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The '''shake.screen''' command shakes the screen a specified number of times. | The '''shake.screen''' command shakes the screen a specified number of times. | ||
shake.screen(shakeCount); | == Syntax == | ||
shake.screen(byt shakeCount); | |||
== Remarks == | |||
The screen is shaken <code>shakeCount</code> times. The screen is "shaken" by moving the entire screen image around on the monitor to give a violent tremor effect. | The screen is shaken <code>shakeCount</code> times. The screen is "shaken" by moving the entire screen image around on the monitor to give a violent tremor effect. | ||
'''Do not''' use a value of '''0''', as this causes the screen to shake indefinitely, and never returns control back to the interpreter. | |||
=== AGIPAL === | |||
'''Note:''' although shaking the screen 100 or more times is not recommended (because the screen will shake for a long time), it should be noted that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's palette instead of shaking the screen. | '''Note:''' although shaking the screen 100 or more times is not recommended (because the screen will shake for a long time), it should be noted that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's palette instead of shaking the screen. | ||
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The following code will shake the screen five times whenever the player enters this room: | The following code will shake the screen five times whenever the player enters this room: | ||
< | <syntaxhighlight lang="cpp"> | ||
#include "defines.txt" | #include "defines.txt" | ||
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shake.screen(5); | shake.screen(5); | ||
} | } | ||
</ | </syntaxhighlight> | ||
== Technical Information == | == Technical Information == |