Open main menu

Difference between revisions of "Cine"

45 bytes added ,  23:42, 24 July 2020
Added Buddha^ to developers and updated the status.
(Updated with the latest FW findings. (The game is completable now, by the way.))
(Added Buddha^ to developers and updated the status.)
 
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{EngineDescription|
        name=Cine|
        developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]], [[User:Buddha^|Buddha^]]|
        companies=[[Delphine Software]]|
        usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
        dateAdded=February 22, 2006|
        release=0.10.0|
        status=Complete|
}}
== Status ==
* Future Wars is completable.
* Operation Stealth is completable.
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
* When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources.
== Notes ==
== Notes ==
* FW is completable (albeit currently only if the copy protection is activated), OS is not.
 
* There are a couple of known glitches in FW:
[[Future Wars]] used the first version of the engine, called '''Cinématique'''.
** Sprites are often not masked properly.
 
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1''').
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
 
** Menu colors are wrong during the intro. Possibly in other places as well.
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2''').
* The INVENTORY command is not implemented.
* The savegame user interface is incomplete. Savegames cannot be named.
* OS exists in 2 version: a low-color (atari) and a hi-color (PC).
* CinE has only been tested with the PC versions.
* There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
* Savegames are not compatible with the original PC version.
* Only the Adlib music is used so far, but a MT-32 track is available in the resources


== Resources ==
== Resources ==
* [[Cine_TODO]]: TODO Page
* [[Cine/TODO|Cine TODO]]
* [[Cine/Specifications|Cine Specifications]]


[[Category:Engines]]
[[Category:Engines]]
736

edits