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name=AGI Piano| | name=AGI Piano| | ||
release=1998| | release=1998| | ||
image=http://sciprogramming.com/showcase/agipiano.JPG| | |||
versions=1.0| | versions=1.0| | ||
alternateNames=| | alternateNames=| | ||
developer=| | developer=Rainer de Temple| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
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}} | }} | ||
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
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'''Game Description'''<br /> | |||
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano. | |||
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name=AGI Quest I: The Computer Game| | name=AGI Quest I: The Computer Game| | ||
release=2003| | release=2003| | ||
image=http://sciprogramming.com/showcase/agiquest.JPG| | |||
versions=1.46-TJ0| | versions=1.46-TJ0| | ||
alternateNames=| | alternateNames=| | ||
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}} | }} | ||
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | '''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | ||
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{{FanGame| | {{FanGame| | ||
name=AGI256 2.0 Demo| | name=AGI256 2.0 Demo| | ||
image=http://sciprogramming.com/showcase/agi2562.JPG| | |||
release=2002| | release=2002| | ||
versions=| | versions=| | ||
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}} | }} | ||
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | '''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond 1: Al Lives Forever| | name=Al Pond 1: Al Lives Forever| | ||
image=http://sciprogramming.com/showcase/gam_ap1.gif| | |||
release=2002| | release=2002| | ||
versions=1.3| | versions=1.3| | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond: On Holiday| | name=Al Pond: On Holiday| | ||
image=http://sciprogramming.com/showcase/alholiday.JPG| | |||
release=2003| | release=2003| | ||
versions=1.3| | versions=1.3| | ||
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}} | }} | ||
'''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | '''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | ||
(This is not the second part of the series, but a spin-off, parts | (This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio) | ||
'''''Story:'''''<br /> | '''''Story:'''''<br /> |
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