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{{GameDescription| | {{GameDescription| | ||
name=Blade Runner| | name=Blade Runner| | ||
image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg| | |||
release=1997| | release=1997| | ||
developer=[[Westwood Studios]]| | developer=[[Westwood Studios]]| | ||
publisher=[[Electronic Arts]], [[Virgin Interactive]],<br />Westwood Studios| | |||
distributor=Dice, Electronic Arts,<br />[[IPS Computer Group]], SunTendy,<br />Tec Toy, Virgin Interactive,<br />Westwood Studios| | |||
platforms=Windows| | |||
resolution=640x480, 16-bit color| | resolution=640x480, 16-bit color| | ||
engine=[[ | engine=[[Bladerunner]]| | ||
support= | support=Since ScummVM 2.1.0| | ||
purchase= | purchase=[[Where to get the games#Other Games|Yes]] | ||
}} | }} | ||
'''Blade Runner''' is a point and click adventure game that is telling a plot that runs parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous Replicants, bio-engineered androids designed to look and act like humans. | '''Blade Runner''' is a point and click adventure game that is telling a plot that runs parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous Replicants, bio-engineered androids designed to look and act like humans. | ||
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== Installation == | == Installation == | ||
Refer to [[User_Manual/Installing_a_game_for_use_with_ScummVM#Blade_Runner]] and [[Datafiles#Blade_Runner]] | Refer to [[User_Manual/Installing_a_game_for_use_with_ScummVM#Blade_Runner | Blade Runner (User Manual: Installing a game for use with ScummVM)]] and [[Datafiles#Blade_Runner | Blade Runner (Data Files)]] | ||
=== Working data files === | === Working data files === | ||
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4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | 4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | ||
==== Russian CD release | ==== Russian CD release ==== | ||
This is an unofficial release | |||
Publisher: Fargus Multimedia | |||
Translated by: Home Systems, Inc. | |||
a58c61bd2042c1a13f963206963fc4ea *1.TLK | a58c61bd2042c1a13f963206963fc4ea *1.TLK | ||
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1d927bd76872083edfd985e4dfebce7e *VQA2.MIX | 1d927bd76872083edfd985e4dfebce7e *VQA2.MIX | ||
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | 4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | ||
Improved translation from Siberian Studio, versions: | |||
* R1 - original release on CDs by Fargus Multimedia | |||
* R2 - distributed as a crack, not supported | |||
* R3 - supported | |||
9773def195c18413c06914c71526b051 *STARTUP.MIX | |||
* R4 - supported | |||
dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX | |||
== Improvements == | |||
The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode. | |||
TODO: Provide more details. | |||
== Debugger commands == | == Debugger commands == | ||
To open the debugger console press | To open the [[Debugging_ScummVM#Interactive_Engine_Debugging|interactive debugger console]] press the key combination that is set for "Open Debugger" in the "Keymaps" tab from ScummVM options (default should be Ctrl+Alt+d). | ||
=== scene === | === scene === | ||
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* value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly | * value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly | ||
If | If the value argument is not specified, the command will print the current friendliness of actorId towards otherActorId. | ||
If the value argument is specified, the command will set the friendliness of actorId towards otherActorId. | |||
Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie the friendliness of actor B towards actor A could be different. | |||
=== subtitle === | === subtitle === | ||
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* walk - draw walkboxes. If an id is also specified, then only draw the specific walkbox | * walk - draw walkboxes. If an id is also specified, then only draw the specific walkbox | ||
* reset - reset everything to normal | * reset - reset everything to normal | ||
=== object === | |||
Add, edit flags, bounds or remove a 3d object obstacle in the current scene | |||
object add <incId> <brX> <brY> <brZ> <tlX> <tlY> <tlZ> | |||
object list <id> | |||
object flags <id> <isClickable> <isTarget> <isObstacle> | |||
object bounds <id> <brX> <brY> <brZ> <tlX> <tlY> <tlZ> | |||
object remove <id> | |||
TODO: Further describe arguments | |||
* Use debugger command List with "obj" argument to view available targets for this command | |||
* Floats: brX, brY, brZ, tlX, tlY, tlZ, posX, posY, posZ | |||
* Integers: id, incId | |||
* Boolean (1: true, 0: false): isObstacle, isClickable, isTarget | |||
=== item === | |||
Add, edit flags, bounds or remove an item in the current scene | |||
item add <id> <posX> <posY> <posZ> <facing> <height> <width> <animationId> | |||
item list <id> | |||
item flags <id> <isVisible> <isTarget> | |||
item bounds <id> <posX> <posY> <posZ> <facing> <height> <width> | |||
item remove <id> | |||
item spin <animationId> | |||
TODO: Further describe arguments | |||
* Use debugger command List with "items" argument to view available targets for this command | |||
* Floats: posX, posY, posZ | |||
* Integers: id, facing, height, width, animationId | |||
* Boolean (1: true, 0: false): isVisible, isTarget | |||
=== region === | |||
Add, edit bounds or remove a region ("reg": for plain region, "exit": for exit) in the current scene | |||
region reg add <id> <topY> <leftX> <bottomY> <rightX> | |||
region reg remove <id> | |||
region reg list <id> | |||
region reg bounds <id> <topY> <leftX> <bottomY> <rightX> | |||
region exit add <id> <topY> <leftX> <bottomY> <rightX> <type> | |||
region exit remove <id> | |||
region exit list <id> | |||
region exit bounds <id> <topY> <leftX> <bottomY> <rightX> | |||
TODO: Further describe arguments | |||
* Use debugger command List with "reg" argument to view available targets for this command | |||
* An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over:: 0: Upward , 1: Right, 2: Downward, 3: Left | |||
* Integers: id, topY, leftX, bottomY, rightX, type | |||
== Boot parameters == | |||
If launching ScummVM from command line, you may specify a boot parameter value in the same way as described in [[Boot Params]] section of the wiki. The valid format for the boot parameter is: | |||
<syntaxhighlight lang="bash"> | |||
CTTTSSS | |||
</syntaxhighlight> | |||
where: | |||
{| class="wikitable" | |||
|- | |||
| C || Chapter id || an integer value from 1 to 5 | |||
|- | |||
| TTT || Set id || a 3-digit value (preceded by zeroes if lower than 100, eg. 004) | |||
|- | |||
| SSS || Scene id || a 3-digit value (preceded by zeroes if lower than 100, eg. 013) | |||
|} | |||
The [[Blade_Runner#Game_rooms|valid combinations of Chapter, Set and Scene ids as well as the scene names can be found here]]. | |||
Therefore, an example of launching ScummVM for Blade Runner (target ''bladerunner-win'' in the example below) for Chapter 1, Set 4, Scene 13 would look like the following: | |||
<syntaxhighlight lang="bash"> | |||
./scummvm -d0 -b 1004013 bladerunner-win | |||
</syntaxhighlight> | |||
'''Important Notice:''' Direct access to a scene of the game via the above boot parameter method should only be used for testing or debugging purposes. McCoy will spawn in the selected scene with no clues in his KIA, while game flags and variables may have different values than what they would have if the scene was accessed through proper game play. This may lead to unexpected behavior and dead ends. It is not recommended to create save games in this state. | |||
== Game rooms == | == Game rooms == | ||
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|} | |} | ||
[[Category: | == External links == | ||
* [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner] | |||
* [https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner] | |||
* [https://www.scummvm.org/screenshots/westwood/blade/ Screenshots] | |||
[[Category:Bladerunner Games]] | |||
[[Category:Supported Games]] | [[Category:Supported Games]] |
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