Difference between revisions of "Compiling ScummVM/macOS"

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→‎Manual compilation: added libvpx and libmikmod links
(→‎Build the Xcode project: Mention that the search paths setting may need to be changed in Xcode)
(→‎Manual compilation: added libvpx and libmikmod links)
 
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== Things needed ==
== Things needed ==


=== Xcode ===
=== 1. Xcode ===
This can be installed from the [https://itunes.apple.com/us/app/xcode/id497799835?mt=12 Mac App Store].
This can be installed from the [https://itunes.apple.com/us/app/xcode/id497799835?mt=12 Mac App Store].


=== Xcode command line tools ===
=== 2. Xcode command line tools ===
After installing Xcode, open a terminal and type:
After installing Xcode, open a terminal and type:


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</syntaxhighlight>
</syntaxhighlight>


=== Package manager ===
=== 3. Package manager ===
Getting the required libraries is easier with a package manager. The three most well-known ones are [http://brew.sh/ Homebrew], [https://www.macports.org/ MacPorts], and [http://www.finkproject.org/ Fink].
Getting the required libraries is easier with a package manager. The three most well-known ones are [http://brew.sh/ Homebrew], [https://www.macports.org/ MacPorts], and [http://www.finkproject.org/ Fink].


==== 1. Homebrew (recommended) ====
==== Homebrew (recommended) ====
Install Homebrew by pasting the following into a terminal:
Install Homebrew by pasting the following into a terminal:


<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
</syntaxhighlight>
</syntaxhighlight>


==== 2. MacPorts ====
==== MacPorts ====
Install MacPorts by downloading and running the installer from the [https://www.macports.org/install.php MacPorts installation page].
Install MacPorts by downloading and running the installer from the [https://www.macports.org/install.php MacPorts installation page].


==== 3. Fink ====
== Obtaining the required libraries ==
Install Fink by downloading and building the source from the [http://www.finkproject.org/download/srcdist.php Fink Source Release] page.
If you only want to build scummvm for your own use and are fine executing it from the command line, you can use a package manager ([[#Homebrew|method 1]] and [[#MacPorts_2|2 below]]) to get the required libraries. However those methods to not provide the static libraries needed to build a ScummVM.app bundle. If your goal is to build such a bundle you will need to download our libs package ([[#Download our libs package|method 3]]) or compile the libraries manually ([[#Manual compilation|method 4]]).


== Obtaining the required libraries ==
=== Homebrew ===
After downloading the Xcode command line tools and a package manager, enter the following command to install all the required libraries:
After downloading the Xcode command line tools and installing Homebrew, enter the following command to install all the required libraries:
<syntaxhighlight lang="bash">
brew install a52dec faad2 flac fluid-synth freetype fribidi mad libmpeg2 libogg libpng libvorbis sdl2 sdl2_net theora giflib zlib jpeg-turbo curl pkg-config pandoc libvpx libmikmod
</syntaxhighlight>


=== 1. Homebrew ===
=== MacPorts ===
After downloading the Xcode command line tools and installing MacPorts, enter the following command to install all the required libraries:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
brew install a52dec curl-openssl faad2 flac fluid-synth freetype jpeg-turbo libmad libmpeg2 libogg libpng libvorbis lzlib pkg-config sdl2 sdl2_net theora
sudo port install libsdl2 libsdl2_net libjpeg-turbo libmpeg2 libogg libvorbis flac libmad libpng libtheora faad2 a52dec freetype zlib fluidsynth fribidi pandoc
</syntaxhighlight>
</syntaxhighlight>


=== 2. MacPorts ===
=== Download our libs package ===
* For Intel 32 bits (targets Mac OS X 10.6 or above): [https://downloads.scummvm.org/frs/build/scummvm-macosx-libs-i386.zip scummvm-macosx-libs-i386.zip]
* For Intel 64 bits (targets Mac OS X 10.9 or above): [https://downloads.scummvm.org/frs/build/scummvm-macosx-libs-x86_64.zip scummvm-macosx-libs-x86_64.zip]
* For Apple Silicon (targets macOS 11.0 or above): [https://downloads.scummvm.org/frs/build/scummvm-macosx-libs-arm64.zip scummvm-macosx-libs-arm64.zip]
 
Those packages are configured to be placed in /usr/local/. So you should for example have the following structure:
<pre>
/usr/local/bin
/usr/local/include
/usr/local/lib
/usr/local/share
</pre>
 
They also contain a relocate.sh script, which you can use if you place the package content in any other location.
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
sudo port install libsdl2 libsdl2_net libjpeg-turbo libmpeg2 libogg libvorbis flac libmad libpng libtheora faad2 a52dec freetype zlib fluidsynth
./relocate.sh --from /usr/local --to /Users/FooBar/Documents/scummvm-libs
</syntaxhighlight>
</syntaxhighlight>
The script should be able to automatically determine the ''from'' and ''to'' paths, so they can be omitted in most cases.


=== 3. Fink ===
If you place the content of the packages to a place other than /usr/local, you will need to specify the path to the libraries when you call '''configure''':
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
TODO
./configure --with-staticlib-prefix=/path/to/libs
</syntaxhighlight>
</syntaxhighlight>


=== 4. Manual compilation ===
=== Manual compilation ===
Get the source code from the libraries. With this method you will not only need to get the libraries ScummVM uses directly, but also those they depend on.
Get the source code from the libraries. With this method you will not only need to get the libraries ScummVM uses directly, but also those they depend on.
* Required:
* Required:
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** [http://www.ijg.org/ jpeg]
** [http://www.ijg.org/ jpeg]
** [http://www.libpng.org/pub/png/libpng.html libpng]
** [http://www.libpng.org/pub/png/libpng.html libpng]
** [http://giflib.sourceforge.net giflib] Use giflib 5.1.4 as versions 5.1.5 to 5.2.1 (the latest as of this note) do not compile on macOS. Alternatively see the patch in https://sourceforge.net/p/giflib/bugs/133/).
** [http://www.xiph.org/vorbis/ libogg and libvorbis]
** [http://www.xiph.org/vorbis/ libogg and libvorbis]
** [http://www.xiph.org/flac FLAC]
** [http://www.xiph.org/flac FLAC]
** [http://www.underbit.com/products/mad/ libmad]
** [http://www.underbit.com/products/mad/ libmad]
** [http://libmpeg2.sourceforge.net mpeg2]
** [http://libmpeg2.sourceforge.net mpeg2]
** [http://www.audiocoding.com/faad2.html FAAD2]  
** [https://github.com/knik0/faad2 FAAD2]  
** [http://liba52.sourceforge.net liba52]
** [http://liba52.sourceforge.net liba52]
** [https://theora.org Theora]
** [https://theora.org Theora]
** [https://github.com/webmproject/libvpx libvpx]
** [https://mikmod.sourceforge.net/ libmikmod]
** For cloud support:
** For cloud support:
*** [https://www.libsdl.org/projects/SDL_net/ SDL_net 2] or [https://www.libsdl.org/projects/SDL_net/release-1.2.html 1.2] (use same version as SDL)
*** [https://www.libsdl.org/projects/SDL_net/ SDL_net 2] or [https://www.libsdl.org/projects/SDL_net/release-1.2.html 1.2] (use same version as SDL)
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*** [https://git.gnome.org/browse/glib glib]
*** [https://git.gnome.org/browse/glib glib]
*** [http://www.fluidsynth.org FluidSynth]
*** [http://www.fluidsynth.org FluidSynth]
** For FriBiDi
*** [https://www.gnu.org/software/autoconf/autoconf.html Autoconf]
*** [https://www.gnu.org/software/automake/ Automake]
*** [https://www.gnu.org/software/libtool/ Libtool]
*** [https://github.com/fribidi/fribidi FriBiDi]


All the libraries are compiled and installed in the same way:
All the libraries are compiled and installed in the same way:
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|- style="background-color: #fafafa;"
|- style="background-color: #fafafa;"
| align=center valign=top| FLAC || --enable-static --disable-asm-optimizations ||
| align=center valign=top| FLAC || --enable-static --disable-asm-optimizations ||
|- style="background-color: #fafafa;"
| align=center valign=top| FriBiDi || --enable-static ||
|- style="background-color: #fafafa;"
|- style="background-color: #fafafa;"
| align=center valign=top| Theora || --disable-examples ||
| align=center valign=top| Theora || --disable-examples ||
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Here is a list of some options you may want to use:
Here is a list of some options you may want to use:
* '''--enable-all-engines''' or '''--enable-engine=foo,bar''' to enable unsupported engines (not compiled by default)
* '''--enable-all-engines''' or '''--enable-engine=foo,bar''' to enable unsupported engines (not compiled by default)
* '''--with-staticlib=/path/to/install/dir''' if your libraries are not in a standard place (e.g. you compiled the libraries manually with a custom installation directory). This is only used when building the application bundle.
* '''--with-staticlib-prefix=/path/to/install/dir''' if your libraries are not in a standard place (e.g. you compiled the libraries manually with a custom installation directory). This is only used when building the application bundle.
* '''--enable-updates --with-sparkle-prefix=/path/to/sparkle''' to enable Sparkle (disabled by default). The path should be the path to the directory that contains the Sparkle.framework and not the path to the Sparkle.framework itself.
* '''--enable-updates --with-sparkle-prefix=/path/to/sparkle''' to enable Sparkle (disabled by default). The path should be the path to the directory that contains the Sparkle.framework and not the path to the Sparkle.framework itself.


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=== Compiling ScummVM ===
=== Compiling ScummVM ===
Just run make (with -j to compile several files in parallel). For example:
Just run make (with -j to compile several files in parallel, usually number of your virtual CPUs+2). For example, for a 2 core CPU:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
make -j4
make -j4
</syntaxhighlight>
</syntaxhighlight>
or -j18 for a 16-core CPU (including hyperthreaded cores).


To recompile everything and not just the modified files:
To recompile everything and not just the modified files:
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=== Creating an Xcode project ===
=== Creating an Xcode project ===
* Compile '''create_project''' inside devtools/create_project
* Compile '''create_project''':
<syntaxhighlight lang="bash">
make devtools/create_project
</syntaxhighlight>
Or alternatively you can use the Xcode project in devtools/create_project/xcode. Open it in Xcode or run the following command:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cd devtools/create_project/xcode; xcodebuild
cd devtools/create_project/xcode
xcodebuild
</syntaxhighlight>
</syntaxhighlight>
There is a known issue when building on macOS 10.14 (Mojave) or above resulting in a blurry display on retina screen. If you are using Xcode 11 or above you can enable a workaround by defining MACOSX_NO_SDKVERSION at the top of the ''devtools/create_project/xcode.cpp'' file (it is commented out by default) before compiling create_project.
* Run create_project '''from the root ScummVM directory''':
* Run create_project '''from the root ScummVM directory''':
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
./devtools/create_project/create_project . --xcode
cd ../../..
./devtools/create_project/xcode/build/Release/create_project . --xcode
</syntaxhighlight>
</syntaxhighlight>


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