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(add link to the v1.12 sound format) |
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where S is the sector number O the offset in that sector. Actually the sector number is not the absolute sector but an offset that is added to a base sector for all game resources. This base sector is the beginning of the DOS '''VOL'''-equivalent. | where S is the sector number and O the offset in that sector. Actually the sector number is not the absolute sector but an offset that is added to a base sector for all game resources. This base sector is the beginning of the DOS '''VOL'''-equivalent. | ||
===Volume (VOL) format=== | ===Volume (VOL) format=== | ||
The [[AGI/Specifications/Formats#Vol2|volume format]] is exactly the same as in DOS-based AGI v2 games. | The [[AGI/Specifications/Formats#Vol2|volume format]] is exactly the same as in DOS-based AGI v2 games. | ||
Further, most of the game resource formats are also identical to v2 games. An exception is the SOUND resource format that carries over from earlier AGI versions. | Further, most of the game resource formats are also identical to v2 games. An exception is the SOUND resource format that [[AGI/Specifications/Sound#AGI v1.12 sound format|carries over from earlier AGI versions]]. |
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