Difference between revisions of "AGI/TODO"

From ScummVM :: Wiki
< AGI
Jump to navigation Jump to search
m (→‎Features: typo)
Line 3: Line 3:
  
 
=== Features ===
 
=== Features ===
* Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is.
+
* Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is. (in progress ?)
* Save/load management
+
* Improve save/load management
* Objectify
+
* Better objectify
* Make Hi-res mode switchable. Probably add yet another command line parameter?
 
 
* Finish Apple IIgs sound support
 
* Finish Apple IIgs sound support
 
* Better compatibility. NAGI is known to be more stable
 
* Better compatibility. NAGI is known to be more stable

Revision as of 11:07, 22 February 2007

Main ToDo items

Features

  • Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is. (in progress ?)
  • Improve save/load management
  • Better objectify
  • Finish Apple IIgs sound support
  • Better compatibility. NAGI is known to be more stable

Future

Amiga-Style Menu

From Sarien Bugs and requests

  • AGI256, Agi256-2 support (which games use them?) FR #558412
  • Amiga-style menus. FR #657645.
  • Hercules mode (?)
  • CGA RGB rendering mode FR #438410
  • Mac mono mode (?)
  • Finish Apple IIgs music support
  • MIDI music FR #439547

NAGI features

First thing to consider is that NAGI has X11 license.

  • Hercules fonts (suggestion is at Sarien FR #607641)
  • Generic AGI version detector
  • Check Tandy emulator
  • Apple II palette