Difference between revisions of "AGI"

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added debug info about kq4
m (Added Buddha^ to the list of engine developers.)
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{{EngineDescription|
{{EngineDescription|
         name=AGI|
         name=AGI|
         developer=Sarien Team, [[User:stu|stu]], [[User:dsymonds|dsymonds]], [[User:sev|sev]], <br>[[User:aquadran|aquadran]], [[User:md5|md5]], [[User:Buddha^|Buddha^]]|
         developer=Sarien Team, [[User:stu|stu]], [[User:dsymonds|dsymonds]], [[User:sev|sev]], <br>[[User:aquadran|aquadran]], [[User:md5|md5]], [[User:Buddha^|Buddha^]], [[User:m_kiewitz|m_kiewitz]]|
         companies=[[Sierra]]|
         companies=[[Sierra]]|
         usedBy=[[AGI#About|Sierra AGI Games]], [[AGI Fan Games]]|
         usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]|
         dateAdded=May 23, 2006|
         dateAdded=May 23, 2006|
         release=None|
         release=0.10.0|
        status=Complete|
}}
}}
== About ==
== About ==
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* [[Manhunter]] (1988)
* [[Manhunter]] (1988)
* [[Manhunter 2]] (1989)
* [[Manhunter 2]] (1989)
* [[AGI/Fan Games|AGI Fan Games]]: Fan created games using the AGI engine
[http://www.sqeagz.com/passigar/ PASSIGAR] also has a very good list of almost all known Sierra game versions
== PreAGI ==
There were several games that used some parts of this engine, before it was mature enough (see [http://web.archive.org/web/20080229125319/http://trollvm.sourceforge.net/ TrollVM]):
* [[Dragon's Keep]] (1982)
* [[The Gelfling Adventure]] (1983)
* [[Troll's Tale]] (1983)
* [[Mickey's Space Adventure]] (1984)
* [[Winnie the Pooh in the Hundred Acre Wood]] (1984)


== Resources ==
== Resources ==
* [[AGI/Bugs|AGI Bugs]]: List of known bugs in the original AGI games
* [[AGI/TODO|AGI TODO]]: TODO Page
* [[AGI/TODO|AGI TODO]]: TODO Page
* [[AGI/Fan Games|AGI Fan Games]]: Fan created games using the AGI engine
* [[AGI/Specifications|AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications
* [[AGI/Specifications|AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications
* [[AGI/Development|AGI Development]]: Programs used to make AGI Fan Games
* [[AGI/Development|AGI Development]]: Programs used to make AGI Fan Games
* [[AGI/Palettes|AGI Palettes]]: Differences in palettes used by the AGI engine
* [[AGI/Palettes|AGI Palettes]]: Differences in palettes used by the AGI engine
* [[AGI/Predictive Dialog|AGI Predictive Dialog]]: Predictive dialog ScummVM aid
* [[Sierra Game Versions]]: Versions of Sierra's Games (AGI & SCI)
* [[Sierra Game Versions]]: Versions of Sierra's Games (AGI & SCI)
* [[AGI/Debug Modes|AGI Debug Modes]]: Many of the original AGI games contain debug modes. This page lists known debug modes and the method to unlock them.
== Debugging ==
* King's Quest 4 - set variable 112 to 4 to not get caught by the gargoyles
* Leisure Suit Larry 1 - money is stored in variable 90 at least for Apple IIgs
* Space Quest 1 - buckazoids is stored in variable 124 at least for Apple IIgs


== Old Sarien Items ==
== Old Sarien Items ==
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