Difference between revisions of "Cine/TODO"

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(update)
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== Source Cleanup ==
== Source Cleanup ==
* put code more into C++ classes
* try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
* rename functions and variables that need it


== Bugs ==
== Bugs ==
* fix gfx layers
* fix gfx layers (FW)
* alignment fixes(?)
* alignment fixes (done ?)
* endianness fixes (done ?)


== Features ==
== Features ==
* finish OS support (crash early in-game)
* finish OS support (crash early in-game)
* improve memory management
* add support for MT-32 tracks
* add support for MT-32 tracks
* add support for CD tracks
* add support for CD tracks
* add the 3 cursors used the original engine (cross, disk and normal)
* add the 3 cursors used by the original engine (cross, disk and normal)
* cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
* cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
* proper save/load support
* proper save/load support
** unlimited number of saves
** unlimited number of saves
** savegame naming
** savegame naming
* Game detection
** adapt the code to use the SaveFileManager class
* game detection
** Distinguish between different game versions
** Distinguish between different game versions
* Amiga and Atari ST versions support(?)
* Amiga and Atari ST versions support(?)
* add a standalone script decoder/disassembler (?)

Revision as of 01:17, 10 March 2006

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,

Source Cleanup

  • try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
  • rename functions and variables that need it

Bugs

  • fix gfx layers (FW)
  • alignment fixes (done ?)
  • endianness fixes (done ?)

Features

  • finish OS support (crash early in-game)
  • improve memory management
  • add support for MT-32 tracks
  • add support for CD tracks
  • add the 3 cursors used by the original engine (cross, disk and normal)
  • cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
  • proper save/load support
    • unlimited number of saves
    • savegame naming
    • adapt the code to use the SaveFileManager class
  • game detection
    • Distinguish between different game versions
  • Amiga and Atari ST versions support(?)
  • add a standalone script decoder/disassembler (?)