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Caanoo

Revision as of 10:37, 12 November 2011 by Criezy (talk | contribs) (Latest version is 1.2.1)
caanoo.png Caanoo Port
Latest Released Version 1.2.1
Supported Audio Options MP3, OGG, Uncompressed
Additional Webpage(s) SVN Builds and Port News
Maintainer(s) DJWillis
Packager(s) DJWillis
Forum Port Forum
Status Maintained
First Official Version None

See GP2XWiz for more info. The Caanoo shares most of it's code with the GP2XWiz.

Controls for ScummVM on the Caanoo

The Caanoo has a slightly different control layout to it's brother the GP2XWiz. See the 'current' control mapping below.

 Touchscreen:
Buttons Action Notes
Touchscreen Move Pointer and process 'Tap Mode' on touch.
Help II Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Y Toggle Touchscreen 'Tap Mode' Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
Left Trigger + Touchscreen 'Tap' Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'. Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
 Mouse Emulation:
Buttons Action Notes
Analogue Joystick Move Pointer
B Left Click
X Right Click
 Keyboard Emulation:
Buttons Action Notes
Help I Display in-game menu where supported Save, Load, Quit etc.
Home Escape
Hold (On Power Button) Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Y Space Bar
Right Trigger Return
 Button Combinations:
Buttons Action Notes
Left Trigger + Right Trigger Display the ScummVM Virtual Keyboard Ideal for entering 'Save Game' names or 'Copy Protection' information.
Left Trigger + Help I Display the Global ScummVM Main Menu Return to launcher and setup system options
Left Trigger + Home Exit ScummVM gracefully Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
Left Trigger + A Open "Predictive Text" entry dialog Used in AGI games as long as a suitable dictionary is available