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Difference between revisions of "AGI/Specifications/Savegame"

reformatting, inv obj names
(reformatting, inv obj names)
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=== Header (40 bytes) ===
=== Header (40 bytes) ===
'''Bytes 0-30:''' (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
'''Bytes 0-30''' (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.


'''Bytes 31-32:''' (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?
'''Bytes 31-32''' (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?


'''Bytes 33-39:''' (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.
'''Bytes 33-39''' (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.


=== Game state ===
=== Game state ===
'''Bytes 40-295:''' [256] Variables, 1 variable per byte
'''Bytes 40-295''' [256] Variables, 1 variable per byte


'''Bytes 296-327:''' [32] ? Flags, 8 flags per byte
'''Bytes 296-327''' [32] ? Flags, 8 flags per byte


...
...


'''Bytes 556-1515''' (960 bytes) 24 strings, each 40 bytes long. Actually, I'm not positive that it's all 24 strings; it could only be 12 strings in some versions!
'''Bytes 556-1515''' (960 bytes) 24 strings, each 40 bytes long. Actually, I'm not positive that it's all 24 strings; it could only be 12 strings in some versions!
=== Other bits ===
'''Bytes 2334-?''' (? bytes) Inventory object names, each NUL terminated.
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