Difference between revisions of "Blade Runner"

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{{GameDescription|
{{GameDescription|
name=Blade Runner|
name=Blade Runner|
image=https://www.scummvm.org/data/screenshots/westwood/bladerunner/bladerunner_win_en_1_1.jpg|
image=https://www.scummvm.org/data/screenshots/bladerunner/bladerunner/bladerunner_win_en_1_1.jpg|
release=1997|
release=1997|
developer=[[Westwood Studios]]|
developer=[[Westwood Studios]]|
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== Supported Versions ==
== Supported Versions ==
Supported versions are English (both CD and DVD), French, German, Italian, Russian (by Fargus Multimedia) and Spanish. Other unofficial versions exist but they are based on the English version.
Supported versions are English (both CD and DVD), French, German, Italian, Spanish and Russian (by Fargus Multimedia). Other unofficial versions exist but they are based on the English version.
 
Note that the Blade Runner: Enhanced Edition, released on June 23rd, 2022 by Nightdive Studios is not supported as of yet. However, both on GOG and Steam, this edition is bundled with the original version of the game, which is supported by ScummVM.


== Installation ==
== Installation ==
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* OUTTAKE4.MIX
* OUTTAKE4.MIX


'''''Note 1:''''' Instead of using the four CDFRAMES.DAT files independently, you can use the [[User Manual/Appendix: Tools#pack%20bladerunner|Blade Runner HDFRAMES packing tool]] to create '''''a single HDFRAMES.DAT file'''''.


'''''Note 2:''''' The original installer for the game would also create a small HDFRAMES.DAT file within the game's installation folder. That file is '''''not''''' the same as the one required to run the game with ScummVM. If you have this file in your installation folder, please delete it as it will probably confuse the ScummVM engine. Also, in general, '''''it is not recommended to use the original game's installer to acquire the required data files'''''. Simply '''''copy''''' the files from each CD as per the instructions above.


Note: Instead of using the four CDFRAMES.DAT files independently, you can use the [[User Manual/Appendix: Tools#pack%20bladerunner|Blade Runner HDFRAMES packing tool]] to create a single HDFRAMES.DAT file.
'''''Note 3:''''' For the DVD version of the game the process is very similar. The files from each CD are within folders, each named accordingly ie. "CD1", "CD2", "CD3", "CD4", along with the "base" folder which also contains some required files as detailed above. All these folders are located directly in the root folder of the DVD, ie. the folder that opens up once the user choses to browse the DVD.


See [[Blade Runner#Working data files| Working data files]] for MD5 checksum data.  
See [[Blade Runner#Working data files| Working data files]] for MD5 checksum data.


=== Subtitles ===
=== Subtitles ===
For subtitles support, download the SUBTITLES.MIX file from the [https://scummvm.org/games/#addons-bladerunner ScummVM Games download page] and place this in the game directory with the other game data files. The provided file works with all supported versions of the game. Subtitles exist for English, Spanish and French; where subtitles are not available for a language, the English subtitles are shown.     
For subtitles support, download the SUBTITLES.MIX file from the [https://www.scummvm.org/games/#addons-bladerunner:bladerunner ScummVM Games download page] and place this in the game directory with the other game data files. The provided file works with all supported versions of the game. Subtitles exist for English, Spanish and French; where subtitles are not available for a language, the English subtitles are shown.     


ScummVM offers a semi-automated process to pack a localized transcript from an Excel file (of appropriate structure) into a SUBTITLES.MIX file. This process, along with usage instructions for the ScummVM developer tools involved, is described in detail in this [https://github.com/scummvm/scummvm/tree/master/devtools/create_bladerunner/subtitles ScummVM GitHub page] readme.
ScummVM offers a semi-automated process to pack a localized transcript from an Excel file (of appropriate structure) into a SUBTITLES.MIX file. This process, along with usage instructions for the ScummVM developer tools involved, is described in detail in this [https://github.com/scummvm/scummvm/tree/master/devtools/create_bladerunner/subtitles ScummVM GitHub page] readme.


== Improvements ==
== Improvements ==
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* Mouse wheel can be used to scroll lists in KIA.
* Mouse wheel can be used to scroll lists in KIA.
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab).
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab).
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier.
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
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* Support for external TTF fonts (for subtitles use).
* Support for external TTF fonts (for subtitles use).
* Cloud Saves (via ScummVM's framework).
* Cloud Saves (via ScummVM's framework).
* If you have the original game in the four (4) CDs, [[Blade Runner#Installation|you can copy the required files from the CDs in your game folder on your hard disk drive, appropriately renaming a few]], and you can directly run the game with ScummVM, without a need for an installer.
* '''Future work''' items include:
* '''Future work''' items include:
** Starting directly into KIA, even at first launch of the game, to allow for Difficulty mode selection and other settings configuration (subtitles, designers cut, McCoy's mood) early on.
** Starting directly into KIA, even at first launch of the game, to allow for Difficulty mode selection and other settings configuration (subtitles, designers cut, McCoy's mood) early on.
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* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab).
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab).
* McCoy in combat mode, should resume combat idle position when he has no target.
* McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Fixed initialization code to prevent loading a game with McCoy at the wrong position in the "world".
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajif encounter and pressing Alt+F4 (Act 4).
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajif encounter and pressing Alt+F4 (Act 4).
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* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background.
* Fix end sequence at the Moonbus, if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background in one of the pilot seats.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it starts after this cutscene.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Fix dead Dektora showing up (dead) at the Moonbus.
* Fix dead Dektora showing up (dead) at the Moonbus.
* Added sound in landing video cutscene at Bradbury hotel.
* Added sounds in landing video cutscene at Bradbury hotel.
* Fix floating (dead) Moraji.
* Fix floating (dead) Moraji.
* Fix rats AI and respawn code.
* Fix rats AI and respawn code.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Fix a few animations being wrongly used instead of others, or not fully playing (when there's no reason they should not)
* Fix a few characters' animations being wrongly used instead of others, or not fully playing (when there's no reason they should not).
* Fix a few visual glitches and resulting weird behavior, like:
* Fix a few visual glitches and resulting weird behaviour, like:
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** McCoy being visible in underground elevator transition.
** McCoy being visible in underground elevator transition.
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** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Fix a few dialogue instances where a character is supposedly interrupted by another or a character's line is cut mid-sentence in one audio cue and continues in the next one. The wait time between those spoken lines is now minimum. This is based on the English version, assuming it will also apply to the other versions.
* Improve office Leary AI and crowd interrogation scripts.
* Improve officer Leary's AI and crowd interrogation scripts.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix underground elevator location consistency issues, if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed).
* Allow more sound effects to play at the same time to minimize the issue of some important SFX not playing at all sometimes (the issue however is not *completely* fixed).
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
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* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
*Adjust the direction for the source of certain sounds eg. TV announcements, Maggie.
*Fix video/audio desynch and apply a few potential video decoding optimizations.
*Fix crash related to (formerly) using a separate thread for managing playing music.
* '''Future''' bug fixes for known items include (list is subject to changes):
* '''Future''' bug fixes for known items include (list is subject to changes):
** Adjusting the direction for the source of certain sounds eg. tv announcements.
** More fixes for the AI of police officers.
** More fixes for the AI of police officers.
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.
**More fixes for path finding and obstacles in a few scenes.
**Fix Lucy retirement by Steele scene in Act 3 (seems that this one is particularly glitchy).


Apart from the major fixes mentioned above, there are several other fixes that are too technical or minor to make it into in the above list, or we forgot about them when making the list :)
Apart from the major fixes mentioned above, there are several other fixes that are too technical or minor to make it into in the above list, or we forgot about them when making the list.


<u>Restored Content items (include but not limited to)</u>:
<u>Restored Content items (include but not limited to)</u>:
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* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, an extra flyby when travelling in Act 1 (won't always play), overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) ''animoids'' (depends on player's actions, and they are expensive(!); a fake garter snake (Hasan), a mechanical goldfish (Fish Dealer) and an electric slug (Insects Dealer)).
* The player can talk to Hasan about the scale to "complete" the side story for that clue. Hasan may be missing some times from Animoid Row in Act 3, but he will return there.
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them.
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them.
* Howie Lee won't go away after Act 1, but may be missing from his diner some times (since he is doing the trips to the garbage bin).
** The lab buzzer button is now working, but if you click it many times it will annoy Dino Klein and it will take a bit of time for him to cool off.
* Howie Lee won't go away after Act 1, but may be missing from his diner sometimes (since he is doing the trips to the garbage bin).
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence.
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
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* More dialogue from McCoy and other characters for a few interactions.
* More dialogue from McCoy and other characters for a few interactions.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab).
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab).
* Added a few extra exit hotspots for scenes where it would make sense.
* Added a few extra exit hotspots for scenes where it would make sense.
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* Additional background color to mark private KIA clues (on a hacked KIA), which are already or have been uploaded to Mainframe, despite McCoy trying to hide them later.
*CrazyLeg's arrest option based on Grigorian's note (Yukon car crash) or Crazyleg's note (Dektora's vanity drawer) -- this applies only to specific cases depending on who bought the car.
*More interactions, dialogue and smoother animation transitions for Maggie.
* More content to be restored '''in the future''' includes:  
* More content to be restored '''in the future''' includes:  
** Dektora's human ending.
** Dektora's human ending.
** CrazyLeg's arrest option.
** Rachael's retirement attempt (leads to McCoy being fired ending).
** Rachael's retirement attempt (leads to McCoy being fired ending).
** Steele's notes on McCoy's activities.
** Steele's notes on McCoy's activities.
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** More restored sound effects for some events.
** More restored sound effects for some events.
** One additional character restored (he won't say much though).
** One additional character restored (he won't say much though).
** One special "character" restored for a couple of localized versions.  
** One special "character" restored for a couple of localized versions.
** Allowing McCoy to retire Sebastian's dolls.
** Allowing McCoy to retire Sebastian's dolls.
** Allowing Sadik to be killed earlier than Act 5.
** Allowing Sadik to be killed earlier than Act 5.
** Allowing a path where Steele races McCoy to the Replicants but McCoy can reach them ahead of her -- to enable the "special" Steele-ending where McCoy can turn on the Reps and Steele is still alive to meet him outside. (design details for this are still TBD).
** Allowing a path where Steele races McCoy to the Replicants but McCoy can reach them ahead of her -- to enable the "special" Steele-ending where McCoy can turn on the Reps and Steele is still alive to meet him outside. (design details for this are still TBD).
** Having Bullet Bob's KIA hack being more significant to the game's outcome (possibly related to the "special" Steele-ending.
** Having Bullet Bob's KIA hack being more significant to the game's outcome (possibly related to the "special" Steele-ending).
** More DNA clues to be acquired in order to complete the sequence (design TBD, this could be restricted to Hard Mode).
** More DNA clues to be acquired in order to complete the sequence (design TBD, this could be restricted to Hard Mode).
** Fix a few story inconsistencies (where possible) by re-arranging the order of some acquired clues, so that it makes sense that eg. McCoy knows some things ahead of time, or that an item appears to be in two "places" at once.
** Fix a few story inconsistencies (where possible) by re-arranging the order of some acquired clues, so that it makes sense that eg. McCoy knows some things ahead of time, or that an item appears to be in two "places" at once.
** Developer's commentary for three scenes of the game: McCoy's Apartment, Howie Lee's Restaurant and Animoid Row (Hawker's Circle).


== Debugger commands ==
== Debugger commands ==
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Note, not all music heard in the game is a proper music track. For example, the re-used track "Iron Fist" from Command & Conquer - The Covert Operations (OST), which is played at the NightClub Row street area, is a SFX sound. Support for playing such tracks via the debugger may be added at a later time. Also note, not all of the tracks listed in Frank Klepacki's web page for the game are available in the game; they are also not in "removed content" since they don't appear (fully) anywhere in the game's resource files. Such tracks are "Main Theme", "Bradbury Building", "Taffy's Club", "Bounce" and "Good Night". Conversely, there are in-game tracks, like "One more time, love", that do not appear in the official OST.  
Note, not all music heard in the game is a proper music track. For example, the re-used track "Iron Fist" from Command & Conquer - The Covert Operations (OST), which is played at the NightClub Row street area, is a SFX sound. Support for playing such tracks via the debugger may be added at a later time. Also note, not all of the tracks listed in Frank Klepacki's web page for the game are available in the game; they are also not in "removed content" since they don't appear (fully) anywhere in the game's resource files. Such tracks are "Main Theme", "Bradbury Building", "Taffy's Club", "Bounce" and "Good Night". Conversely, there are in-game tracks, like "One more time, love", that do not appear in the official OST.  
=== outtake ===
List the available outtake video sequences, and play a selected outtake.
outtake (list | <outtakeId>)
Arguments:
* outtakeId - the id of the outtake video to play. It is an integer value in [0, 41].
* list - shows a list of the outtake vidoes ids with a short (not very spoilery) description.


=== var ===
=== var ===
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=== flag ===  
=== flag ===  


Get or set game flag (boolean).
Get or set game flag (Boolean).


  flag <id> [<value>]
  flag <id> [<value>]
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Arguments:
Arguments:
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - animation update timer
* timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exchange timer, 5 - animation update timer
* value - time left in miliseconds, 0 will disable the timer
* value - time left in milliseconds, 0 will disable the timer


If timer & value arguments are not specified, command will print values all timers for selected actor
If timer & value arguments are not specified, command will print values all timers for selected actor
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If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.
If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.


Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie the friendliness of actor B towards actor A could be different.
Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie. the friendliness of actor B towards actor A could be different.


=== subtitle ===
=== subtitle ===
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* stats - Toggle displaying statistics of the VK test as subtitles.
* stats - Toggle displaying statistics of the VK test as subtitles.


=== click ===
=== mouse ===
Toggle showing mouse info (on mouse click) in the text console. The text console has to be enabled, in order to view the output for this command
Allows showing info on mouse position when clicking a mouse button, enabling beta mouse combat cursor and some experimental drawing options for the hotspot (normal) cursor. Arguments:


  click toggle
* click: Toggle showing mouse info (on mouse click) in the text console. The text console has to be enabled, in order to view the output for this command.
* beta: Toggle beta crosshairs cursor.
* add0: Toggle semi-transparent hotspot cursor (additive draw mode 0)
* add1: Toggle semi-transparent hotspot cursor (additive draw mode 1)
  mouse click
mouse beta
mouse add0
mouse add1
The commands toggle between "ON" and "OFF" modes.


The command will toggle between "ON" (displaying mouse click info) and "OFF" modes.  
Note: This command replaces the "click toggle" command from ScummVM versions 2.5.1 and older.


=== overlay ===
=== overlay ===
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* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* allway - draw all waypoints in the scene
* allway - draw all waypoints in the scene
* zbuf - display zbuffer instead of color buffer
* zbuf - display Z-buffer instead of color buffer
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* obj - draw bounding boxes of all objects in current set and scene. If an id is also specified, then draw bounding box for the specific object
* obj - draw bounding boxes of all objects in current set and scene. If an id is also specified, then draw bounding box for the specific object
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  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX
  4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX


There is single bit difference in vqa2.mix between DVD and CD versions (confirmed on two different copies).
There is single bit difference in VQA2.MIX between DVD and CD versions (confirmed on two different copies).
 
==== Enhanced edition ====
Not supported when using files:
0a836a77b78d976876b4da28f14607c0 *BladeRunner.kpf
3e084658bce52c4ab38311b9ded79e6f *BladeRunnerEngine.kpf
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
c96be3057ae8e201306796bb54766b73 *fonts.kpf
f95af3d41c8975871111d6e11248ceb2 *gfx.kpf
c7a688a033a1f14b492531f66b259250 *HDFRAMES.DAT
Supported using original files in <code>/Classic</code> directory bundled with Enhanced edition, these files are the same as original [[#English CD release|English CD Release]].


==== French CD release ====
==== French CD release ====
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* R2 - distributed as a crack, not supported
* R2 - distributed as a crack, not supported


* R3 - supported
* R3 - not supported as the fan translator does not wish his translation to be incorporated into ScummVM
  9773def195c18413c06914c71526b051 *STARTUP.MIX
  9773def195c18413c06914c71526b051 *STARTUP.MIX


* R4 - supported
* R4 - not supported as the fan translator does not wish his translation to be incorporated into ScummVM
  dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX
  dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX


== External links ==
== External links ==
* [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner]
* [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner]
* [https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner]
* [https://www.mobygames.com/game/341/blade-runner/ MobyGames entry for Blade Runner]
* [https://www.scummvm.org/screenshots/westwood/bladerunner/ Screenshots]
* [https://www.scummvm.org/games/#addons-bladerunner:bladerunner Download subtitles from the ScummVM Downloads page]
* [https://www.scummvm.org/screenshots/westwood/bladerunner:bladerunner/ Screenshots from original mode]
* [https://www.scummvm.org/screenshots/westwood/bladerunner:bladerunner-final/ Screenshots from restored content mode]


[[Category:Bladerunner Games]]
[[Category:Bladerunner Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]
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