Difference between revisions of "Cine"

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734 bytes added ,  01:43, 11 January 2011
Operation Stealth Now Completable
(Operation Stealth Now Completable)
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{{EngineDescription|
        name=Cine|
        developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]]|
        companies=[[Delphine Software]]|
        usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
        dateAdded=February 22, 2006|
        release=0.10.0|
        status=Complete|
}}
== Status ==
* Future Wars is completable (DOS/English SVN r55064 2010-12-30).
* Operation Stealth is completable with gfx glitches (256 colors/DOS/English (GB) SVN r55198 2010-01-10).
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
* When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
== Notes ==
== Notes ==
* FW is completable, OS is not.
 
* The only known glitch in FW is problems with the mask layers, everything else is according to the original game.
[[Future Wars]] used the first version of the engine, called '''Cinématique'''.
* OS exists in 2 version: a low-color (atari) and a hi-color (PC).
 
* CinE has only been tested with the PC versions.
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1''').
* There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine.
 
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2''').
* Atm, the savegames are compatible with the original PC version.
* Only the adlib music is used so far, but a MT-32 track is available in the resources


== Resources ==
== Resources ==
* [[Cine_TODO]]: TODO Page
* [[Cine/TODO|Cine TODO]]: TODO Page
* [[Cine/Specifications|Cine Specifications]]
 
[[Category:Engines]]
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