Difference between revisions of "Compiling ScummVM/MinGW"

Jump to navigation Jump to search
2,142 bytes added ,  23:01, 24 February 2021
no edit summary
(4 intermediate revisions by 2 users not shown)
Line 17: Line 17:


* [http://www.libsdl.org/download-1.2.php SDL 1.2].  
* [http://www.libsdl.org/download-1.2.php SDL 1.2].  
** You need the latest SDL 1.2 source code revision from Mercurial ([https://hg.libsdl.org/SDL/archive/1bffae6992b0.tar.bz2 1bffae6992b0] at the time of writing).
** You need the latest SDL 1.2 source code revision from GitHub ([https://github.com/libsdl-org/SDL-1.2/tree/99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4 99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4] at the time of writing).


* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support.
* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support.
Line 26: Line 26:


* [http://www.nasm.us/pub/nasm/releasebuilds/?C=M;O=D NASM]. Optional, for faster compile of scalers
* [http://www.nasm.us/pub/nasm/releasebuilds/?C=M;O=D NASM]. Optional, for faster compile of scalers
** You need the latest Win32 binary ([http://www.nasm.us/pub/nasm/releasebuilds/2.15.03/win32/ v2.15.03] at the time of writing).
** You need the latest Win32 binary ([http://www.nasm.us/pub/nasm/releasebuilds/2.15.05/win32/ v2.15.05] at the time of writing).


* [https://cmake.org/ CMake]. Optional, for compiling libjpeg-turbo.
* [https://cmake.org/ CMake]. Optional, for compiling libjpeg-turbo.
Line 48: Line 48:


* [https://github.com/knik0/faad2 libfaad2]. Optional, for AAC support.
* [https://github.com/knik0/faad2 libfaad2]. Optional, for AAC support.
** You need the latest libfaad2 source code ([https://github.com/knik0/faad2/releases/tag/2_9_2 v2.9.2] at the time of writing).
** You need the latest libfaad2 source code ([https://github.com/knik0/faad2/releases/tag/2_10_0 v2.10.0] at the time of writing).


* [http://www.libpng.org/pub/png/libpng.html libpng]. Optional, for PNG support.
* [http://www.libpng.org/pub/png/libpng.html libpng]. Optional, for PNG support.
Line 54: Line 54:


* [http://download.savannah.gnu.org/releases/freetype/ freetype]. Optional, for TTF support.
* [http://download.savannah.gnu.org/releases/freetype/ freetype]. Optional, for TTF support.
** You need the latest freetype source code ([http://download.savannah.gnu.org/releases/freetype/freetype-2.10.2.tar.xz v2.10.2] at the time of writing).
** You need the latest freetype source code ([http://download.savannah.gnu.org/releases/freetype/freetype-2.10.4.tar.xz v2.10.4] at the time of writing).


* [http://www.fluidsynth.org/ fluidsynth]. Optional, for soundfont MIDI support.
* [http://www.fluidsynth.org/ fluidsynth]. Optional, for soundfont MIDI support.
Line 63: Line 63:


* [https://libjpeg-turbo.org/ libjpeg-turbo]. Optional, for JPEG support.
* [https://libjpeg-turbo.org/ libjpeg-turbo]. Optional, for JPEG support.
** You need the latest libjpeg-turbo source code ([https://sourceforge.net/projects/libjpeg-turbo/files/2.0.5/libjpeg-turbo-2.0.5.tar.gz/download v2.0.5] at the time of writing).
** You need the latest libjpeg-turbo source code ([https://sourceforge.net/projects/libjpeg-turbo/files/2.0.6/libjpeg-turbo-2.0.6.tar.gz/download v2.0.6] at the time of writing).


* [http://liba52.sourceforge.net/ liba52]. Optional, for AC-3 support.
* [http://liba52.sourceforge.net/ liba52]. Optional, for AC-3 support.
** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing).
** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing).


* [https://curl.haxx.se/ libcurl]. Optional, for cloud support.
* [https://curl.se/ libcurl]. Optional, for cloud support.
** You need the latest libcurl source code ([https://curl.haxx.se/download/curl-7.71.1.tar.xz v7.71.1] at the time of writing).
** You need the latest libcurl source code ([https://curl.se/download/curl-7.75.0.tar.xz 7.75.0] at the time of writing).
 
* [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games.
** You need the latest GLEW source code ([https://sourceforge.net/projects/glew/files/glew/2.1.0/ v2.1.0] at the time of writing).


==== Precompiled libraries ====
==== Precompiled libraries ====
Line 75: Line 78:
All you need to do is:
All you need to do is:
* Download the precompiled libraries and the [http://www.libsdl.org/release/SDL-1.2.15-win32.zip latest SDL runtime library] - latest version is 1.2.15 at the time this was written, you can find the latest version [http://www.libsdl.org/download-1.2.php here]. Precompiled libraries:
* Download the precompiled libraries and the [http://www.libsdl.org/release/SDL-1.2.15-win32.zip latest SDL runtime library] - latest version is 1.2.15 at the time this was written, you can find the latest version [http://www.libsdl.org/download-1.2.php here]. Precompiled libraries:
** [http://www.scummvm.org/frs/build/scummvm-required-libs-mingw.zip Precompiled libraries]
** [http://downloads.scummvm.org/frs/build/scummvm-required-libs-mingw.zip Precompiled libraries]
* Extract them to your MinGW directory (e.g. C:\MinGW)
* Extract them to your MinGW directory (e.g. C:\MinGW)


Line 169: Line 172:
=== libmad ===
=== libmad ===


Unzip the libmad archive in a folder, open MSYS, go to the libmad folder If you are using gcc 4.4 or higher, run the following command:
Unzip the libmad archive in a folder, open MSYS and go to the libmad folder. If you are using gcc 4.4 or higher, run the following command:
  sed -i '/-fforce-mem/d' configure
  sed -i '/-fforce-mem/d' configure


Line 302: Line 305:
Unzip the libjpeg-turbo archive in a folder, open MSYS, go to the libjpeg-turbo folder and issue these commands to compile and install the library:
Unzip the libjpeg-turbo archive in a folder, open MSYS, go to the libjpeg-turbo folder and issue these commands to compile and install the library:


  cmake -G "MSYS Makefiles" -DENABLE_SHARED=OFF -DCMAKE_INSTALL_PREFIX=$PREFIX -DCMAKE_BUILD_TYPE=Release .
  cmake -G "MSYS Makefiles" -DENABLE_SHARED=OFF -DCMAKE_INSTALL_PREFIX=/mingw -DCMAKE_BUILD_TYPE=Release .
  make
  make
  make install
  make install
Line 349: Line 352:
  make
  make
  make install
  make install
=== GLEW ===
Unzip the GLEW archive in a folder, open MSYS, go to the GLEW folder and apply the following patch:
<syntaxhighlight lang="diff">
--- config/Makefile.mingw.orig  2017-07-31 12:25:39 +0100
+++ config/Makefile.mingw      2020-12-10 20:23:36 +0000
@@ -5,8 +5,7 @@
LN :=
LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32
LDFLAGS.EXTRA = -L/mingw/lib
-CFLAGS.EXTRA  += -fno-builtin -fno-stack-protector
-LDFLAGS.EXTRA += -nostdlib
+CFLAGS.EXTRA  += -fno-builtin -fno-stack-protector -Wno-cast-function-type
WARN = -Wall -W
POPT = -O2
BIN.SUFFIX = .exe
@@ -14,4 +13,4 @@
LIB.DEVLNK    = lib$(NAME).dll.a  # for mingw this is the dll import lib
LIB.SHARED    = $(NAME).dll
LIB.STATIC    = lib$(NAME).a      # the static lib will be broken
-LDFLAGS.SO    = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
+LDFLAGS.SO    = -nostdlib -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
</syntaxhighlight>
Then issue these commands to compile and install the library:
make install.all GLEW_PREFIX=$PREFIX GLEW_DEST=$PREFIX




Line 360: Line 394:


  strip scummvm.exe
  strip scummvm.exe
== Compiling with Console/Text Output ==
By default ScummVM is compiled as a Windows subsystem application with no console output. If you need the console, you will need to apply the following patch:
<syntaxhighlight lang="diff">
diff --git a/configure b/configure
index 838c759b75..04cfd361dd 100755
--- a/configure
+++ b/configure
@@ -6070,6 +6070,9 @@ case $_host_os in
append_var CXXFLAGS "-fdata-sections"
append_var LDFLAGS "-Wl,--gc-sections"
;;
+ mingw*)
+ LIBS=`echo $LIBS | sed -e 's/-mconsole//g' -e 's/-mwindows//g'`
+ ;;
n64)
# Move some libs down here, otherwise some symbols requires by libvorbis aren't found
# during linking stage
</syntaxhighlight>
Save it to your root directory and apply it with <code>patch -p1 -i path-to-patch.diff</code>.


== Ready to go! ==
== Ready to go! ==


OK this should be all of it (thankfully), so you should be good to go.
OK this should be all of it (thankfully), so you should be good to go.
213

edits

Navigation menu