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name=AGI Quest I: The Computer Game| | name=AGI Quest I: The Computer Game| | ||
release=2003| | release=2003| | ||
image=http://sciprogramming.com/showcase/agiquest.JPG| | |||
versions=1.46-TJ0| | versions=1.46-TJ0| | ||
alternateNames=| | alternateNames=| | ||
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}} | }} | ||
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | '''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | ||
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{{FanGame| | {{FanGame| | ||
name=AGI256 2.0 Demo| | name=AGI256 2.0 Demo| | ||
image=http://sciprogramming.com/showcase/agi2562.JPG| | |||
release=2002| | release=2002| | ||
versions=| | versions=| | ||
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}} | }} | ||
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | '''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond 1: Al Lives Forever| | name=Al Pond 1: Al Lives Forever| | ||
image=http://sciprogramming.com/showcase/gam_ap1.gif| | |||
release=2002| | release=2002| | ||
versions=1.3| | versions=1.3| | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond: On Holiday| | name=Al Pond: On Holiday| | ||
image=http://sciprogramming.com/showcase/alholiday.JPG| | |||
release=2003| | release=2003| | ||
versions=1.3| | versions=1.3| |
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