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Compiling ScummVM with Visual Studio 2003/2005 under Windows

Compiling ScummVM under Windows is not an awfully hard task, however there are some things that don't just work out of the box


The following libraries are needed:

You need the file SDL-devel-1.2.9-VC6.zip (1.2.9 is the latest version at this time)

Note that the libraries included in the "vorbis" package won't work. You need libogg and libvorbis, not vorbis

Get the latest mpeg2dec release from this page, libmpeg2 is included there

  • zlib. You need the latest zlib compiled DLL

If you wish to compile zlib statically in ScummVM (so that zlib1.dll is not needed), you'll also need the zlib source code. If you wish to compile ScummVM 0.8.0 or earlier with zlib support, you'll need the zlib source as well as crtdll.lib.


Now, we need to compile the required libraries. Note that if you're building the libraries with VS2005, you will get a lot of deprecation warnings. These are normal and nothing to worry about, they're just Microsoft's way of saying "This is a bad code practice. Use this instead". It's not easy to turn these off without several modifications to the code, so just ignore them.

Read more here:

http://msdn.microsoft.com/msdnmag/issues/05/05/SafeCandC/

http://www.gamedev.net/community/forums/topic.asp?topic_id=361433

http://blogs.msdn.com/oldnewthing/archive/2005/01/07/348437.aspx

If you do wish to make them disappear, you need to include on top the main function of each library, before the includes, the following lines:

 #if (_MSC_VER >= 1400) /* VC8+ (VS2005) */
 #pragma warning(disable : 4996) /* Disable all deprecation warnings */ 
 #endif /* VC8+ (VS2005) */

Note that you'll need to build all libraries with the same configuration settings (debug or release). If you don't need a specific library, you can remove it from your build by going to Project->Properties, Configuration Properties->C/C++->Preprocessor and remove the "USE_XXX" directive for that library from there. For example, to remove OGG support, remove the USE_VORBIS directive


NASM

First of all, we need nasm. So unzip the nasm archive in a directory, copy "nasmw.exe" to "nasm.exe" (because some projects call one and others call the other) and include it in the executable path of VS. To do this, go to Tools->Options->Projects and solutions->VC++ directories. Select "Executable files" from the top right and include the directory where you unzipped nasm into.


SDL/zlib

SDL and zlib are already compiled, so we can skip the compilation step for those two

If you wish to compile zlib statically into ScummVM (and thus, remove the zlib1.dll dependency), you'll also need the zlib source. Go into the projects directory in the zlib source, open the solution there and compile it using the LIB release configuration. Then, go to Project->Properties, Linker->Input and change the "zldll.lib" directive to "zlib.lib"


For ScummVM 0.8.0 or earlier, go in the contrib\vstudio\vs8 directory (or vs7 if you're using VS2003), unzip crtdll.lib from the zip you downloaded earlier in the directory and compile zlibvc. You'll need to add the resulting library zlibwapi.lib into ScummVM. To do this, go to Project->Properties, Configuration Properties->C/C++->Preprocessor and add "ZLIB_WINAPI" in the Preprocessor Definitions field. Also, go to Linker->Input and add "zlibwapi.lib" in the Additional Dependencies field. These two are included by default up to the stable 0.8.0 release, but not in the latest CVS


libogg

Compile this first, as many other libraries need it. Go to the win32 directory and build the ogg solution in there. DON'T compile the solution in the VS2003 directory, as this produces "libogg.lib" instead of "ogg.lib". A simple rename might work, though


libvorbis

Before compiling this, include the libogg include and library paths in VS. To do this, go to Tools->Options->Projects and solutions->VC++ directories and include the include directory of libogg as well as the directory with the compiled ogg library


mpeg2dec

After you compile this one, go to its include directory, create a folder "mpeg2dec" in there and copy all files from the include folder in this subfolder. So you should end up with 2 directories, "include" and "include\mpeg2dec" with the same files. This is needed, as ScummVM includes files from the "mpeg2dec" directory


libmad

To compile this, you need to remove all the "_CRTRESTRICT" directives from the code, as VS doesn't understand this directive


FLAC

Not a necessary library, so you may skip this one. If you do wish to include it, go to the configuration manager and exclude "in_flac" from compilation. This is due to the fact that you don't need that library (it's for Winamp) but also it won't compile with VS2005, because of many things that VS2005 doesn't like in tagz.cpp from Winamp's SDK. You'll also need to copy ogg_static.lib from the ogg library into the obj\release\lib folder


Adding all libraries to Visual Studio

Now that we got all libraries compiled, we go to Tools->Options->Projects and solutions->VC++ directories.

In the executable files section, make sure that the path to nasm is included and that nasmw.exe in that folder has been copied to nasm.exe. Failure to do that will give you an error in VS (a custom building step has returned an error)

In the include files section, make sure that the include folders for libogg, libvorbis, libmad, zlib, mpeg2dec and SDL are in the list. If you need FLAC, include the FLAC include folder in the list too

In the library files section, make sure that the static libraries for vorbis, vorbisfile, libogg, zlib, mpeg2dec, libmad and SDL are included. If you're building 0.8.0 final or earlier, include the release folder of zlibdll too (in the zlib source folder, contrib\vstudio\vc8\x86\zlibdllrelease). If you need FLAC, include the FLAC libraries folder too

Finally, if you need to compile ScummVM with FLAC support, go to Configuration Properties->C/C++->Preprocessor and add "USE_FLAC" in the Preprocessor Definitions field. Also, go to linker->input and add "libflac.lib" in the Additional Dependencies field.


Before compiling

Open the solution file in dists\vc8 (or vc7 if you're using VS2003)

Before compiling, open the file sound\softsynth\ym2612.cpp in the scummvm directory with VS and save it as unicode. To do this, go to File->Save as and in the save button, click the small arrow next to it and select "Save with encoding" and select "UTF8" from the list. You need to do the same with file kyra\script_v1.cpp, although that wasn't enough for my case. I had to remove all japanese text from script_v1.cpp in order to compile it with VS. The reason for this step is that those files contain Japanese characters, so VS refuses to compile the project if those files are not saved as unicode

After compiling, don't forget to copy "sdl.dll" in the release and debug directories where scummvm.exe is located. If you haven't compiled zlib statically into ScummVM and have included zlib support, you'll need to copy "zlib1.dll" in the same directory as scummvm.exe as well


Ready to go!

OK this should be all of it (thankfully), so you should be good to go. I haven't included instructions to include FLAC, since that's not needed to build ScummVM.

Note that whenever you get a new release from the scummvm website, you need to follow the steps in the "before compiling" section to compile scummvm