Difference between revisions of "Caanoo"
m (Update for 1.7.0 release.)
(Mark as unmaintained)
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backend=gph + sdl|
backend=gph + sdl|
Revision as of 21:16, 15 January 2017
|Latest Released Version||1.7.0|
|Supported Audio Options||MP3, OGG, Uncompressed|
|Additional Webpage(s)||SVN Builds and Port News|
|First Official Version||None|
See GP2XWiz for more info. The Caanoo shares the vast majority of it's code with the GP2XWiz.
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.
Controls for ScummVM on the Caanoo
The Caanoo has a slightly different control layout to it's brother the GP2XWiz. See the 'current' control mapping below.
|Touchscreen||Move Pointer and process 'Tap Mode' on touch.|
|Help II||Toggle Touchscreen 'Tap Mode'||Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.|
|Left Trigger + Y||Toggle Touchscreen 'Tap Mode'||Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.|
|Left Trigger + Touchscreen 'Tap'||Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.||Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.|
|Analogue Joystick||Move Pointer|
|Help I||Display in-game menu where supported||Save, Load, Quit etc.|
|Hold (On Power Button)||Exit ScummVM gracefully||Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games|
|Left Trigger + Right Trigger||Display the ScummVM Virtual Keyboard||Ideal for entering 'Save Game' names or 'Copy Protection' information.|
|Left Trigger + Help I||Display the Global ScummVM Main Menu||Return to launcher and setup system options|
|Left Trigger + Home||Exit ScummVM gracefully||Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games|
|Left Trigger + A||Open "Predictive Text" entry dialog||Used in AGI games as long as a suitable dictionary is available|