler on the engine itself