Difference between revisions of "Compiling ScummVM/MinGW"

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* [http://www.libsdl.org/download-1.2.php SDL 1.2].  
* [http://www.libsdl.org/download-1.2.php SDL 1.2].  
** You need the latest Development Libraries file for Mingw32.  
** You need the latest SDL 1.2 source code revision from GitHub ([https://github.com/libsdl-org/SDL-1.2/tree/99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4 99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4] at the time of writing).


* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support.
* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support.
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* [http://www.nasm.us/pub/nasm/releasebuilds/?C=M;O=D NASM]. Optional, for faster compile of scalers
* [http://www.nasm.us/pub/nasm/releasebuilds/?C=M;O=D NASM]. Optional, for faster compile of scalers
** You need the latest Win32 binary ([http://www.nasm.us/pub/nasm/releasebuilds/2.15.03/win32/ v2.15.03] at the time of writing).
** You need the latest Win32 binary ([http://www.nasm.us/pub/nasm/releasebuilds/2.15.05/win32/ v2.15.05] at the time of writing).


* [https://cmake.org/ CMake]. Optional, for compiling libjpeg-turbo.
* [https://cmake.org/ CMake]. Optional, for compiling libjpeg-turbo.
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* [https://github.com/knik0/faad2 libfaad2]. Optional, for AAC support.
* [https://github.com/knik0/faad2 libfaad2]. Optional, for AAC support.
** You need the latest libfaad2 source code ([https://github.com/knik0/faad2/releases/tag/2_9_2 v2.9.2] at the time of writing).
** You need the latest libfaad2 source code ([https://github.com/knik0/faad2/releases/tag/2_10_0 v2.10.0] at the time of writing).


* [http://www.libpng.org/pub/png/libpng.html libpng]. Optional, for PNG support.
* [http://www.libpng.org/pub/png/libpng.html libpng]. Optional, for PNG support.
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* [http://download.savannah.gnu.org/releases/freetype/ freetype]. Optional, for TTF support.
* [http://download.savannah.gnu.org/releases/freetype/ freetype]. Optional, for TTF support.
** You need the latest freetype source code ([http://download.savannah.gnu.org/releases/freetype/freetype-2.10.2.tar.xz v2.10.2] at the time of writing).
** You need the latest freetype source code ([http://download.savannah.gnu.org/releases/freetype/freetype-2.10.4.tar.xz v2.10.4] at the time of writing).


* [http://www.fluidsynth.org/ fluidsynth]. Optional, for soundfont MIDI support.
* [http://www.fluidsynth.org/ fluidsynth]. Optional, for soundfont MIDI support.
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* [https://libjpeg-turbo.org/ libjpeg-turbo]. Optional, for JPEG support.
* [https://libjpeg-turbo.org/ libjpeg-turbo]. Optional, for JPEG support.
** You need the latest libjpeg-turbo source code ([https://sourceforge.net/projects/libjpeg-turbo/files/2.0.5/libjpeg-turbo-2.0.5.tar.gz/download v2.0.5] at the time of writing).
** You need the latest libjpeg-turbo source code ([https://sourceforge.net/projects/libjpeg-turbo/files/2.0.6/libjpeg-turbo-2.0.6.tar.gz/download v2.0.6] at the time of writing).


* [https://curl.haxx.se/ libcurl]. Optional, for cloud support.
* [http://liba52.sourceforge.net/ liba52]. Optional, for AC-3 support.
** You need the latest libcurl source code ([https://curl.haxx.se/download/curl-7.71.1.tar.xz v7.71.1] at the time of writing).
** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing).
 
* [https://curl.se/ libcurl]. Optional, for cloud support.
** You need the latest libcurl source code ([https://curl.se/download/curl-7.75.0.tar.xz 7.75.0] at the time of writing).
 
* [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games.
** You need the latest GLEW source code ([https://sourceforge.net/projects/glew/files/glew/2.1.0/ v2.1.0] at the time of writing).


==== Precompiled libraries ====
==== Precompiled libraries ====
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All you need to do is:
All you need to do is:
* Download the precompiled libraries and the [http://www.libsdl.org/release/SDL-1.2.15-win32.zip latest SDL runtime library] - latest version is 1.2.15 at the time this was written, you can find the latest version [http://www.libsdl.org/download-1.2.php here]. Precompiled libraries:
* Download the precompiled libraries and the [http://www.libsdl.org/release/SDL-1.2.15-win32.zip latest SDL runtime library] - latest version is 1.2.15 at the time this was written, you can find the latest version [http://www.libsdl.org/download-1.2.php here]. Precompiled libraries:
** [http://www.scummvm.org/frs/build/scummvm-required-libs-mingw.zip Precompiled libraries]
** [http://downloads.scummvm.org/frs/build/scummvm-required-libs-mingw.zip Precompiled libraries]
* Extract them to your MinGW directory (e.g. C:\MinGW)
* Extract them to your MinGW directory (e.g. C:\MinGW)


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=== SDL ===
=== SDL ===


SDL is already provided in compiled development archives, so we can skip the compilation step for it
Unzip the SDL archive in a folder, open MSYS, go to the SDL folder and issue these commands to compile and install the library:


This can be found from [https://www.libsdl.org here], going to the latest stable download and choosing the Development Libraries - MinGW 32/64-bit option.
./configure --disable-shared --prefix=/mingw
 
make
After extracting the contents of this archive in a folder, copy all the files in the 'include/SDL' folder to MinGW's include folder, copy all the files in the 'lib' folder to MinGW's lib folder and copy all the files in the 'bin' folder to MinGW's bin folder.
make install


It may be necessary to modify the bin/sdl2-config and lib/pkgconfig/sdl2.pc files  (located under the mingw directory) which are just text. These files provide the compiler option information to ScummmVM and SDL2 is passing the -mwindows compiler option by default which will result in a valid executable, but with broken console / command-line output. These should be removed or replaced by -mconsole (though this will affect all SDL compiled binaries made by the MinGW toolchain). ScummVM's configure script should deal automatically with this issue in future as the upstream SDL project has indicated that removing this "forced" option is a WONTFIX issue.
It may be necessary to modify the bin/sdl-config and lib/pkgconfig/sdl.pc files  (located under the mingw directory) which are just text. These files provide the compiler option information to ScummmVM and SDL is passing the -mwindows compiler option by default which will result in a valid executable, but with broken console / command-line output. These should be removed or replaced by -mconsole (though this will affect all SDL compiled binaries made by the MinGW toolchain). ScummVM's configure script should deal automatically with this issue in future as the upstream SDL project has indicated that removing this "forced" option is a WONTFIX issue.


If you do wish to recompile SDL from source code, please note the following:
Note the README [http://www.libsdl.org/extras/win32/mingw32/README.txt here], especially the need to include the DirectX development headers from [http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz here] to ensure that the "dsound" rather than the "waveout" / "winmm" fallback audio driver is used.
* Check that the libSDL source file src/main/win32/version.rc contains the correct version. This was incorrectly listed as v1.2.14 for the v1.2.15 release, needed an additional patch.
* Note the README [http://www.libsdl.org/extras/win32/mingw32/README.txt here], especially the need to include the DirectX development header and libraries from [http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz here] to ensure that the "dsound" rather than the "waveout" / "winmm" fallback audio driver is used.




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=== libmad ===
=== libmad ===


Unzip the libmad archive in a folder, open MSYS, go to the libmad folder If you are using gcc 4.4 or higher, run the following command:
Unzip the libmad archive in a folder, open MSYS and go to the libmad folder. If you are using gcc 4.4 or higher, run the following command:
  sed -i '/-fforce-mem/d' configure
  sed -i '/-fforce-mem/d' configure


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  Description: Software SoundFont synth
  Description: Software SoundFont synth
  Version: @VERSION@
  Version: @VERSION@
  Libs: -L\${libdir} -lfluidsynth
  Libs: -L${libdir} -lfluidsynth
+Libs.private: @LIBFLUID_LIBS@
+Libs.private: @LIBFLUID_LIBS@
  Cflags: -I\${includedir}
  Cflags: -I${includedir}
</syntaxhighlight>
</syntaxhighlight>


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=== fribidi ===
=== fribidi ===


Unzip the fribidi archive in a folder, open MSYS, go to the fribidi folder and issue these commands to compile and install the library:
Unzip the fribidi archive in a folder, open MSYS, go to the fribidi folder and apply the following patch:
 
<syntaxhighlight lang="diff">
--- fribidi.pc.in.orig  2020-07-05 20:17:23 +0100
+++ fribidi.pc.in      2020-08-30 17:17:43 +0100
@@ -9,5 +9,4 @@
Description: Unicode Bidirectional Algorithm Library
Version: @VERSION@
Libs: -L${libdir} -lfribidi
-Cflags: -I${includedir}/@PACKAGE@
-CFLAGS.private: -DFRIBIDI_LIB_STATIC
+Cflags: -I${includedir}/@PACKAGE@ -DFRIBIDI_LIB_STATIC
</syntaxhighlight>
 
Then issue these commands to compile and install the library:


  ./configure --disable-shared --prefix=/mingw
  ./configure --disable-shared --prefix=/mingw
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Unzip the libjpeg-turbo archive in a folder, open MSYS, go to the libjpeg-turbo folder and issue these commands to compile and install the library:
Unzip the libjpeg-turbo archive in a folder, open MSYS, go to the libjpeg-turbo folder and issue these commands to compile and install the library:


  cmake -G "MSYS Makefiles" -DENABLE_SHARED=OFF -DCMAKE_INSTALL_PREFIX=$PREFIX -DCMAKE_BUILD_TYPE=Release .
  cmake -G "MSYS Makefiles" -DENABLE_SHARED=OFF -DCMAKE_INSTALL_PREFIX=/mingw -DCMAKE_BUILD_TYPE=Release .
make
make install
 
 
=== liba52 ===
 
Unzip the liba52 archive into a folder, open MSYS, go to the liba52 folder and issue these commands to compile and install the library:
 
rm -f autotools/{config.guess,config.sub,install-sh,ltmain.sh,missing,mkinstalldirs} {autotools,doc,include,liba52,libao,src,test,vc++,.}/Makefile.in include/config.h.in include/stamp-h.in aclocal.m4 configure
sed -i -e '/AC_C_ALWAYS_INLINE/d' -e 's/-mcpu/-mtune/' configure.in
autoreconf -fi
./configure --disable-shared --prefix=/mingw
  make
  make
  make install
  make install
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=== SDL_net ===
=== SDL_net ===


Unzip the SDL_net archive in a folder, open MSYS, go to the SDL_net folder and issue these commands to compile and install the library:
Unzip the SDL_net archive in a folder, open MSYS, go to the SDL_net folder and apply the following patch:
 
<syntaxhighlight lang="diff">
--- SDL_net.pc.in.orig  2012-01-15 16:20:10 +0000
+++ SDL_net.pc.in      2020-08-30 17:42:19 +0100
@@ -7,5 +7,5 @@
Description: net library for Simple DirectMedia Layer
Version: @VERSION@
Requires: sdl >= @SDL_VERSION@
-Libs: -L${libdir} -lSDL_net
+Libs: -L${libdir} -lSDL_net @INETLIB@
Cflags: -I${includedir}/SDL
</syntaxhighlight>
 
Then issue these commands to compile and install the library:


  ./configure --disable-shared --prefix=/mingw
  ./configure --disable-shared --prefix=/mingw
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  make
  make
  make install
  make install
=== GLEW ===
Unzip the GLEW archive in a folder, open MSYS, go to the GLEW folder and apply the following patch:
<syntaxhighlight lang="diff">
--- config/Makefile.mingw.orig  2017-07-31 12:25:39 +0100
+++ config/Makefile.mingw      2020-12-10 20:23:36 +0000
@@ -5,8 +5,7 @@
LN :=
LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32
LDFLAGS.EXTRA = -L/mingw/lib
-CFLAGS.EXTRA  += -fno-builtin -fno-stack-protector
-LDFLAGS.EXTRA += -nostdlib
+CFLAGS.EXTRA  += -fno-builtin -fno-stack-protector -Wno-cast-function-type
WARN = -Wall -W
POPT = -O2
BIN.SUFFIX = .exe
@@ -14,4 +13,4 @@
LIB.DEVLNK    = lib$(NAME).dll.a  # for mingw this is the dll import lib
LIB.SHARED    = $(NAME).dll
LIB.STATIC    = lib$(NAME).a      # the static lib will be broken
-LDFLAGS.SO    = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
+LDFLAGS.SO    = -nostdlib -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
</syntaxhighlight>
Then issue these commands to compile and install the library:
make install.all GLEW_PREFIX=$PREFIX GLEW_DEST=$PREFIX




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  strip scummvm.exe
  strip scummvm.exe
== Compiling with Console/Text Output ==
By default ScummVM is compiled as a Windows subsystem application with no console output. If you need the console, you will need to apply the following patch:
<syntaxhighlight lang="diff">
diff --git a/configure b/configure
index 838c759b75..04cfd361dd 100755
--- a/configure
+++ b/configure
@@ -6070,6 +6070,9 @@ case $_host_os in
append_var CXXFLAGS "-fdata-sections"
append_var LDFLAGS "-Wl,--gc-sections"
;;
+ mingw*)
+ LIBS=`echo $LIBS | sed -e 's/-mconsole//g' -e 's/-mwindows//g'`
+ ;;
n64)
# Move some libs down here, otherwise some symbols requires by libvorbis aren't found
# during linking stage
</syntaxhighlight>
Save it to your root directory and apply it with <code>patch -p1 -i path-to-patch.diff</code>.


== Ready to go! ==
== Ready to go! ==


OK this should be all of it (thankfully), so you should be good to go.
OK this should be all of it (thankfully), so you should be good to go.
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