Parallaction/TODO

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Revision as of 20:52, 20 May 2007 by Peres (talk | contribs)
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Parallaction/TODO

This is not just a set of wishes. Maybe some of them will come true when support for Big Red Adventure demands for more structure in the engine.

  • make a real Parser object
  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
  • make a clean implementation of double-buffering for game and menu