Difference between revisions of "AGI/Fan Games/A"

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830 bytes added ,  10:15, 28 March 2018
m
m (Al Pond: On Holiday - Removed obsolete comment, double information and a consistency fix)
m (→‎Al Pond: On Holiday: Adding image)
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name=AGI Piano|
name=AGI Piano|
release=1998|
release=1998|
image=http://sciprogramming.com/showcase/agipiano.JPG|
versions=1.0|
versions=1.0|
alternateNames=|
alternateNames=|
developer=|
developer=Rainer de Temple|
platforms=DOS|
platforms=DOS|
engine=[[AGI]]|
engine=[[AGI]]|
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}}
}}
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
 
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'''Game Description'''<br />
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano.
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name=AGI Quest I: The Computer Game|
name=AGI Quest I: The Computer Game|
release=2003|
release=2003|
image=http://sciprogramming.com/showcase/agiquest.JPG|
versions=1.46-TJ0|
versions=1.46-TJ0|
alternateNames=|
alternateNames=|
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}}
}}
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial.
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial.
 
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{{FanGame|
{{FanGame|
name=AGI256 2.0 Demo|
name=AGI256 2.0 Demo|
image=http://sciprogramming.com/showcase/agi2562.JPG|
release=2002|
release=2002|
versions=|
versions=|
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}}
}}
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.  The demo is a continuation of the earlier AGI256 demo.  This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
 
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Line 508: Line 569:
{{FanGame|
{{FanGame|
name=Al Pond 1: Al Lives Forever|
name=Al Pond 1: Al Lives Forever|
image=http://sciprogramming.com/showcase/gam_ap1.gif|
release=2002|
release=2002|
versions=1.3|
versions=1.3|
Line 534: Line 596:
{{FanGame|
{{FanGame|
name=Al Pond: On Holiday|
name=Al Pond: On Holiday|
image=http://sciprogramming.com/showcase/alholiday.JPG|
release=2003|
release=2003|
versions=1.3|
versions=1.3|
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