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Difference between revisions of "Blade Runner"

387 bytes added ,  20:49, 23 January 2021
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* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajiff encounter and pressing Alt+F4 (Act 4).
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajif encounter and pressing Alt+F4 (Act 4).
* Prevent a dead end state in Act 1 (if McCoy gathered very few clues before talking to Zuben).
* Prevent a dead end state in Act 1 (if McCoy gathered very few clues before talking to Zuben).
* Prevent McCoy killing Sadik at the Bradbury, as this would result in a dead end state. He can still wound Sadik though, which counts towards lowering Sadik's health.  
* Prevent McCoy killing Sadik at the Bradbury, as this would result in a dead end state. He can still wound Sadik though, which counts towards lowering Sadik's health.  
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* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can talk to Hasan about the scale to "complete" the side story for that clue
* The player can talk to Hasan about the scale to "complete" the side story for that clue. Hasan may be missing some times from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day)
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day)
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them
* Howie Lee won't go away after Act 1, but may be missing from his diner some times (since he is doing the trips to the garbage bin).
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
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** More inner dialogue for McCoy and more clickable items for McCoy to talk about
** More inner dialogue for McCoy and more clickable items for McCoy to talk about
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* Added a few extra exit hotspots for scenes where it would make sense.
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* ... More content to be restored in the future ...
* ... More content to be restored in the future ...


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