Difference between revisions of "Cine/TODO"

Jump to navigation Jump to search
420 bytes removed ,  17:03, 21 February 2016
Use Tracker template instead of BugTrackSF
(Add TODO entry about MT-32 -> GM support.)
(Use Tracker template instead of BugTrackSF)
 
(13 intermediate revisions by 3 users not shown)
Line 20: Line 20:
** Restart Game
** Restart Game
** Change Backup Drive
** Change Backup Drive
* Add code to replace the original save/load dialogs with ScummVM dialogs, thus allowing 255 saveslots, rather than limited to 10 slots.
* Add ScummVM savegame thumbnail support (Need to maintain loading of older savegames where this is not present).
* add support for AtariST sound and music resources (if different from Amiga)
* add support for AtariST sound and music resources (if different from Amiga)
* add support PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
* add support PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
Line 33: Line 35:
* finish Operation Stealth support
* finish Operation Stealth support
** Graphics Glitches:
** Graphics Glitches:
*** Upon loading savegames, Palette is incorrect until you change screen.
*** Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed on "American Passport" inventory item.
*** Scene 1 Room 4 (Airport Luggage Belts) - Scrolling display / bags not correct (z-ordering/clipping bug).
*** Double fade out glitch on scene changes, notably in Scene 2 Room 5 (Bank Vault).
*** Scene 1 Room 6 (Airport Entrance and Taxi Stand) - Horizontal black line near top of screen (image decode bug).
*** Scene 3 Underwater Animation Sequence seem very hard in last screen. Timing bug? Add "oxygenCheat" command for playtesting?
*** Scene 2 Room 5 (Bank Strongroom) - Ego (John) drawn in front of bars of strongroom (z-ordering bug).
*** Scene 4 Room 3 (Seawall By Hotel) - Horizontal black line near top of sea wall rail (image decode bug).
*** Scene 4 Room 4 (In Front Of Hotel) - Horizontal lines above Doorman and Rotating Door (image decode bug).
*** Scene 6 Room 2 (Mansion Study) - Horizontal black line when "Operate Statue Arm" (image decode bug).
*** Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (mainly 4) Missing Segments.
*** Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (mainly 4) Missing Segments.
*** Scene 8 (Cutscene - Top Of Porthole Tunnel Ladder) - Background around Ego (John) square with incorrect color.
*** Scene 8 (Cutscene - Top Of Porthole Tunnel Ladder) - Background around Ego (John) square with incorrect color.
*** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey.
*** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey.
*** Scene 8 Room 1 (Piranha Tank Cage) - Black Lines near bottom of screen (image decode bug).
*** Scene 8 Room 1 (Piranha Tank Cage) - John on Wire to Grill animation is incorrect..
*** Scene 8 Room 1 (Piranha Tank Cage) - John on Wire to Grill animation is incorrect..
*** Scene 9 Room 12 (Master Control Room) - Background around console lights in bottom-left corner has square with incorrect color.
*** Scene 9 Room 12 (Master Control Room) - Background around console lights in bottom-left corner has square with incorrect color.
*** Scene 9 Room 12 (Master Control Room) - Countdown LED Digits (mainly 4) Missing Segments.
*** Scene 9 Room 12 (Master Control Room) - Countdown LED Digits (mainly 4) Missing Segments.
*** Scene 9 Room 12 (Master Control Room) - Main Trajectory display horizontal black lines (image decode bug).
*** Scene 9 (On Gantry before boarding Helicopter) - Ego (John) background is incorrect and Ego is Black - incorrect palette?
*** Scene 9 (On Gantry before boarding Helicopter) - Ego (John) background is incorrect and Ego is Black - incorrect palette?
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder.
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder.
Line 61: Line 57:


== Bugs ==
== Bugs ==
* Future Wars: Looping samples don't loop in Amiga version ([http://sourceforge.net/tracker/?func=detail&aid=3091660&group_id=37116&atid=418820 #3091660])
* Future Wars: Looping samples don't loop in Amiga version{{Tracker|id=4440}}
TrustedUser
2,147

edits

Navigation menu