Difference between revisions of "Colossal Cave Adventure"

Jump to navigation Jump to search
m
Removed unsupported category, as most versions are supported (except tads)
(fix engine links)
m (Removed unsupported category, as most versions are supported (except tads))
 
(2 intermediate revisions by one other user not shown)
Line 7: Line 7:
distributor=[[Will Crowther]], [[Don Woods]]|
distributor=[[Will Crowther]], [[Don Woods]]|
platforms=PDP-10, DOS|
platforms=PDP-10, DOS|
engine=[[Glk/ADRIFT|ADRIFT]], [[Glk/AGT|AGT]], [[Glk/ZCode|ZCode]], [[Glk/Glulxe|Glulxe]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]]|
engine=[[Glk/ADRIFT|ADRIFT]], [[Glk/AGT|AGT]], [[Glk/ZCode|ZCode]], [[Glk/Glulxe|Glulxe]],<br />[[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]]|
support=Not yet.|
support=Since ScummVM 2.2.0<br />Glulx: Not supported|
purchase=[https://www.ifarchive.org/indexes/if-archiveXgamesXsource.html Free to download at IF Archive]|
purchase=[https://www.ifarchive.org/indexes/if-archiveXgamesXsource.html Free to download at IF Archive]|
}}
}}
'''''Colossal Cave Adventure''''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  
'''''Colossal Cave Adventure''''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  


It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different scripting languages, including [[Glk/ADRIFT]], [[Glk/AGT|AGT]], [[Glk/Glulxe|Glulx]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]], and [[Glk/ZCode|Z-machine]].
It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different scripting languages, including [[Glk/ADRIFT|ADRIFT]], [[Glk/AGT|AGT]], [[Glk/Glulxe|Glulx]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]], and [[Glk/ZCode|Z-machine]].


It has also been extended multiple times:
It has also been extended multiple times:
Line 40: Line 40:
[[Category:Hugo Interactive Fiction Games]]
[[Category:Hugo Interactive Fiction Games]]
[[Category:TADS Games]]
[[Category:TADS Games]]
[[Category:Unsupported Games]]
[[Category:supported Games]]
[[Category:Z-machine Games]]
[[Category:Z-machine Games]]
2,205

edits

Navigation menu