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AGI/Specifications/Savegame

< AGI‎ | Specifications
Revision as of 06:00, 6 January 2007 by Dsymonds (talk | contribs) (more info)

This is a WORK IN PROGRESS; do not rely on this information, and please let Dave know if you're going to be changing this in any significant way.



Header

Bytes 0-30:

 Savegame description. This can be up to 30 printable characters,
 and is padded out with NUL (\0) bytes to a total of 31 bytes.

Bytes 31-32:

 Unknown (0xE1 0x05); maybe a savegame version number?

Bytes 33-35:

 Game ID ("SQ2", "KQ3", etc.)

Bytes 36-39:

 Unknown

Game state

Bytes 40-295:

 Variables [256 bytes]