Game Packaging
Revision as of 15:18, 27 August 2023 by Ankushdutt (talk | contribs)
Introduction
This page contains information for packaging and distributing freeware games & demos (as DLCs) through in-app DLC downloader.
Platform-specific Guides
How to extend DLC support to more distribution stores
The general steps/tips are:
- Identify if the store have DLC support and have appropriate API or SDK for managing on-demand downloads. You may check this sheet containing information about various distribution stores for reference (might be outdated).
- Create a new class that implements
backends/dlc/store.h
. Seebackends/dlc/android/playstore.cpp
as an example. - Set the
dlcspath
in appropriate backends. - Use
#ifdef USE_DLC
where applicable. Before building, make sure to enable DLC support by using--enable-dlc
with./configure
. - Add new entry to
packaging/export-platforms.json
for how to prepare, package and/or upload DLC packages for this specific distribution platform. You can include the 3rd party SDK/scripts/tools or self-written scripts inpackaging/scripts
directory. It is possible that you might need to change the schema forexport-platforms.json
and adapt thepackaging/package.py
accordingly. For more details and reasoning, you may read this blog.