Ptero
Versions
- 0.69
- 0.84 (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
- Flying Heroes Pre-Alpha Version (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
Games that uses the Engine
- Flying Heroes
Components
- DirectX 7
0.8 Beta
- The Image was found the in the CBF Files.
Sky Heroes
- Flying Heroes was named initialy as Sky Heroes and changed in the Development into Flying Heroes
File Formats
- CBF Files contains Images, Scripts, Audio
SVIEW.EXE
- SVIEW is for the TFM Files, for showing the bit of the TFM Files.
Components
- Indeo 3.1
Functions
- typ_Lobj::GetFrames()
- typ_Lobj::SetAll()
- typ_Lobj::FillOpsh()
- typ_Lobj::InitAfterLoad()
- typ_Lobj::GetMainOsphRad()
- typ_Lobj::GetMainOsphZ()
- typ_Lobj::GetOsph0Rad()
- typ_Lobj::SetLastc_Roll()
- typ_Lobj::ZeroYP_lastc_YP()
- typ_Lobj::ZeroDir()
- typ_Lobj::AddDir()
- typ_Lobj::SetLastRYPS_fromObj()
- typ_Lobj::SetLastc_Pitch()
- typ_Lobj::SetLastc_Yaw()
- typ_Lobj::SetLastc_loc()
- typ_Lobj::Last_diff()
- typ_Lobj::GetValidStep()
- NTG_obj_add()
- check_wrong_faces_world()
- Robj_build_data_anim()
HEATnet
- HEAT was developed by Segasoft.
- HEAT is developed in Java (the most of)
- GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.
CBF Files
- CBF's archives can be extracted with Dragon UnPacker
Debug Infos
- soundtype[%d].name[0]==0
- calculate_sound d>0
- calculate_sound d<-10000