Difference between revisions of "Christmas Card 1988"

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         resolution=320x200, 16 colors|
         resolution=320x200, 16 colors|
support=Since ScummVM 1.2.0|
support=Since ScummVM 1.2.0|
purchase=Available from our [http://www.scummvm.org/demos demos] page
purchase=Available from our<br />[http://www.scummvm.org/demos demos] page
}}
}}
'''Christmas Card 1988''' is the name to which Sierra's second Christmas Card program is most commonly referred.  Like [[Christmas Card 1986]], Sierra's Christmas Card 1988 was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, and to showcase Sierra's game engine. This time around, the engine showcased was the more powerful SCI engine.
'''Christmas Card 1988''' is the name to which Sierra's second Christmas Card program is most commonly referred.  Like [[Christmas Card 1986]], Sierra's Christmas Card 1988 was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, and to showcase Sierra's game engine. This time around, the engine showcased was the more powerful SCI engine.
==Installation==
===Required data files ===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


[[Category:SCI Games]]
[[Category:SCI Games]]
[[Category:Supported Games]]
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