Difference between revisions of "Blade Runner"

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image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg|
image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg|
release=1997|
release=1997|
publisher=[[Virgin Interactive]]|
developer=[[Westwood Studios]]|
developer=[[Westwood Studios]]|
distributor=[[Virgin Interactive]]|
publisher=[[Electronic Arts]], [[Virgin Interactive]],<br />Westwood Studios|
        platforms=Windows|
distributor=Dice, Electronic Arts,<br />[[IPS Computer Group]], SunTendy,<br />Tec Toy, Virgin Interactive,<br />Westwood Studios|
platforms=Windows|
resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Blade]]|
engine=[[Bladerunner]]|
support=From ScummVM 2.1.0|
support=Since ScummVM 2.1.0|
purchase=No
purchase=[[Where to get the games#Other Games|Yes]]
}}
}}
'''Blade Runner''' is a point and click adventure game that is telling a plot that runs parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous Replicants, bio-engineered androids designed to look and act like humans.
'''Blade Runner''' is a point and click adventure game that is telling a plot that runs parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous Replicants, bio-engineered androids designed to look and act like humans.
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== Installation ==
== Installation ==


Refer to [[User_Manual/Installing_a_game_for_use_with_ScummVM#Blade_Runner]] and [[Datafiles#Blade_Runner]]
Refer to [[User_Manual/Installing_a_game_for_use_with_ScummVM#Blade_Runner | Blade Runner (User Manual: Installing a game for use with ScummVM)]] and [[Datafiles#Blade_Runner | Blade Runner (Data Files)]]


=== Working data files ===
=== Working data files ===
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  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX


==== Russian CD release by Fargus Multimedia ====
==== Russian CD release ====
 
This is an unofficial release
 
Publisher: Fargus Multimedia
 
Translated by: Home Systems, Inc.


  a58c61bd2042c1a13f963206963fc4ea *1.TLK
  a58c61bd2042c1a13f963206963fc4ea *1.TLK
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  1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
  1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
Improved translation from Siberian Studio, versions:
* R1 - original release on CDs by Fargus Multimedia
* R2 - distributed as a crack, not supported
* R3 - supported
9773def195c18413c06914c71526b051 *STARTUP.MIX
* R4 - supported
dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX
== Improvements ==
The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode.
TODO: Provide more details.


== Debugger commands ==
== Debugger commands ==


To open the [[Debugging_ScummVM#Interactive_Engine_Debugging|interactive debugger console]] press CTRL+D
To open the [[Debugging_ScummVM#Interactive_Engine_Debugging|interactive debugger console]] press the key combination that is set for "Open Debugger" in the "Keymaps" tab from ScummVM options (default should be Ctrl+Alt+d).


=== scene ===
=== scene ===
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* An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over:: 0: Upward , 1: Right, 2: Downward, 3: Left
* An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over:: 0: Upward , 1: Right, 2: Downward, 3: Left
* Integers: id, topY, leftX, bottomY, rightX, type
* Integers: id, topY, leftX, bottomY, rightX, type
== Boot parameters ==
If launching ScummVM from command line, you may specify a boot parameter value in the same way as described in [[Boot Params]] section of the wiki. The valid format for the boot parameter is:
<syntaxhighlight lang="bash">
CTTTSSS
</syntaxhighlight>
where:
{| class="wikitable"
|-
| C || Chapter id || an integer value from 1 to 5
|-
| TTT || Set id || a 3-digit value (preceded by zeroes if lower than 100, eg. 004)
|-
| SSS || Scene id || a 3-digit value (preceded by zeroes if lower than 100, eg. 013)
|}
The [[Blade_Runner#Game_rooms|valid combinations of Chapter, Set and Scene ids as well as the scene names can be found here]].
Therefore, an example of launching ScummVM for Blade Runner (target ''bladerunner-win'' in the example below) for Chapter 1, Set 4, Scene 13 would look like the following:
<syntaxhighlight lang="bash">
./scummvm -d0 -b 1004013 bladerunner-win
</syntaxhighlight>
'''Important Notice:''' Direct access to a scene of the game via the above boot parameter method should only be used for testing or debugging purposes. McCoy will spawn in the selected scene with no clues in his KIA, while game flags and variables may have different values than what they would have if the scene was accessed through proper game play. This may lead to unexpected behavior and dead ends. It is not recommended to create save games in this state.


== Game rooms ==
== Game rooms ==
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|}
|}


[[Category:Blade Games]]
== External links ==
* [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner]
* [https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner]
* [https://www.scummvm.org/screenshots/westwood/blade/ Screenshots]
 
[[Category:Bladerunner Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]
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