Gob/TODO
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Revision as of 13:34, 8 January 2009 by Sev (talk | contribs) (→Script bugs: -- one more original bug)
Status
- Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
- A.J's World is playable. No saving + minor glitches.
- Inca II starts and is playable. No space shooter.
- The Last Dynasty's videos play but exits after the intro.
- Urban Runner crashes/locks immediately.
Port-specific problems
- Goblins 3: Broken scrolling on SymbianOS. Game is not completable. (Forum Post). Fixed in the SVN repository.
Bugs, glitches and ToDos
Script bugs
- Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
- Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #1705338]
- Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #1786556]
- Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
- LOST IN TIME: sprite gets corrupted during a dialogue. [Bug #2033907]
- Goblins 3:'A Bell' button hotspot disappears. [Bug #2016550]
- Goblins 3: Chessboard scene reloads after the rat is first used. [Bug #2138762]
- Goblins 3: Unable to enter the Battlefield. [Bug #2392671]
- Goblins 3: Unable to progress through queen's throne room. [Bug #2355116]
- Woodruff: Infinite hypnotic CDs. [Bug #1975099]
- Woodruff: Access to the Laboratory. [Bug #1975177]
- Woodruff: Wrong code for safe in temple. [Bug #1996714]
General
- Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
- The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
Graphics
- A few graphical glitches remain:
Sound
- Ween: Wrong speaker sound when putting away items on some machines.
Video
- VMD: No stereo sound.
- VMD: Urban Runner's videos completely broken.
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.
music.cpp
- Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
- Gobliiins Mac: musmac1.adl isn't played correctly at all.
Game-specific tasks
Woodruff
- Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
- Problems with the Italian version: [Bug #1981031]
- Crash while loading the "Game over" screen for the Rummy game: [Bug #1974745]
Inca 2
- The (hard-coded) space shooter isn't yet implemented.
- No saving yet.
- A few graphic glitches remain.
The Last Dynasty
- Half-res videos should be scaled.
- Intro video still buggy.
- Space shooter is hard-coded there, too.
- The game exits "normally" after playing the intro (unimplemented GoblinOpcodes).
Urban Runner
- The videos are doing "funky" stuff.
- Crashes after the (broken) intro.