Open main menu

Difference between revisions of "Alice: An Interactive Museum"

cited my sources
m (fixed typo)
(cited my sources)
Line 12: Line 12:
'''Alice: An Interactive Museum''' is a visual novel created by Haruhiko Shono and published by [[Toshiba EMI]]. At first appearance it is virtual art gallery featuring the artwork of Kuniyoshi Kaneko, but it turns out to be a whole adventure with secrets and surprises.
'''Alice: An Interactive Museum''' is a visual novel created by Haruhiko Shono and published by [[Toshiba EMI]]. At first appearance it is virtual art gallery featuring the artwork of Kuniyoshi Kaneko, but it turns out to be a whole adventure with secrets and surprises.


Originally intended as a CD-ROM that merely contained digital transfers of Kaneko's paintings. But after spending a lot of time with Shono, it transformed into an interactive work. Shono wanted to capture Kaneko's "bewitching" studio in digital form through interactivity. He wanted you to poke around Kaneko's space just as he did. There were no digital cameras used so all the photos are scans of analog photos.  
Originally intended as a CD-ROM that merely contained digital transfers of Kaneko's paintings. But after spending a lot of time with Shono, it transformed into an interactive work. Shono wanted to capture Kaneko's "bewitching" studio in digital form through interactivity. He wanted you to poke around Kaneko's space just as he did. There were no digital cameras used so all the photos are scans of analog photos.<ref>http://www.coregamers.info/shono.htm</ref>


Considered one of the first multimedia "toys," rather than a "game." It was a breakthrough for the medium.
Considered one of the first multimedia "toys," rather than a "game." It was a breakthrough for the medium.
28

edits