Difference between revisions of "Compiling ScummVM/BeOS/ZETA/Haiku"

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Revision as of 11:04, 1 February 2008

Compiling ScummVM with GCC under BeOS

As scummvm is relying on a BONE version you need the BONE network stack (ZETA and Haiku) version for BeOS to compile (needs libbind and libsocket).

Getting the source

  • Open a Terminal and type:

svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk scummvm

Tools/libraries needed

Mandatory (these should also install dependencies)

Optional

  • flac (Free Lossless Audio Codec, needed if you want to play compressed games without quality loss)
  • libmad (MPEG Audio Decoder, needed if you want to play MP3-compressed games)
  • libOGG and libVorbis (OGG Vorbis decoder, needed if you want to play OGG-Vorbis-compressed games)
  • libMPEG2 (.mpg video decoder, needed for the re-encoded cutscenes in Broken Sword 1/2)
  • nasm (The Netwide Assembler, used for HQx scalers)

Configuring ScummVM

Open Terminal and run configure with these options:

LDFLAGS=-L<path to where you have the libs/headers installed> ./configure --prefix=<path to where you want to install> --with-nasm-prefix=<path to nasm>

Compiling ScummVM

run make

Installing ScummVM

Run make install to install ScummVM (you can then run it using "scummvm" from any directory), if you are using a different directory scummvm will probably revert to the classic view due to not finding the gui theme in the subfolder but will nevertheless work ok.