Difference between revisions of "Cine/TODO"

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(flip_support.cpp has been eliminated)
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== Features ==
== Features ==
* finish OS support (crash early in-game)
* finish OS support (crash early in-game)
* add OS sound support (the samples datafiles are slightly different)
* add support for MT-32 tracks
* use MT-32 tracks
* add support for CD tracks
* add the 3 cursors used the original engine (cross, disk and normal)
* cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
* proper save/load support
* proper save/load support
** unlimited number of saves
** unlimited number of saves

Revision as of 00:29, 10 March 2006

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,

Source Cleanup

  • put code more into C++ classes

Bugs

  • fix gfx layers
  • alignment fixes(?)

Features

  • finish OS support (crash early in-game)
  • add support for MT-32 tracks
  • add support for CD tracks
  • add the 3 cursors used the original engine (cross, disk and normal)
  • cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
  • proper save/load support
    • unlimited number of saves
    • savegame naming
  • Game detection
    • Distinguish between different game versions
  • Amiga and Atari ST versions support(?)