Difference between revisions of "AGS/Upstream"

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6,528 bytes added ,  16:05, 29 April 2023
Update upstream commit we are currently sync'ed with
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(Update upstream commit we are currently sync'ed with)
 
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This page contains the details of commits from the upstream AGS that either haven't been done yet due to various issues, or are being explicitly skipped due to changes that have been done in the ScummVM implementation.
This page contains the details of commits from the upstream AGS that either haven't been done yet due to various issues, or are being explicitly skipped due to changes that have been done in the ScummVM implementation.
ScummVM currently matches upstream commit <code> 820ee6c41427e3529a22ef46ac2799297a050876 - Updated build version (3.6.0.47), marking "final" 3.6.0</code> from April 1, 2023


== Still pending ==
== Still pending ==
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Couldn't get the initializer list to work with our custom std::array implementation
Couldn't get the initializer list to work with our custom std::array implementation
* 28a5c72321a925d1d81b27eb62a27226994c4aa8 - Engine: recreated FLIC playback as a FlicPlayer class
* 28a5c72321a925d1d81b27eb62a27226994c4aa8 - Engine: recreated FLIC playback as a FlicPlayer class
* 267874c54cde170d9cba9d7dc2c50e44cd0b906c - Engine: make SetChannel() take std unique_ptr, as it passes ownership
Because 1c535719d04473821c525c1956eeb1c8f1ef8c28 is spending as well (see above) and the two commits are linked.
* 90105f4af0f52018cd7dc3012bb3ab13c54cc7d1 - Engine: fixed AudioChans::SetChannel's return value
This fixes a bug introduced in 267874c, which is also pending
* 068c507cd70dd2b5de1e4a3d8b61c930466ce1b4 - Engine: rewrote handling of mod key combinations, for SDL backend
We do not use SDL events directly in the ScummVM AGS engine. However we need to check if we need to make a similar change.
* All the commits related to the "touch-to-mouse emulation" (https://github.com/adventuregamestudio/ags/pull/1773)
Is this relevant for ScummVM?
* fbb87c3370501d9acad9c7282c5e951032587c9e - Engine: fixed TOUCH hints breaking compilation against older SDL2
* Some Direct3D and OpenGL related commits, not used in ScummVM, but part of it may need to be reimplemented/adapted:
** 484f416cc35cd76231854edfa4756272b888a91a - Direct3D, OpenGL: replace viewport hacks with proper transform matrix
** 490522fdd412dcdb3c687f88143a62eb935de11a - Direct3D: support sprite batches rendering to a texture
** f1bc41994188eb4330c031a611bc72398ff1d405 - OGL: support sprite batches rendering to a texture
** 2a7895cde22b32bbc7ea60bc23e64152c80d6f80 - Engine: render GUI & controls batch to a buffer texture
** c91d3e70ceb9fdd0874dde80d806d8b927302bdd - Direct3D: implement proper blend op settings for a custom render target
** 3f086f1ef91d37b1d90208b798adf9a9b884a06e - OpenGL: implement proper blend op settings for a custom render target
** 5d72fe112cf08d82454e1bf55538ba8eb798461d - Engine: release render targets before switching the gfx mode
** bb039ddc807fc9df00baa184bde35b62b3f19bf4 - OpenGL: fixed custom render targets in "screen resolution" mode
** 4b900d73b5f544017c1935ddf542af7277ca752d - OpenGL: work with render targets of various sizes
** 14eb84c28a75e9756519c17aeaacce8b16343c9d - Direct3D: work with render targets of various sizes
** 6fec4943006960ae0a862e9e2af250ae4f9af8c5 - Direct3D: fixed rendering at screen resolution (when not stretched)
** d2f61af07f9751174a4859769570467669c2b1d2 - Engine: update render target if the GUI got resized
* 6fd7200ec85ace0abc5020faf79608f3385064e1 - Engine: use unique_ptr in VideoMemoryGraphicsDriver::ScreenFx
Couldn't get it to work with scummvm's implementation


== Currently skipped ==
== Currently skipped ==
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* 3b84d2daebc9d525a86f8cc3dabe83e04def188c - Engine: split OpenALDecoder into SDLDecoder and OpenAlSource
* 3b84d2daebc9d525a86f8cc3dabe83e04def188c - Engine: split OpenALDecoder into SDLDecoder and OpenAlSource
And the following commits to the split classes
And the following commits to the split classes
* 73b009f35cbf5b4cc29fbf362e45dce10a64051c - Engine: for SDL_TEXTINPUT event, convert text to ascii for ags key code
Not sure if/how this applies to ScummVM since we dont have a TEXTINPUT common event
* 7ca933ba2c3bedfd46b6f66b8d6c4cb3184dc051 - Engine: replaced allegro's findfile with our own FindFile methods
Our code already uses ScummVM specific variants. If used in future, particularly need to worry about listbox and populating savegame list.<br>
This commit also addes a CurrentTime property to FindFile, which ScummVM can't support because Common::FSNode doesn't have a method to return a file/folder's datetime.
* 3acb00a7890ddb5d1688695948e89cf108f9a56b - Engine: suppress "unused param" warnings in dynobject (un)serialization
* 018d8790f8a8f3d39088cedace98b52d7ef730db - Engine: removed RichGameMedia header from saves
We use the rich media data for showing savegame thumbnails in the ScummVM GMM
* 9ff2b8efb7ea71c275e5f0c574df438ebbdc86d1 - Engine: fixed TheoraPlayer stopping too early on some videos
ScummVM has its own theora decoder code
* b93f6e097abd523dc0306ee44ce2905c880e5b5e - Engine: fixed AudioCoreSlot::Init() reopening decoder without need
ScummVM has its own audio code
* 0c0420616422dd192269e6c35886562151c03670 - Engine: in audio core, store data as uint8 rather than char
ScummVM has its own audio code
* Pull request #1666 - Restore support for sound streaming if file is big enough + sound cache for small sounds
** 868b221bfe53a7b2dd2b2017b64ee7bfc9a6cfdf - Engine: implemented custom RWops using AGS streams
** 0e6c996f263bfaf7fbe1be6bf44016f273aa3c7a - Engine: support sound data streaming, use if sound clip is large enough
** 7f755c875005ee8fc3f46735833ac2260d94e71c - Engine: reimplemented sound cache
** 216fec99630394cf61de0305bf9f40be82ae63a5 - Engine: let configure sound cache
ScummVM has its own audio code
* 623db88c135304bc3c462edffb742633ec50d608 - Allegro4: restored proper PACKFILE write behavior
In ScummVM we have custom code for PACKFILE access (and writing is not implemented).
* e1777f8c3bb92a668a10833ce6351d8c2fad58ad - Engine: decode more after sound rewind if last read chunk was 0 bytes
ScummVM has its own audio code.
* 92b7252ef1145d88c3fa2f45983372444ab03250 - Engine: in SDLDecoder::Open() fix potential assignment of duration -1
ScummVM has its own audio code.
* 18492820b7f6763e03c0daa064accf52ab8b6a1e - APEG: provided a break in case the OggS start was not found in file
ScummVM doesn't use apeg.
* 3990ab6d533bb101fad5cfc267b6faa88c1f189c - Engine: fixed listing saves for games with custom sav extension
ScummVM has custom savefile handling and is unaffected.
* f3970d07138cd71172070aeca7ad6c326e389d17 - Engine: fix agsblend plugin stub missing DrawSprite
Not needed in ScummVM
* 084f3f281359560a94ed819ff649edbf8bf9c4a0 - Engine: in OpenAlSource::GetPositionMs return prediction if no buffers
ScummVM has its own sound code.
* 6fc888e04c4130fb4f58bc2608438c4057cb0701 - Engine: fix gfx sw driver presented offset twice
Blitting code is different, should be fixed already
* 41eb660d599e94af31bfeb086392fce5cf1e1116 - Common: add bmp and pcx load and save from stream
And related commits
** c8d12571aba7f38231d9e96ccd6a34cd1bfa09ba - Allegro4: removed bmp and pcx load/save code
** bee3ecb7ef308312fd3149b62bb618e06e8d8310 - Allegro4: removed normal packfile implementation + unused datafile
** 680dc99d730285c3474bcf71494f1fdff694e8a3 - fix Makefile-defs.allegro
** 869bfd248929fc76dca506d73f05bcd5e063fd86 - Common: in bitmap loader replaced WRITE3BYTES with a Memory function
** 6aeb7d77ec15a61d208a012e4c855b4506155951 - Common: fixed Bitmap's SaveToFile not testing an opened stream
* 1b71780d6e94eca33ee3234fd138213874640ab1 - Engine: create raw draw screens only on plugin's demand
Different implementation
* 6dbff91f02f3ee53f1c21b797bf48f68f312b78c - Engine: csci gui messages uses intptr_t insted of long
Better solution already implemented
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