Groovie/11H/Script Variables
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Variable | Meaning | Used |
---|---|---|
0x000-0x009 | (boolean) Savegame available | Set by opcode 0x3C (check valid saves). |
0x08C & 0x08D | Which room the character is in | |
0x08E | Which scene/orientation the character is in | |
0x08F | Which chapter the player is in | a value from 1 to 5 |
0x091 | GameBook notification | 1 = show blue circles |
0x0B4 | Set to 1 when Samantha makes a move | Used by all the AI puzzles (AL, BS, HS, TB, and TX) except for PT (pente) because Samantha can't make a move there. Set to 1 in script.grv |
0x0BF | Something important | Only used in script.grv and tx.grv (triangle/centaur puzzle) |
0x0E9 to 0x0FB | Maybe puzzle completion | 5=solved, 0=unsolved |
0x100 | Audio driver: 1 = GM, 2 = MT32 | Has to be set from the game options. Shows a "loading roland / general midi driver" video at the start and probably sends sysexes while playing it |
0x102 | Return value of functions | Set by opcode 0x17 (return) |
0x103 | Timer | Incremented regularly (while idling) although can be "seeded" as such by the script |
0x104 | Number of available savegames | Set by opcode 0x3C (check valid saves). Enables the "load" option in the main menu if it's different than 0 |
0x106 | Current CD: -1=none, 0=all, 1, 2 | Set by opcode 0x4C (getcd). Shows the screen asking for a CD |