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Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.

Source Cleanup

  • Wrap the code into C++ classes where applicable/suitable. Possible classes candidates :
    • Gfx/Screen (bg_list.cpp, gfx.cpp)
    • Script (script.cpp)
    • Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp)
    • CineEngine (object.cpp, anim.cpp, various.cpp)
    • Sound (already done)
  • rename functions and variables that need it
  • reorganize functions and variables in cine/various.cpp

ToDo

  • implement, adapt or remove the following options in the system menu :
    • Pause
    • Restart Game
    • Change Backup Drive
  • add support for AtariST sound and music resources (if different from Amiga)
  • add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
  • optimize the rendering (doing a full screen and palette refresh on each frame could be avoided)
  • the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
  • finish OS support (crash early in-game)

Bugs

  • Adlib sound glitches (#1599270)
  • fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay)