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Difference between revisions of "AGIWiki/Ego"

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(Created page with "{{AGIWiki}} '''Ego''' is the name given for the special object <code>o0</code>. In loose terms, ego can be thought of as the "main character" for the...")
 
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'''Ego''' is the name given for the special [[AGIWiki/Animated object|object]] <code>o0</code>. In loose terms, ego can be thought of as the "main character" for the game. To be technically accurate, ego is the animated object that the player can control using either the keyboard, joystick or mouse.
'''Ego''' is the name given for the special [[AGIWiki/Animated object|object]] <code>o0</code>. In loose terms, ego can be thought of as the "main character" for the game. To be technically accurate, ego is the animated object that the player can control using either the keyboard, joystick or mouse.


Ego is treated specially by the [[AGIWiki/Interpreter interpreter]. There are [[AGIWiki/Special flags|special flags]] and [[AGIWiki/Special variables|special variables]] that exist specifically to provide useful information about ego, for example:
Ego is treated specially by the [[AGIWiki/Interpreter|interpreter]]. There are [[AGIWiki/Special flags|special flags]] and [[AGIWiki/Special variables|special variables]] that exist specifically to provide useful information about ego, for example:


* what [[AGIWiki/Screen edges|edge of the screen]] ego is touching (<code>v2</code>, or <code>ego_edge_code</code> in the [[AGIWiki/AGI Studio Template Game|template game]])
* what [[AGIWiki/Screen edges|edge of the screen]] ego is touching (<code>v2</code>, or <code>ego_edge_code</code> in the [[AGIWiki/AGI Studio Template Game|template game]])
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