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Difference between revisions of "Cine/Specifications"

2,439 bytes added ,  07:54, 18 June 2008
Added some info, guesses, stubs etc on most of the Operation Stealth's file types.
(Added a bit of preliminary info about .AMI-files in Amiga versions of Operation Stealth.)
(Added some info, guesses, stubs etc on most of the Operation Stealth's file types.)
Line 7: Line 7:


==File formats==
==File formats==
===.ADL files===
Adlib music.


===.AMI files===
===.AMI files===


NOTE: This file type is specific to Amiga versions of Operation Stealth.
NOTE: This file type seems to be specific to Amiga versions of Operation Stealth. Not sure if Future Wars uses this.


It looks like *.AMI files are samples (Loaded a couple of them into [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright).
It looks like *.AMI files are samples (Loaded a couple of them into [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright).
===.ANI files===
Animation.
===.H32 files===
Possibly Roland MT-32 music?
===.HP files===
Maybe something to do with Roland MT-32? Don't know really.
===.IST files===
NOTE: These seem to be specific to the PC versions of Operation Stealth. Don't know about Future Wars.
All filenames of this type start with "BOND" and the files are 15 bytes in size.
Here's a list of all the 12 different IST-files I've seen so far:
* BOND1.IST, BOND4.IST, BOND10.IST, BOND11.IST, BOND14.IST, BOND16.IST, BOND20.IST, BOND22.IST, BOND23.IST, BOND24.IST, BOND31.IST, BOND32.IST
I have no idea what these do.
===.MIG files===
"INTRO.MIG" is the only file I've seen of this type (And that's with Operation Stealth,
I'd guess Future Wars hasn't got any files with this extension but that's only a guess).
I'd guess "INTRO.MIG" is Operation Stealth's introduction sequence's music file.
Here are the [http://en.wikipedia.org/wiki/MD5 MD5 checksums] of the two versions of the INTRO.MIG file I've seen:
* 65613c9f127ecf8bd7988aef7e49b698 (1624 bytes, Amiga versions of Operation Stealth)
* efb187353d289d9b85e1e455734e38f9 (3424 bytes, PC and Atari ST versions of Operation Stealth)
The Amiga version's file starts with the characters "SONG" and then a bit later
there reads "A_COEUR.AMI" (AMI files seem to be samples). In the PC and Atari ST versions'
file there reads "COEUR___.H32" and values "02", "03", ..., "15".
===.MSG files===
A formatted file containing a list of strings.
===.MSK files===
An image mask (1 bit per pixel).
===.OBJ files===
A formatted file containing descriptions of objects in a scene.
Each object has info about X, Y, Mask, Frame, Costume, Name and Part.
===.PI1 files===
I have no idea what these do.
===.PRC files===
Script files. PRC = Procedure?
===.REL files===
Script files. REL = Relation?
===.SET files===
An image set.
===.SPL files===
NOTE: This file type seems to be specific to Amiga and Atari ST versions of Operation Stealth. Not sure if Future Wars uses this.
Some type of animation data.
===.SEQ files===
Some type of animation data.
===Files without any extension===
Examples:
* "BOND4", "CELLO2", "PRO1002", "FUZZGUIT", "ETOMSIMO"
Maybe those PRO* files without an extension are still script files? And CELLO2 sounds like something music related. Otherwise I haven't got much of an idea what they do.


===Part file format===
===Part file format===
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