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(Updated Operation Stealth status with Blockers.) |
(Use Tracker template instead of BugTrackSF) |
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{{Infobox_TODO| | |||
taskname=Cine Engine TODO| | |||
techcontact=[[Cine]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== Source Cleanup == | == Source Cleanup == | ||
* Wrap the code into C++ classes where applicable/suitable. Possible classes candidates : | * Wrap the code into C++ classes where applicable/suitable. Possible classes candidates : | ||
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** Restart Game | ** Restart Game | ||
** Change Backup Drive | ** Change Backup Drive | ||
* Add code to replace the original save/load dialogs with ScummVM dialogs, thus allowing 255 saveslots, rather than limited to 10 slots. | |||
* Add ScummVM savegame thumbnail support (Need to maintain loading of older savegames where this is not present). | |||
* add support for AtariST sound and music resources (if different from Amiga) | * add support for AtariST sound and music resources (if different from Amiga) | ||
* add support | * add support PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | ||
* (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI driver uses MT-32 specific sysEx commands to setup the instruments etc. | |||
* add code for fadeIn/fadeOut | * add code for fadeIn/fadeOut | ||
* optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | * optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | ||
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** resource loading (parts, vol.cnf) | ** resource loading (parts, vol.cnf) | ||
* finish Operation Stealth support | * finish Operation Stealth support | ||
** | ** Graphics Glitches: | ||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence - Think this was possible in the original and makes the arcade | *** Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed on "American Passport" inventory item. | ||
*** Double fade out glitch on scene changes, notably in Scene 2 Room 5 (Bank Vault). | |||
*** Scene 3 Underwater Animation Sequence seem very hard in last screen. Timing bug? Add "oxygenCheat" command for playtesting? | |||
*** Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (mainly 4) Missing Segments. | |||
*** Scene 8 (Cutscene - Top Of Porthole Tunnel Ladder) - Background around Ego (John) square with incorrect color. | |||
*** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey. | |||
*** Scene 8 Room 1 (Piranha Tank Cage) - John on Wire to Grill animation is incorrect.. | |||
*** Scene 9 Room 12 (Master Control Room) - Background around console lights in bottom-left corner has square with incorrect color. | |||
*** Scene 9 Room 12 (Master Control Room) - Countdown LED Digits (mainly 4) Missing Segments. | |||
*** Scene 9 (On Gantry before boarding Helicopter) - Ego (John) background is incorrect and Ego is Black - incorrect palette? | |||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder. | |||
** WARNING: Unable to find part file for filename '02-.ADL'! | ** WARNING: Unable to find part file for filename '02-.ADL'! | ||
** WARNING: Unable to load soundfx instrument '02-.ADL'! | ** WARNING: Unable to load soundfx instrument '02-.ADL'! | ||
** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | ** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | ||
** Misspelling Script Bugs : | ** Misspelling Script Bugs : | ||
*** Object "Bench of Bank Notes" - Should be Bunch | *** Object "Bench of Bank Notes" - Should be Bunch | ||
*** Read(y) - Missing y | *** Read(y) - Missing y | ||
*** Passport "English" should be British | *** Passport "English" should be British | ||
*** Electrique Cable (for Razor) - should be Electric | |||
* Clean up any remaining memory leaks | * Clean up any remaining memory leaks | ||
== Bugs == | == Bugs == | ||
* Future Wars: Looping samples don't loop in Amiga version | * Future Wars: Looping samples don't loop in Amiga version{{Tracker|id=4440}} |