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=== What are boot params? ===
== What are boot params? ==


A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.  
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These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  
These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).  


== How do I use a boot param? ==
Note: In some [[SCUMM]] games, the boot params can produce a room with music and the cursor, but without actual graphics. This was known to happen with the original executables as well.


That's quite simple: pick a game from the list, and a boot param for it. Then, specify it on the command line like this:
=== How do I use a boot param? ===
./scummvm -d0 -b BOOTPARAM TARGET


To be a bit more specific: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555. So, enter this on the command line:  
Pick a game from the list below, and choose a boot param for it. Then, specify it on the command line like this:  
./scummvm -d0 -b 5555 monkey
<code>./scummvm -d0 -b BOOTPARAM TARGET</code>


(By the way, this would also work with monkey, monkeyvga etc.).
Or on MacOS like this:


== How did we generate these tables? ==
<code>open /Applications/scummvm.app --args -d0 -b BOOTPARAM TARGET</code>


Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from this article. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
The ''TARGET'' in the above command should typically be the ScummVM '''ID''' value of the game you are targeting. This means that you should have already added this game successfully in ScummVM and looked up its specific '''ID''' (eg. via the ''Edit Game'' dialogue for the specific game entry).


== I see a lot of question marks in some of the tables, why? ==
Please use the ''--list-targets'' [[User_Manual/Appendix:_Command_line_options|command line option]] first to list available configured and valid targets to use with the boot parameter command.


Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  
To be a bit more specific: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555, and the target is "monkey". So, enter this on the command line:
<code>./scummvm -d0 -b 5555 monkey</code>


Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  
(By the way, this would also work with monkey, monkeyvga etc.).


=== Games ===
=== How did we generate these tables? ===


== The Secret of Monkey Island ==
Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from [http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=1027 this article]. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...


Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).
=== I see a lot of question marks in some of the tables, why? ===


In addition to the boot params listed below, you can use values greater than 900 to be teleported to specific rooms. To be precise, if you give the number x, then you get sent to room (x-700).  
Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.  


Furthermore, in the CD/Mac versions of Monkey (target 'monkey', not 'monkeyvga' or 'monkeyega), you can specify a boot param between 3000 and 3777 (including both numbers). It's currently not documented what those boot params do precisely.
Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.  


Finally, boot params not covered by the list below will be interpreted as raw room numbers and cause the game to start in that room.
== Games ==


{| border="1" cellpadding="2" width=100%
=== The Secret of Monkey Island ===
|- style="background:silver"
Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkey-ega' and 'monkey-vga'). Those are marked with an asterisk (*) symbol.
|Param||Description
 
In addition to the boot params listed below, you can use values greater than 900 to be teleported to specific rooms. To be precise, if you give the number x, then you get sent to room (x-700).
 
Furthermore, in the CD/Mac versions of Monkey (target 'monkey' or 'monkey-mac', not 'monkey-vga' or 'monkey-ega'), you can specify a boot param between 3000 and 3777 (including both numbers). These will spawn you in the lookout with various flags and objects:
{|class="wikitable"
!colspan=2| 2nd digit (3#..)
|-
|-
|1||Monkey Island
| 0 || nothing
|-
|-
|2||Monkey Island Map Bottom - By Crack
| 1 || trial 1 done
|-
|-
|3||Monkey Island Map Centre Left - By Fort
| 2 || trial 2 done, poodles sleeping flag set
|-
|-
|4||Monkey Island Map Centre
| 3 || trial 1 done, trial 2 done, poodles sleeping flag set
|-
|-
|5||Monkey Island Map Centre Right - By Monkey Head Clearing
| 4 || trial 3 done
|-
|-
|6||Monkey Island Map Top - By Cannibal Village
| 5 || trial 1 done, trial 3 done
|-
|-
|7||Cabin on Ship - Before ship intro
| 6 || trial 2 done, poodles sleeping flag set, trial 3 done
|-
|-
|110||Outside swordmasters with sword and lechuck's note
| 7 || trial 1 done, trial 2 done, poodles sleeping flag set, trial 3 done
|-
|-
|111||Melee lookout point with sword
!colspan=2| 3rd digit (3.#.)
|-
|-
|112||Outside swordmasters with sword (different number of insults known?)
| 0 || nothing
|-
|-
|113||Outside swordmasters with sword (different number of insults known?)
| 1 || sword, shopkeeper sword flag set
|-
|-
|114||Outside swordmasters with sword (different number of insults known?)
| 2 || shovel, shopkeeper shovel flag set
|-
|-
|115||Outside swordmasters with sword (different number of insults known?)
| 3 || sword, shopkeeper sword, shovel, shopkeeper shovel flag set
|-
|-
|213||Outside cannibal hut with voodoo root
| 4 || 300 pieces of eight
|-
|-
|321||Govenors mansion with sword file and idol
| 5 || sword, shopkeeper sword flag set, 300 pieces of eight
|-
|-
|332||Underwater at Melee dock
| 6 || shovel, shopkeeper shovel flag set, 300 pieces of eight
|-
|-
|333||Close-up end cutscene
| 7 || sword, shopkeeper sword flag set, shovel, shopkeeper shovel flag set, 300 pieces of eight
|-
|-
|334||Close-up end cutscene
!colspan=2| 4th digit (3..#)
|-
|-
|353||Stans with credit note
| 0 || nothing
|-
|-
|408||Cannibal Village, outside hut with monkey head key, leaflet, wimpy little idol
| 1 || breath mints, shopkeeper breath mint flag set
|-
|-
|415||Melee Island lookout point with breath mints and rubber chicken
| 2 || nothing, insult fight flag set
|-
|-
|444||Outside governors mansion with meat and yellow petal
| 3 || breath mints, shopkeeper breath mint flag set, insult fight flag set
|-
|-
|456||Jail with breath mints and melting mug of grog
| 4 || chicken
|-
|-
|501||Ship Kitchen
| 5 || breath mints, shopkeeper breath mint flag set, chicken
|-
|-
|555||Melee Island Bridge
| 6 || insult fight flag set, chicken
|-
|-
|666||Scumm Bar -empty
| 7 || breath mints, shopkeeper breath mint flag set, insult fight flag set, chicken
|}
 
Finally, boot params not covered by the list below will be interpreted as raw room numbers and cause the game to start in that room.
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|707||Store - storekeeper away
|1||Monkey Island
|-
|-
|759||Melee Dock
|2||Monkey Island Map Bottom - By Crack
|-
|-
|777||Circus tent with pot and hunk of meat
|3||Monkey Island Map Centre Left - By Fort
|-
|-
|789||Monkey Island Map Bottom - By Crack with 2x rope
|4||Monkey Island Map Centre
|-
|-
|800||Melee Island Forest
|5||Monkey Island Map Centre Right - By Monkey Head Clearing
|-
|-
|878||Monkey Island River Fork
|6||Monkey Island Map Top - By Cannibal Village
|-
|-
|888||Outside Smirk's with sword and 50 pieces of 8
|7||Cabin on Ship - Before ship intro
|-
|-
|900||Monkey Island Upper Beach
|110||Outside Sword Master's with sword and LeChuck's note
|-
|-
|999||Caverns Under Monkey Island by ship with magnetic compass, head of naviagator, necklace of navigator
|111||Melee lookout point with sword
|-
|-
|1111||Ship Intro
|112||Outside swordmasters with sword (different number of insults known?)
|-
|-
|1212||Melee Dock with Navigator Head, Navigator Necklace, Root Beer Seltzer
|113||Outside swordmasters with sword (different number of insults known?)
|-
|-
|1436||Monkey Island - Bottom of crack with magnetic compass, pamphlet, leaflet, brochure, 3 bananas, oars
|114||Outside swordmasters with sword (different number of insults known?)
|-
|-
|2221||Ship Kitchen with spell ingredients
|115||Outside swordmasters with sword (different number of insults known?)
|-
|-
|2222||Ship deck with breath mints and rubber chicken
|213||Outside cannibal hut with voodoo root
|-
|-
|2299*||Ship Deck with Pamphlet, leaflet, brochure, rope, gunpowder, flaming mass and pot
|321||Govenors mansion with sword file and idol
|-
|-
|3777*||Melee Island lookout with 2x 300 pieces of eight, sword, shovel, breath mints, rubber chicken
|332||Underwater at Melee dock
|-
|-
|4313||Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
|333||Close-up end cutscene
|-
|-
|4444||Monkey Island - By Monkey with 5 bananas and monkey head key
|334||Close-up end cutscene
|-
|-
|5555||Inside Hut in Cannibal Village
|335||Clearing with dusty book (floppy VGA only)
|-
|-
|6342*||Ghost Ship Main Deck, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
|353||Stans with credit note
|-
|-
|6565||Monkey Island beach by banana
|408||Cannibal Village, outside hut with monkey head key, leaflet, wimpy little idol
|-
|-
|6666||Outside Monkey Head with monkey head key
|415||Melee Island lookout point with breath mints and rubber chicken
|-
|-
|6767||Ship Intro
|444||Outside governors mansion with meat and yellow petal
|-
|-
|7777||Monkey Island beach by banana, Guybrush and Rowboat invisible
|456||Jail with breath mints and melting mug of grog
|-
|-
|7981||Monkey Island River Fork after dam blown with 3 bananas, magnetic compass, pamphlet, leaflet, brochure
|501||Ship Kitchen
|-
|-
|8742||Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure
|555||Melee Island Bridge
|-
|-
|8888||Caverns Under Monkey Island by Bob after ship has sailed (escape with Toothrot)
|666||Scumm Bar -empty
|-
|-
|8889||Caverns Under Monkey Island by Bob after ship has sailed (escape with crew)
|707||Store - storekeeper away
|-
|-
|8989||Melee Island Church during wedding
|749||Part Two cutscene (floppy only)
|-
|-
|9432*||Monkey Island Beach, with magnetic compass, pamphlet, leaflet, brochure
|759||Melee Dock
|-
|-
|}
|777||Circus tent with pot and hunk of meat
 
== Monkey Island 2: LeChuck's Revenge ==
 
Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!
 
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|123||Men of Low Moral Fiber, laundry claim
|789||Monkey Island Map Bottom - By Crack with 2x rope
|-
|-
|213||won drinking contest, telescope, mirror, bottle near-grog
|800||Melee Island Forest
|-
|-
|300||governor phatt
|878||Monkey Island River Fork
|-
|-
|323||call box in forest
|888||Outside Smirk's with sword and 50 pieces of 8
|-
|-
|332||booty island overhead, invitation
|900||Monkey Island Upper Beach
|-
|-
|333||booty island overhead, invitation dress
|999||Caverns Under Monkey Island by ship with magnetic compass, head of navigator, necklace on navigator
|-
|-
|353||booty island outhouse
|1111||Ship Intro
|-
|-
|400||forest?
|1212||Melee Dock with Navigator Head, Navigator Necklace, Root Beer Seltzer
|-
|-
|408||scabb island swamp with crate
|1436*||Monkey Island - Bottom of crack with magnetic compass, pamphlet, leaflet, brochure, 3 bananas, oars
|-
|-
|409||stans with hammer and nails
|2221||Ship Kitchen with spell ingredients (floppy only)
|-
|-
|415||costume shop with invitation
|2222||Ship deck with breath mints and rubber chicken
|-
|-
|456||woodtick
|2299*||Ship Deck with pamphlet, leaflet, brochure, rope, gunpowder, flaming mass and pot
|-
|-
|459||Scabb Island Hill in back of cemetery, Carrying: Shovel
|3333||Ship Deck with rope, gunpowder, flaming mass and pot (floppy only)
|-
|-
|494||captain dredd's ship, heap of stuff
|4313*||Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
|-
|-
|495||woodtick, gold, monacle, shovel
|4444||Monkey Island - By Monkey with 5 bananas and monkey head key
|-
|-
|498||woodtick hotel, voodoo doll, pins
|5555||Inside Hut in Cannibal Village
|-
|-
|500||hotel with mud
|6342*||Ghost Ship Main Deck, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
|-
|-
|501||Scabb Island Inside Largo's Hotel Room, On Ground: Laundry Ticket, Toupee
|6565||Monkey Island beach by banana
|-
|-
|550||outside drinking contest house
|6666||Outside Monkey Head with monkey head key
|-
|-
|596||Phatt Island Pump, Carrying: Jojo
|6767||Ship Intro (floppy only)
|-
|-
|598||The Bloody Lip with banana and library card
|7777||Monkey Island beach by banana, Guybrush and Rowboat invisible
|-
|-
|600||elevator
|7981*||Monkey Island River Fork after dam blown with 3 bananas, magnetic compass, pamphlet, leaflet, brochure
|-
|-
|619||Booty Island Shop, On Ground: Map Piece, Horn, Mirror, Saw, Feather Pen, Collector's Plate. Carrying: 420 Pieces o' Eight, Monkey head, Parrot Chow, Spit Plaque
|8742*||Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure
|-
|-
|666||Phatt Island arrest
|8888||Caverns Under Monkey Island by Bob after ship has sailed (escape with Toothrot)
|-
|-
|667||Phatt Island  
|8889||Caverns Under Monkey Island by Bob after ship has sailed (escape with crew)
|-
|-
|668||Phatt Island Roulette Wheel
|8989||Melee Island Church during wedding
|-
|-
|669||Phatt Island Back Alley, Carrying: 4 map pieces, toupee, spit, bone, bra, straw, drinks (red, green, blue), shovel, nails, hammer, paper, monocle, rat, voodoo doll (Largo), pins, oar
|9432*||Monkey Island Beach, with magnetic compass, pamphlet, leaflet, brochure
|-
|-
|675||Booty Island, On Ground: Plank. Carrying: (same as 669)
|}
 
=== Monkey Island 2: LeChuck's Revenge ===
 
Target: monkey2. Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|676||Phatt Island Warf, Carrying: Fish
|123||Men of Low Moral Fiber, laundry claim
|-
|-
|677||Phatt Island Warf, Carrying: Fish
|213||won drinking contest, telescope, mirror, bottle near-grog
|-
|-
|704||Phatt Island Governor's Bedroom, On Ground: Famous Pirate Quotations. Carrying: Useless Library Book
|300||governor phatt
|-
|-
|707||Booty Island Cliff Side, Carrying: Fishing Rod, Horn, String, Paper, Spit Encrusted Paper, Map
|323||call box in forest
|-
|-
|714||Phatt Island Outside Cottage, Carrying: Telescope, Near-Grog, Mirror, Map
|332||booty island overhead, invitation
|-
|-
|726||Booty Island Upstairs in Marley's Mansion, Movie: Busted stealing map piece
|333||booty island overhead, invitation dress
|-
|-
|800||card catalog
|353||booty island outhouse
|-
|-
|818||Bloody Lip kitchen
|400||forest?
|-
|-
|819||The Bloody Lip
|408||scabb island swamp with crate
|-
|-
|820||Woodtick
|409||stans with hammer and nails
|-
|-
|850||map
|415||costume shop with invitation
|-
|-
|878||Phatt Island with small key
|456||woodtick
|-
|-
|887||Scabb Island Woodsmith's Hut, Carrying: 420 Pieces o' Eight, Broken Oar
|459||Scabb Island Hill in back of cemetery, Carrying: Shovel
|-
|-
|888||Scabb Island Pirates, On Ground: Rat. Carrying: Saw, Squigglies, Stick, String
|494||captain dredd's ship, heap of stuff
|-
|-
|890||Booty Island 6112 pieces o' eight
|495||woodtick, gold, monacle, shovel
|-
|-
|897||Scabb Island Map
|498||woodtick hotel, voodoo doll, pins
|-
|-
|898||Phatt Island with Kate leaflet
|500||hotel with mud
|-
|-
|899||Booty Island 276 pieces o' eight
|501||Scabb Island Inside Largo's Hotel Room, On Ground: Laundry Ticket, Toupee
|-
|-
|900||scabb island overhead, with crypt key, pirate quotes, ash-2-life
|550||outside drinking contest house
|-
|-
|906||Scabb Island Peninsula, Carrying: 420 Pieces o' Eight, Monocle, Shovel, Knife, String, Stick, Voodoo Doll (Largo), Pins, Spit Encrusted Paper
|596||Phatt Island Pump, Carrying: Jojo
|-
|-
|907||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|598||The Bloody Lip with banana and library card
|-
|-
|908||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|600||elevator
|-
|-
|909||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|619||Booty Island Shop, On Ground: Map Piece, Horn, Mirror, Saw, Feather Pen, Collector's Plate. Carrying: 420 Pieces o' Eight, Monkey head, Parrot Chow, Spit Plaque
|-
|-
|910||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|666||Phatt Island arrest
|-
|-
|989||Booty Island 6112 pieces o' eight and shipwrecks book
|667||Phatt Island  
|-
|-
|993||Dinky Island Inside Hole With Treasure Chest, Carrying: Crowbar & Rope
|668||Phatt Island Roulette Wheel
|-
|-
|994||Dinky Island Beach, Carrying: 2 Crackers
|669||Phatt Island Back Alley, Carrying: 4 map pieces, toupee, spit, bone, bra, straw, drinks (red, green, blue), shovel, nails, hammer, paper, monocle, rat, voodoo doll (Largo), pins, oar
|-
|-
|995||Dinky Island Jungle (Pile of Rocks), Carrying: Shovel
|675||Booty Island, On Ground: Plank. Carrying: (same as 669)
|-
|-
|996||Dinky Island Beach, Carrying: 3 Crackers
|676||Phatt Island Warf, Carrying: Fish
|-
|-
|997||Dinky Island Beach
|677||Phatt Island Warf, Carrying: Fish
|-
|-
|998||Dinky Island 'Big X', Carrying: Shovel, Dynamite, Matches, Crowbar & Rope
|704||Phatt Island Governor's Bedroom, On Ground: Famous Pirate Quotations. Carrying: Useless Library Book
|-
|-
|999||Dinky Island Beach, Carrying: Shovel
|707||Booty Island Cliff Side, Carrying: Fishing Rod, Horn, String, Paper, Spit Encrusted Paper, Map
|-
|-
|1000||scabb island outside shack, heaps of stuff
|714||Phatt Island Outside Cottage, Carrying: Telescope, Near-Grog, Mirror, Map
|-
|-
|1001||Phatt Island Movie: Initial Entry (Wanted + Arrested)
|726||Booty Island Upstairs in Marley's Mansion, Movie: Busted stealing map piece
|-
|-
|1050||phatt island overhead
|800||card catalog
|-
|-
|1100||wally hanging on chains in lechucks dungeon
|818||Bloody Lip kitchen
|-
|-
|1297||Scabb Island Wally's Room, On Ground: Monocle. Carrying: 4 Map Pieces
|819||The Bloody Lip
|-
|-
|1298||Scabb Island Wally's Room, On Ground: Monocle. Carrying: 3 Map Pieces
|820||Woodtick
|-
|-
|1300||scabb island swamp
|850||map
|-
|-
|1350||lechuck's fortress docks
|878||Phatt Island with small key
|-
|-
|1550||Men of Low Moral Fiber
|887||Scabb Island Woodsmith's Hut, Carrying: 420 Pieces o' Eight, Broken Oar
|-
|-
|1600||fish?
|888||Scabb Island Pirates, On Ground: Rat. Carrying: Saw, Squigglies, Stick, String
|-
|-
|1700||underground tunnels
|890||Booty Island 6112 pieces o' eight
|-
|-
|1800||wally at desk
|897||Scabb Island Map
|-
|-
|1850||cliff side
|898||Phatt Island with Kate leaflet
|-
|-
|1967||Booty Island Treehouse Pile of Maps, Carrying: Dog
|899||Booty Island 276 pieces o' eight
|-
|-
|1968||Phatt Island Outside Cottage, Carrying: Telescope, Drinks (Green, Blue, Yellow, Red, Purple, Brown, Orange, Empty), Straw, Near-Grog
|900||scabb island overhead, with crypt key, pirate quotes, ash-2-life
|-
|-
|1974||Beach with paper
|906||Scabb Island Peninsula, Carrying: 420 Pieces o' Eight, Monocle, Shovel, Knife, String, Stick, Voodoo Doll (Largo), Pins, Spit Encrusted Paper
|-
|-
|1976||Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life
|907||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|-
|-
|1977||Captain Kate's Ship, Movie: unsuccessful Dive
|908||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|-
|-
|1978||Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life, Key
|909||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|-
|-
|1984||Beach cutscene
|910||Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
|-
|-
|1985||Scabb Island Voodoo Hut, Carrying: Toupee, Bra, Spit, Bone
|989||Booty Island 6112 pieces o' eight and shipwrecks book
|-
|-
|1989||Booty Island Marley's Party, On Ground: Map Piece
|993||Dinky Island Inside Hole With Treasure Chest, Carrying: Crowbar & Rope
|-
|-
|1990||Carpenters
|994||Dinky Island Beach, Carrying: 2 Crackers
|-
|-
|1991||Scabb Island Swamp, On Ground: Crate. Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Stick, Small Key, Ash-2-Life, Juju Bag, Shovel, Knife, String, Stick, Doll (Largo), Pins, Spit Encrusted paper, Map, Sign, Horn, Saw, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex)
|995||Dinky Island Jungle (Pile of Rocks), Carrying: Shovel  
|-
|-
|1992||Dinky Island Dark Room With Lightswitch, Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Small Key, Ash-2-Life, Juju Bag + Contents, Shovel, Spit Encrusted paper, Map, Sign, Horn, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex), Hankie, Glass, Broken Bottle, Rope, Box
|996||Dinky Island Beach, Carrying: 3 Crackers
|-
|-
|1993||LeChuck's Fortress Movie: Hanging in torture chamber
|997||Dinky Island Beach
|-
|-
|1998||Booty Island Shop, Carrying: 500 Pieces o' Eight (x2), straw, Drinks (Green, Red, Blue), Shovel, Hammer, Nails, Bra, Paper, Monocle, Rat, Doll (Largo), Pins
|998||Dinky Island 'Big X', Carrying: Shovel, Dynamite, Matches, Crowbar & Rope
|-
|-
|1999||LeChuck's Fortress Movie: Escaping (Explosion)
|999||Dinky Island Beach, Carrying: Shovel
|-
|-
|2001||Booty Island Outside Marley's Mansion
|1000||scabb island outside shack, heaps of stuff
|-
|-
|2010||Woodtick pre-largo intro
|1001||Phatt Island Movie: Initial Entry (Wanted + Arrested)
|-
|-
|2061||Booty Island Ville De La Booty, Carrying: Horn, Drinks (Green, Red, Empty), Straw
|1050||phatt island overhead
|-
|-
|3383||Scabb Island Map With Dread's Ship Available
|1100||wally hanging on chains in lechucks dungeon
|-
|-
|4478||Movie: Part II Four Map Pieces  
|1297||Scabb Island Wally's Room, On Ground: Monocle. Carrying: 4 Map Pieces  
|-
|-
|6711||LeChuck's Fortress Maze Junction With Lots of Signs, Carrying: Spit Encrusted paper (Although when selected it is called 'Spit Dripping Down Wall)
|1298||Scabb Island Wally's Room, On Ground: Monocle. Carrying: 3 Map Pieces
|-
|-
|8811||Booty Island Big Tree, On Ground: Plank. Carrying: Spit Encrusted Paper, Oar
|1300||scabb island swamp
|-
|-
|9000||Dinky Island Underground in Elevator, Carrying: Helium Balloon, 2 Helium-Filled Surgical Gloves
|1350||lechuck's fortress docks
|-
|-
|9065||Phatt Island Outside Jail, Carrying: Dread's Map, hand & Map
|1550||Men of Low Moral Fiber
|-
|-
|9066||Booty Island Ville De La Booty, Carrying: 2 Map Pieces, Dread's Map
|1600||fish?
|-
|-
|9090||Dinky Island Underground Lightswitch Room, On Ground: Ticket. Carrying: Syringe, Voodoo Doll (LeChuck)
|1700||underground tunnels
|-
|-
|9898||Dinky Island Underground Lightswitch Room, On Ground: Ticket. 
|1800||wally at desk
|-
|-
|9999||Dinky Island Underground Lightswitch Room (Dark), Carrying: Juju bag, Hankie
|1850||cliff side
|-
|-
|10001||Start game without rolling demo, easy mode
|1967||Booty Island Treehouse Pile of Maps, Carrying: Dog
|-
|-
|11111||Beach
|1968||Phatt Island Outside Cottage, Carrying: Telescope, Drinks (Green, Blue, Yellow, Red, Purple, Brown, Orange, Empty), Straw, Near-Grog
|-
|-
|}
|1974||Beach with paper
 
== The Curse of Monkey Island ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|199||stop the music
|1976||Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life
|-
|-
|200||in the treasure hold
|1977||Captain Kate's Ship, Movie: unsuccessful Dive
|-
|-
|201||part II
|1978||Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life, Key
|-
|-
|202||credits room
|1984||Beach cutscene
|-
|-
|203||credits room
|1985||Scabb Island Voodoo Hut, Carrying: Toupee, Bra, Spit, Bone
|-
|-
|205||elaine gets stolen
|1989||Booty Island Marley's Party, On Ground: Map Piece
|-
|-
|206||beginning the cannon puzzle
|1990||Carpenters
|-
|-
|215||testing the first person cannon view
|1991||Scabb Island Swamp, On Ground: Crate. Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Stick, Small Key, Ash-2-Life, Juju Bag, Shovel, Knife, String, Stick, Doll (Largo), Pins, Spit Encrusted paper, Map, Sign, Horn, Saw, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex)
|-
|-
|220||animated skeleton
|1992||Dinky Island Dark Room With Lightswitch, Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Small Key, Ash-2-Life, Juju Bag + Contents, Shovel, Spit Encrusted paper, Map, Sign, Horn, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex), Hankie, Glass, Broken Bottle, Rope, Box
|-
|-
|225||baby lechuck
|1993||LeChuck's Fortress Movie: Hanging in torture chamber
|-
|-
|226||just talked to voodoo lady
|1998||Booty Island Shop, Carrying: 500 Pieces o' Eight (x2), straw, Drinks (Green, Red, Blue), Shovel, Hammer, Nails, Bra, Paper, Monocle, Rat, Doll (Largo), Pins
|-
|-
|230||testing getting gold tooth
|1999||LeChuck's Fortress Movie: Escaping (Explosion)
|-
|-
|240||testing banjo duel
|2001||Booty Island Outside Marley's Mansion
|-
|-
|241||testing easy banjo duel
|2010||Woodtick pre-largo intro
|-
|-
|245||testing caber toss
|2061||Booty Island Ville De La Booty, Carrying: Horn, Drinks (Green, Red, Empty), Straw
|-
|-
|247||testing caber toss
|3383||Scabb Island Map With Dread's Ship Available
|-
|-
|250||getting the barber shop scissors
|4478||Movie: Part II Four Map Pieces
|-
|-
|255||blowing the tooth-filled helium bubble
|6711||LeChuck's Fortress Maze Junction With Lots of Signs, Carrying: Spit Encrusted paper (Although when selected it is called 'Spit Dripping Down Wall)
|-
|-
|260||getting through the jungle
|8811||Booty Island Big Tree, On Ground: Plank. Carrying: Spit Encrusted Paper, Oar
|-
|-
|270||danjer beach is open
|9000||Dinky Island Underground in Elevator, Carrying: Helium Balloon, 2 Helium-Filled Surgical Gloves
|-
|-
|275||test making rubber plug
|9065||Phatt Island Outside Jail, Carrying: Dread's Map, hand & Map
|-
|-
|280||fixed hole in danjer beach rowboat
|9066||Booty Island Ville De La Booty, Carrying: 2 Map Pieces, Dread's Map
|-
|-
|281||EASY MODE fixed hole in danjer beach rowboat
|9090||Dinky Island Underground Lightswitch Room, On Ground: Ticket. Carrying: Syringe, Voodoo Doll (LeChuck)
|-
|-
|282||on lc-deck tarred and feathered
|9898||Dinky Island Underground Lightswitch Room, On Ground: Ticket. 
|-
|-
|285||testing chicken cos
|9999||Dinky Island Underground Lightswitch Room (Dark), Carrying: Juju bag, Hankie
|-
|-
|290||in lc-qurtr after LeChimp's retirement
|10001||Start game without rolling demo, easy mode
|-
|-
|291||getting out of chicken bucket
|11111||Beach
|-
|-
|300||testing the chicken shop
|}
 
=== Indiana Jones and the Fate of Atlantis ===
 
Target: atlantis. The following list was contributed by Laura Abbott. Thanks a lot, Laura!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|350||do spotlight puzzle
|<nowiki>-26143</nowiki>||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|-
|-
|400||testing brimstone beach club
|<nowiki>-7873</nowiki>||Start from the Introduction as if normal 
|-
|-
|450||testing brimstone beach club getting the map
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|-
|-
|460||finish chapter two
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
|-
|-
|465||start rhymes with orange
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|470||on the deck
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|-
|-
|475||on the deck
|666||Indy and Sophia at the start of the Tikal Jungle
|-
|-
|480||begin an insult fight
|667||Indy and Sophia in the Temple with Sternhart
|-
|-
|500||ship combat
|668||Same as 666
|-
|-
|502||ship combat
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|-
|-
|590||ship combat Ready to attack Rottingham
|878||Indy at Thera
|-
|-
|595||ship combat Ready to swordfight Rottingham
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|-
|-
|600||start blood island
|888||Same as 878
|-
|-
|605||waking goodsoup
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|-
|-
|610||testing trial 1 on blood island
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|-
|-
|615||trying to become a goodsoup
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|-
|-
|620||guybrush is a Goodsoup
|1103||Comming to Caswell Hall with Sophia
|-
|-
|630||testing gestroom
|1104||Indy in Caswell Hall *Whip
|-
|-
|648||on Skull Island
|1111||Indy by himself with Sophia *Magazine, newspaper
|-
|-
|649||on Skull Island
|1112||Sophia's Office is Ransacked
|-
|-
|650||testing Skull Island and smugglers
|1120||Riding the Camel in Fists mode
|-
|-
|655||test card game
|1122||Riding the Camel in Wits mode
|-
|-
|660||test smuggler's cave battle
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|-
|-
|660||test stan's crypt
|1130||Flying the balloon over the desert
|-
|-
|680||test altar
|1162||"A research laboratory somewhere in Germany..."
|-
|-
|690||test windmill
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
|-
|-
|700||trial 3 the cheese puzzle
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|-
|-
|710||ready to free elaine
|2543||Flying the Balloon to catch the Nazi submarine
|-
|-
|715||have everything to free elaine
|2718||Starts at the Introduction like a normal game
|-
|-
|720||ready to go to Skull Island
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|-
|-
|900||beginning of chapter 5 (gondola)
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|-
|-
|950||at the carnival as l'il guybrush
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|-
|-
|1000||carnival
|3654||Tikal
|-
|-
|1020||at carnival with snowcone ingredients
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|-
|-
|1050||coaster
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|-
|-
|1070||hang-dia
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip
|-
|-
|2000||win
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|-
|-
|}
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"  
 
== Indiana Jones and the Fate of Atlantis ==
 
The following list was contributed by Laura Abbott. Thanks a lot, Laura!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|-7873||Start from the Introduction as if normal
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|-
|-
|-26143||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|-
|-
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
|4062||Same as 4061 except Indy is by himself
|-
|-
|101||Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
|4063||Ending with Indy and Sophia running away from atlantis
|-
|-
|145||Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|-
|-
|146||Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|-
|-
|666||Indy and Sophia at the start of the Tikal Jungle
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|-
|-
|667||Indy and Sophia in the Temple with Sternhart
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|-
|-
|668||Same as 666
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|-
|-
|787||Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|-
|-
|878||Indy at Thera
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|-
|-
|879||Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|-
|-
|888||Same as 878
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|-
|-
|909||Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|-
|-
|1101||Meeting Klaus Kerner for the first time in Indy's Office
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
|-
|-
|1102||ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|-
|-
|1103||Comming to Caswell Hall with Sophia
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)
|-
|-
|1104||Indy in Caswell Hall *Whip
|4950<nowiki>-4959</nowiki>||All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|-
|-
|1111||Indy by himself with Sophia *Magazine, newspaper
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|-
|-
|1112||Sophia's Office is Ransacked
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|-
|-
|1120||Riding the Camel in Fists mode
|4963||Same as 4962, except without Sophia
|-
|-
|1122||Riding the Camel in Wits mode
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|-
|-
|1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|-
|-
|1130||Flying the balloon over the desert
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|-
|-
|1162||"A research laboratory somewhere in Germany..."
|5002||The Start of a Normal Game in NYC
|-
|-
|1181||This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|-
|-
|1432||Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
|5005||Indy and Sophia in Labyrinth (5 way fork)
|-
|-
|2543||Flying the Balloon to catch the Nazi submarine
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
|-
|-
|2718||Starts at the Introduction like a normal game
|5555||Indy in Monte Carlo *Mask
|-
|-
|2728||Monte Carlo with the Team Path selected *Whip, scary mask
|5557||Indy on the Crowded Market Streets of Algiers
|-
|-
|2920||Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|-
|-
|3142||The screen that show's up after you die with your current IQ and your total IQ points
|5559||Meeting Omar in his house. Wits Path *Whip
|-
|-
|3654||Tikal
|5560||Monte Carlo *NO ITEMS
|-
|-
|3838||Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
|5561||Monte Carlo with Sunstone  
|-
|-
|3939||Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|-
|-
|3940||Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip  
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|-
|-
|3941||At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
|5564||Same as 5563, except you only have the balloon ticket
|-
|-
|4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|5876||The Ending where Sophia gets out  
|-
|-
|4041||Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
|5877||The Ending where Sophia does not get out
|-
|-
|4061||Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
|5885||Indy and Sophia in Tikal *Whip
|-
|-
|4062||Same as 4061 except Indy is by himself
|5886||Same as 5885, except with eel figurine
|-
|-
|4063||Ending with Indy and Sophia running away from atlantis
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|-
|-
|4122||Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|-
|-
|4123||Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 
|6001||Indy falls down from top attic level to the next bottom level at the introduction.
|-
|-
|4141||Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
|6002||Indy falls down into the room with books at the very beginning
|-
|-
|4242||Indy landing the Balloon on the Nazi Submarine *NO ITEMS
|6003||Indy falls down into the cat room
|-
|-
|4343||Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
|6004||Indy falls down the coal chute
|-
|-
|4695||Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|-
|-
|4765||Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|-
|-
|4851||Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|-
|-
|4852||Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|-
|-
|4853||Indy in Labyrinth Somewhere... *Whip, Amber Fish
|6665||Indy at Dig Site. *Dialog, whip
|-
|-
|4854||Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
|6666||Same as 6665 except Indy Starts off screen
|-
|-
|4855||Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|-
|-
|4949||Indy entering into the room with the Lava Tiles (Not right at them, however)
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|-
|-
|4950||4959 All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
|6669||Flying balloon over the Desert
|-
|-
|4960||On top of the Nazi Submarine (Team Path?) *NO ITEMS
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|-
|-
|4962||Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
|7777||Same as 7456 except the guard has been killed by the sentry statue
|-
|-
|4963||Same as 4962, except without Sophia
|8100||A spindle *CANNOT GO BACK TO GAME*
|-
|-
|4964||Indy and Sophia walk in and the God Machine Immediately Starts up
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|-
|-
|5000||Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
|8888||Monte Carlo Car Chase
|-
|-
|5001||Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
|8889||Indy running around Monte Carlo after the Car Chase
|-
|-
|5002||The Start of a Normal Game in NYC
|8890||Same as above, except with the Stone disk in tow
|-
|-
|5003||Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
|9000||Monte Carlo with Whip  
|-
|-
|5005||Indy and Sophia in Labyrinth (5 way fork)
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|-
|-
|5234||Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
|9101<nowiki>-9106</nowiki>||Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|-
|-
|5555||Indy in Monte Carlo *Mask
|9191||Indy outside Caswell Hall *Whip
|-
|-
|5557||Indy on the Crowded Market Streets of Algiers
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone
|-
|-
|5558||Indy at the Market Place (Wits?) *NO ITEMS
|9555||Same as 9554
|-
|-
|5559||Meeting Omar in his house. Wits Path *Whip
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|-
|-
|5560||Monte Carlo *NO ITEMS
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|-
|-
|5561||Monte Carlo with Sunstone
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|-
|-
|5562||Monte Carlo at Wits Path *Whip, Kidnapping Note
|9559||Indy Talking to Servant
|-
|-
|5563||Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip  
|-
|-
|5564||Same as 5563, except you only have the balloon ticket
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|-
|-
|5876||The Ending where Sophia gets out
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|-
|-
|5877||The Ending where Sophia does not get out
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*
|-
|-
|5885||Indy and Sophia in Tikal *Whip  
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|-
|-
|5886||Same as 5885, except with eel figurine  
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine  
|-
|-
|5999||Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|-
|-
|6000||Nothing. This doesn't appear to be a valid boot parameter.
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|-
|-
|6001||Indy falls down from top attic level to the next bottom level at the introduction.  
|}
|-
 
|6002||Indy falls down into the room with books at the very beginning
=== Day of the Tentacle ===
 
Target: tentacle. The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|6003||Indy falls down into the cat room
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|-
|-
|6004||Indy falls down the coal chute
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|-
|-
|6005||Indy and Sophia fly to the Azores *NO ITEMS!
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)
|-
|-
|6010||Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|-
|-
|6011||Indy in Octopus room in canal *Crab in cage, Sausage, Gum
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|-
|-
|6345||Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)
|-
|-
|6665||Indy at Dig Site. *Dialog, whip
|151||Hoagie in main hall with can opener, red paint
|-
|-
|6666||Same as 6665 except Indy Starts off screen
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|-
|-
|6667||Indy in the dark Dig Site. *Dialog, Sunstone
|177||Hoagie outside with can opener, letter (patent application ready to post)
|-
|-
|6668||Indy and Sophia landing on the Nazi at the Digsite *Sunstone
|199||Hoagie outside by toilet with can opener, battery
|-
|-
|6669||Flying balloon over the Desert
|201||Bernard in basement with textbook, hamster, stamp, contract
|-
|-
|7456||Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
|202||Bernard on 1st floor up with textbook, letter
|-
|-
|7777||Same as 7456 except the guard has been killed by the sentry statue
|221||Bernard in lobby with textbook, crowbar
|-
|-
|8100||A spindle *CANNOT GO BACK TO GAME*
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|-
|-
|8567||Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|-
|-
|8888||Monte Carlo Car Chase
|225||Bernard in office with textbook
|-
|-
|8889||Indy running around Monte Carlo after the Car Chase
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|-
|-
|8890||Same as above, except with the Stone disk in tow
|242||Bernard in Edna's video room (statue swapped) with textbook
|-
|-
|9000||Monte Carlo with Whip
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|-
|-
|9001||Indy at a corner in Monte Carlo *NO ITEMS!
|262||Bernard on 1st floor up with textbook, letter
|-
|-
|9101||9106 Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|-
|-
|9191||Indy outside Caswell Hall *Whip
|273||Bernard in basement with textbook
|-
|-
|9554||Indy and Sophia talking to Omar *Dialog, whip, Sunstone
|301||Laverne in cell with scalpel
|-
|-
|9555||Same as 9554
|323||Laverne in time capsule room with scalpel, can opener
|-
|-
|9556||Indy in Omar's Shop with Servant *Dialog, Trottier's Card
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|-
|-
|9557||Talking to the Servant with a red fez *Whip, Trottier's Card
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|-
|-
|9558||Indy and Sophia Talking with Omar *NO ITEMS
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|-
|-
|9559||Indy Talking to Servant
|353||Bernard in basement with textbook, contract
|-
|-
|9678||Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)  
|-
|-
|9900||Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
|370||Laverne in lobby with scalpel
|-
|-
|9901||Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.
|-
|-
|9902||Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|-
|-
|9903||Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
|444||Bernard on roof (threaded pulley) with textbook, red paint
|-
|-
|9904||Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
|565||Hoagie on roof with can opener, blanket, red paint
|-
|-
|9905||Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|-
|-
|9909||Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine 
|567||Bernard in laundry with textbook, quarters, sweater (large)
|-
|-
|}
|600||Laverne outside with scalpel, Booboo-B-Gone™, squeaky mouse toy, dinner certificate
 
== Sam & Max Hit the Road ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|101||office
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|-
|-
|211||carnival
|602||Bernard in Edna's video room with textbook, videotape
|-
|-
|212||carnival
|603||Hoagie on 2nd floor up with textbook, can opener
|-
|-
|221||tunnel of love
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|-
|-
|222||tunnel of love
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|-
|-
|223||doug the moleman
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
|-
|-
|233||hall of oddities
|702||Hoagie in front of house with can opener, stamped letter
|-
|-
|301||world of fish
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|-
|-
|402||mystery vortex magnets
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|-
|-
|403||mystery vortex
|705||Laverne on 1st floor up with scalpel, name tag
|-
|-
|404||mystery vortex
|706||Hoagie in main hall with can opener, flier
|-
|-
|405||Shuv-Oohl
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|408||???
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|-
|-
|409||mystery vortex
|709||Laverne in lobby with scalpel, dinner certificate
|-
|-
|501||worlds largest ball of twine
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|-
|-
|503||inside fish head at ball of twine
|969||Bernard in office with textbook, Swiss bankbook
|-
|-
|515||binoculars at ball of twine
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|-
|-
|516||binoculars at ball of twine
|989||ERROR: no room zero?
|-
|-
|517||binoculars at ball of twine
|990||Bernard in basement with textbook, battery plans
|-
|-
|518||binoculars at ball of twine
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|-
|-
|600||gator golf
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|-
|-
|650||gator golf
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|-
|-
|651||gator golf
|995||Bernard in basement with textbook
|-
|-
|652||gator golf
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|-
|-
|701||snuckey's
|997||Bernard in attic with textbook. IRS guys in background.
|-
|-
|711||snuckey's
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|-
|-
|911||frog rock
|999||Hoagie in laundry with can opener, soap, lab coat
|-
|-
|1001||outside bumpusville
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
|-
|-
|1002||outside bumpusville
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
|-
|-
|1050||bumpusville, conroy's hairpiece
|1002||Laverne in the cell with scalpel, disappearing ink
|-
|-
|1107||outside savage jungle inn
|1003||Hoagie in main hall with can opener, disappearing ink
|-
|-
|1113||savage jungle inn, freezer
|1004||Start of epilogue sequence
|-
|-
|1150||savage jungle inn, pool
|}
 
=== Sam & Max Hit the Road ===
 
Target: samnmax.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|1199||outside savage jungle inn
|101||office
|-
|-
|1210||dino bungee national memorial
|211||carnival
|-
|-
|1290||end sequence
|212||carnival
|-
|-
|1301||celebrity vegetable musuem
|221||tunnel of love
|-
|-
|1400||savage jungle inn, totem poles
|222||tunnel of love
|-
|-
|1410||savage jungle inn, pool
|223||doug the moleman
|-
|-
|1420||end sequence
|233||hall of oddities
|-
|-
|1425||???
|301||world of fish
|-
|-
|1430||credits
|402||mystery vortex magnets
|-
|-
|1501||car bomb
|403||mystery vortex
|-
|-
|1502||wax me
|404||mystery vortex
|-
|-
|1503||highway racing
|405||Shuv-Oohl
|-
|-
|1505||???  
|408||???  
|-
|-
|1506||dress up
|409||mystery vortex
|-
|-
|2000||intro
|501||worlds largest ball of twine
|-
|-
|}
|503||inside fish head at ball of twine
 
== Day of the Tentacle ==
 
The following list was contributed by Spencer Travers. Thanks a lot, Spencer!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|101||Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
|515||binoculars at ball of twine
|-
|-
|111||Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
|516||binoculars at ball of twine
|-
|-
|121||Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)
|517||binoculars at ball of twine
|-
|-
|122||Hoagie in Ben's room with textbook, can opener, lab coat, battery
|518||binoculars at ball of twine
|-
|-
|131||Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
|600||gator golf
|-
|-
|141||Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)
|650||gator golf
|-
|-
|151||Hoagie in main hall with can opener, red paint
|651||gator golf
|-
|-
|161||Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
|652||gator golf
|-
|-
|177||Hoagie outside with can opener, letter (patent application ready to post)
|701||snuckey's
|-
|-
|199||Hoagie outside by toilet with can opener, battery
|711||snuckey's
|-
|-
|201||Bernard in basement with textbook, hamster, stamp, contract
|911||frog rock
|-
|-
|202||Bernard on 1st floor up with textbook, letter
|1001||outside bumpusville
|-
|-
|221||Bernard in lobby with textbook, crowbar
|1002||outside bumpusville
|-
|-
|222||Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
|1050||bumpusville, conroy's hairpiece
|-
|-
|223||Bernard in Weird Ed Edison's room with textbook, disappearing ink
|1107||outside savage jungle inn
|-
|-
|225||Bernard in office with textbook
|1113||savage jungle inn, freezer
|-
|-
|232||Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
|1150||savage jungle inn, pool
|-
|-
|242||Bernard in Edna's video room (statue swapped) with textbook
|1199||outside savage jungle inn
|-
|-
|252||Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
|1210||dino bungee national memorial
|-
|-
|262||Bernard on 1st floor up with textbook, letter
|1290||end sequence
|-
|-
|272||Bernard in basement with textbook, decaff coffee, coffee, funnel
|1301||celebrity vegetable musuem
|-
|-
|273||Bernard in basement with textbook
|1400||savage jungle inn, totem poles
|-
|-
|301||Laverne in cell with scalpel
|1410||savage jungle inn, pool
|-
|-
|323||Laverne in time capsule room with scalpel, can opener
|1420||end sequence
|-
|-
|333||Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
|1425||???
|-
|-
|346||Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
|1430||credits
|-
|-
|345||Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
|1501||car bomb
|-
|-
|353||Bernard in basement with textbook, contract
|1502||wax me
|-
|-
|363||Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
|1503||highway racing
|-
|-
|370||Laverne in lobby with scalpel
|1505||???
|-
|-
|401||Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.
|1506||dress up
|-
|-
|408||Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
|2000||intro
|-
|-
|444||Bernard on roof (threaded pulley) with textbook, red paint
|}
|-
 
|565||Hoagie on roof with can opener, blanket, red paint
=== Full Throttle ===
 
Target: ft.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|555||Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
|193||The Chrysler demo.
|-
|-
|567||Bernard in laundry with textbook, quarters, sweater (large)
|194||Chrysler demo, pt. 2
|-
|-
|600||Laverne outside with scalpel, Booboo-B-Gone‘¡�, squeaky mouse toy, dinner certificate
|195||Chrysler demo, roadrash
|-
|-
|601||Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
|196||Chrysler demo, pt. 3
|-
|-
|602||Bernard in Edna's video room with textbook, videotape
|197||Chrysler demo, pt. 4
|-
|-
|603||Hoagie on 2nd floor up with textbook, can opener
|200||just after the opening (dumpster)
|-
|-
|604||Bernard in basement with textbook, funnel, regular coffee, contract
|210||ride out from barfront
|-
|-
|605||Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
|222||melonweed intro (Tim's version)  
|-
|-
|701||Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).  
|242||Melonweed: meet Miranda.  
|-
|-
|702||Hoagie in front of house with can opener, stamped letter
|300||just after the roadrash (mo-cu) (Steve's version)
|-
|-
|703||Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
|333||After whackin Todd
|-
|-
|704||Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
|353||simulate CES demo (gas-gate)
|-
|-
|705||Laverne on 1st floor up with scalpel, name tag
|360||open gate (gas-gate)
|-
|-
|706||Hoagie in main hall with can opener, flier
|361||Get Gas (gastower)
|-
|-
|707||Bernard in big snoring guy's room with textbook, 2 dimes
|361||Gas-Run (gastower)
|-
|-
|708||Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
|370||get in junkyard (junkgate)
|-
|-
|709||Laverne in lobby with scalpel, dinner certificate
|380||Junkyard interior
|-
|-
|710||Bernard in big snoring guy's room with textbook, Swiss bankbook
|399||the fixed bike showcase!
|-
|-
|969||Bernard in office with textbook, Swiss bankbook
|400||Corley's murder
|-
|-
|979||Bernard outside by car with textbook, keys. Guy is trying to break into car.
|401||Testing Ben's riding in and out of kickstand
|-
|-
|989||ERROR: no room zero?
|444||After murder, back at Kickstand
|-
|-
|990||Bernard in basement with textbook, battery plans
|446||In bar with badge
|-
|-
|991||Bernard in basement with textbook, funnel, coffee, decaf coffee
|450||After murder, testing night sequence of rooms
|-
|-
|993||Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
|495||Arriving at Mink Ranch (daed si luap)  
|-
|-
|994||Bernard in big snoring guy's room with textbook, 2 dimes
|496||Enter ranch from highway9
|-
|-
|995||Bernard in basement with textbook
|500||Ben rides into caveturn to get ramp
|-
|-
|996||Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
|500||Ben rides into caveroad to get ramp
|-
|-
|997||Bernard in attic with textbook. IRS guys in background.
|505||Ben rides into cavemesa to get ramp
|-
|-
|998||Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
|509||scold n&b wipeout
|-
|-
|999||Hoagie in laundry with can opener, soap, lab coat
|510||ben has the goggles & is pursued
|-
|-
|1000||Sequence in basement just before Dr Ed brings back Hoagie and Laverne
|530||Messing with Emmet's load.
|-
|-
|1001||Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.  
|535||Messing with Emmet's load.  
|-
|-
|1002||Laverne in the cell with scalpel, disappearing ink
|545||Messing with Emmet's load.
|-
|-
|1003||Hoagie in main hall with can opener, disappearing ink
|546||Messing with Emmet's load.
|-
|-
|1004||Start of epilogue sequence
|550||Test mineroad
|-
|-
|}
|551||Test Mineroad with goggles
 
== Full Throttle ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|193||The Chrysler demo.
|552||enter dustspill from vista
|-
|-
|194||Chrysler demo, pt. 2
|556||The real cavefish hijacking scene
|-
|-
|195||Chrysler demo, roadrash
|575||Talk to Father Torque on the mineroad
|-
|-
|196||Chrysler demo, pt. 3
|580||Return to vista with ramp
|-
|-
|197||Chrysler demo, pt. 4
|585||Jump the Mighty Poyahoga!
|-
|-
|200||just after the opening (dumpster)
|600||arrive at corville
|-
|-
|210||ride out from barfront
|650||souvenier stand
|-
|-
|222||melonweed intro (Tim's version)
|660||Ben arrives at the minefield
|-
|-
|242||Melonweed: meet Miranda.
|661||Ben arrives at the big-door
|-
|-
|300||just after the roadrash (mo-cu) (Steve's version)
|662||Ben arrives at the vultures
|-
|-
|333||After whackin Todd
|666||the Vultures' hideout
|-
|-
|353||simulate CES demo (gas-gate)
|670||Looking at the Photos
|-
|-
|360||open gate (gas-gate)
|680||demo derby intro
|-
|-
|361||Get Gas (gastower)
|690||a test of the demo-derby
|-
|-
|361||Gas-Run (gastower)
|700||Inside shot of the derby car
|-
|-
|370||get in junkyard (junkgate)
|797||Ben and mo blow up
|-
|-
|380||Junkyard interior
|798||Squish that firefly...
|-
|-
|399||the fixed bike showcase!
|799||The arena burns
|-
|-
|400||Corley's murder
|800||Ben returns after the demolition derby
|-
|-
|401||Testing Ben's riding in and out of kickstand
|840||Ripburger's speech to the shareholders
|-
|-
|444||After murder, back at Kickstand
|850||Corley's will
|-
|-
|446||In bar with badge
|900||Finale: Intro
|-
|-
|450||After murder, testing night sequence of rooms
|910||Finale: On the bumper
|-
|-
|495||Arriving at Mink Ranch (daed si luap)
|920||Finale: Hopping on fuel lines
|-
|-
|496||Enter ranch from highway9
|930||Finale: In the cargo plane
|-
|-
|500||Ben rides into caveturn to get ramp
|940||Finale: Kill Ripburger!
|-
|-
|500||Ben rides into caveroad to get ramp
|950||Finale: Finale
|-
|505||Ben rides into cavemesa to get ramp
|-
|-
|509||scold n&b wipeout
|1150
|funeral (*sniff* *sniff*)
|-
|-
|510||ben has the goggles & is pursued
|1199
|end credits
|-
|-
|530||Messing with Emmet's load.
|1200
|bunny attack
|-
|-
|535||Messing with Emmet's load.
|}
 
=== The Dig Demo ===
 
The following table was contributed by Ben Gorman. Thanks, Ben!
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|545||Messing with Emmet's load.
|300||Skip intro movies
|-
|-
|546||Messing with Emmet's load.
|305||Outside wrecked alien ship
|-
|-
|550||Test mineroad
|310||Canyon
|-
|-
|551||Test Mineroad with goggles
|}
 
=== The Curse of Monkey Island ===
 
Target: comi.
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|-
|552||enter dustspill from vista
|199||stop the music
|-
|-
|556||The real cavefish hijacking scene
|200||in the treasure hold
|-
|-
|575||Talk to Father Torque on the mineroad
|201||part II
|-
|-
|580||Return to vista with ramp
|202||credits room
|-
|-
|585||Jump the Mighty Poyahoga!
|203||credits room
|-
|-
|600||arrive at corville
|205||elaine gets stolen
|-
|-
|650||souvenier stand
|206||beginning the cannon puzzle
|-
|-
|660||Ben arrives at the minefield
|215||testing the first person cannon view
|-
|-
|661||Ben arrives at the big-door
|220||animated skeleton
|-
|-
|662||Ben arrives at the vultures
|225||baby lechuck
|-
|-
|666||the Vultures' hideout
|226||just talked to voodoo lady
|-
|-
|670||Looking at the Photos
|230||testing getting gold tooth
|-
|-
|680||demo derby intro
|240||testing banjo duel
|-
|-
|690||a test of the demo-derby
|241||testing easy banjo duel
|-
|-
|700||Inside shot of the derby car
|245||testing caber toss
|-
|-
|797||Ben and mo blow up
|247||testing caber toss
|-
|-
|798||Squish that firefly...
|250||getting the barber shop scissors
|-
|-
|799||The arena burns
|255||blowing the tooth-filled helium bubble
|-
|-
|800||Ben returns after the demolition derby
|260||getting through the jungle
|-
|-
|840||Ripburger's speech to the shareholders
|270||danjer beach is open
|-
|-
|850||Corley's will
|275||test making rubber plug
|-
|-
|900||Finale: Intro
|280||fixed hole in danjer beach rowboat
|-
|-
|910||Finale: On the bumper
|281||EASY MODE fixed hole in danjer beach rowboat
|-
|-
|920||Finale: Hopping on fuel lines
|282||on lc-deck tarred and feathered
|-
|-
|930||Finale: In the cargo plane
|285||testing chicken cos
|-
|-
|940||Finale: Kill Ripburger!
|290||in lc-qurtr after LeChimp's retirement
|-
|-
|950||Finale: Finale
|291||getting out of chicken bucket
|-
|-
|}
|300||testing the chicken shop
 
== The Dig Demo ==
 
The following table was contributed by Ben Gorman. Thanks, Ben!
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|300||Skip intro movies
|350||do spotlight puzzle
|-
|-
|305||Outside wrecked alien ship
|400||testing brimstone beach club
|-
|-
|310||Canyon
|450||testing brimstone beach club getting the map
|-
|-
|}
|460||finish chapter two
 
== Fatty Bear's Birthday Surprise ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|100||In the kitchen
|465||start rhymes with orange
|-
|-
|101||In the kitchen, with bone (Dog escaped)
|470||on the deck
|-
|-
|102||In the kitchen, with bone and ribbon (Dog escaped)
|475||on the deck
|-
|-
|200||In the kitchen cupboard
|480||begin an insult fight
|-
|-
|300||At the mixing bowl, with all ingredients
|500||ship combat
|-
|-
|301||At the mixing bowl, with all ingredients added
|502||ship combat
|-
|-
|500||At the locked door to attic
|590||ship combat Ready to attack Rottingham
|-
|-
|600||In the bathroon, with bone and dog
|595||ship combat Ready to swordfight Rottingham
|-
|-
|700||In the bedroom, with cake made, given extra tasks
|600||start blood island
|-
|-
|701||In the bedroon, with cake made
|605||waking goodsoup
|-
|-
|702||In the bedroon, with cake made and letters found
|610||testing trial 1 on blood island
|-
|-
|703||In the bedroom, at the start of game
|615||trying to become a goodsoup
|-
|-
|750||In the bedroon, dog escaped and letters missing
|620||guybrush is a Goodsoup
|-
|-
|900||In the backyard
|630||testing gestroom
|-
|-
|}
|648||on Skull Island
 
== Putt-Putt Joins the Parade ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|800||Outside Car Wash with two coins
|649||on Skull Island
|-
|-
|850||Outside Car Wash with one coin
|650||testing Skull Island and smugglers
|-
|-
|900||Outside Cartown Color with three coins
|655||test card game
|-
|-
|1000||Outside Putt-Putt's house
|660||test smuggler's cave battle
|-
|-
|1001||At the start of Green street
|660||test stan's crypt
|-
|-
|1002||Outside Mr Baldini's Grocery Store with all items
|680||test altar
|-
|-
|}
|690||test windmill
 
== Broken Sword 1: The Shadow of the Templars ==
 
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|Param||Description
|-
|-
|0||intro
|700||trial 3 the cheese puzzle
|-
|-
|1||skip the intro
|710||ready to free elaine
|-
|-
|2||bind_alley  
|715||have everything to free elaine
|-
|720||ready to go to Skull Island
|-
|900||beginning of chapter 5 (gondola)
|-
|950||at the carnival as l'il guybrush
|-
|1000||carnival
|-
|1020||at carnival with snowcone ingredients
|-
|1050||coaster
|-
|1070||hang-dia
|-
|2000||win
|-
|}
 
=== Broken Sword 1: The Shadow of the Templars ===
 
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|0||intro
|-
|1||skip the intro
|-
|2||bind_alley  
|-
|-
|3||cafe  
|3||cafe  
Line 1,348: Line 1,384:
|}
|}


== Broken Sword 2: The Smoking Mirror ==
=== Broken Sword 2: The Smoking Mirror ===


Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
Line 1,356: Line 1,392:
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.


 
{|class="wikitable" border="1" cellpadding="2" width=100%
{| border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Script||Description  
!Param
!Script
!Description  
|-
|-
|19||1||DOCKS SECTION START: 11 - Docks  
|19||1||DOCKS SECTION START: 11 - Docks  
Line 1,485: Line 1,522:
The following boot params are listed in startup.inf, but do not register themselves as starting points.
The following boot params are listed in startup.inf, but do not register themselves as starting points.


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|599||Outside Oubier's house.  
|599||Outside Oubier's house.  
Line 1,527: Line 1,565:
|}
|}


== Inherit the Earth: Quest for the Orb ==
=== Inherit the Earth: Quest for the Orb ===


Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.
Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.


{| border="1" cellpadding="2" width=100%
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
|- style="background:silver"
|Param||Description  
!Param
!Description  
|-
|-
|1||World Map (ISO Level)  
|1||World Map (ISO Level)  
Line 1,762: Line 1,801:
|-
|-
|298||End Credits 4  
|298||End Credits 4  
|-
|}
=== Fatty Bear's Birthday Surprise ===
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|100||In the kitchen
|-
|101||In the kitchen, with bone (Dog escaped)
|-
|102||In the kitchen, with bone and ribbon (Dog escaped)
|-
|200||In the kitchen cupboard
|-
|300||At the mixing bowl, with all ingredients
|-
|301||At the mixing bowl, with all ingredients added
|-
|500||At the locked door to attic
|-
|600||In the bathroom, with bone and dog
|-
|700||In the bedroom, with cake made, given extra tasks
|-
|701||In the bedroom, with cake made
|-
|702||In the bedroom, with cake made and letters found
|-
|703||In the bedroom, at the start of game
|-
|750||In the bedroom, dog escaped and letters missing
|-
|900||In the backyard
|-
|}
=== Putt-Putt Joins the Parade ===
{|class="wikitable" border="1" cellpadding="2" width=100%
|- style="background:silver"
!Param
!Description
|-
|800||Outside Car Wash with two coins
|-
|850||Outside Car Wash with one coin
|-
|900||Outside Cartown Color with three coins
|-
|1000||Outside Putt-Putt's house
|-
|1001||At the start of Green street
|-
|1002||Outside Mr Baldini's Grocery Store with all items
|-
|-
|}
|}
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