Difference between revisions of "Datafiles"

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This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.
This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.


Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files.
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.


The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
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Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.
==3 Skulls of the Toltecs==
*SAMPLE.AD
*SAMPLE.OPL
*WESTERN


==7th Guest, The==
==7th Guest, The==
Line 17: Line 24:
*sphinx.fnt
*sphinx.fnt
'''''iOS'''''
'''''iOS'''''
<br>'''Note''': Must be extracted from the .ipa file (which is just a standard zip file)
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*&#42;.gjd
*&#42;.gjd
*&#42;.grv
*&#42;.grv
Line 102: Line 109:
*intro.stk
*intro.stk
*traduc.cat
*traduc.cat
''NOTE: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''


==Bear Stormin'==
==Bear Stormin'==
Line 359: Line 366:
*tunes.dat
*tunes.dat
*train.plx
*train.plx
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])


==Broken Sword II: The Smoking Mirror==
==Broken Sword II: The Smoking Mirror==
Line 375: Line 383:
*Rename speech.clu on CD1 to speech1.clu
*Rename speech.clu on CD1 to speech1.clu
*Rename speech.clu on CD2 to speech2.clu
*Rename speech.clu on CD2 to speech2.clu
'''''PlayStation'''''
*&#42;.clu
*&#42;.inf
*&#42;.tab
*CREDITS.TXT
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])


==Bud Tucker in Double Trouble==
==Bud Tucker in Double Trouble==
Line 393: Line 407:
*Graphics folder
*Graphics folder
*SAMPLE.&#42;
*SAMPLE.&#42;
==Chivalry is Not Dead==
* data.dcp
* arial.ttf (or equivalent replacement)
* FONTS folder (specifically ALEAWB__.TTF)


==Cruise for a Corpse==
==Cruise for a Corpse==
Line 449: Line 468:
*MIDI.DAT
*MIDI.DAT
*INDEX
*INDEX
*SAMPLE.AD
*SAMPLE.MT
*SAMPLE.OPL


'''''DOS CD'''''
'''''DOS CD'''''
Line 456: Line 478:
*&#42;.SMP
*&#42;.SMP
*&#42;.TXT
*&#42;.TXT
*FAT.OPL (if exists)
*MIDI.DAT
*MIDI.DAT
*INDEX
*INDEX
*SAMPLE.AD (if exists)
*SAMPLE.OPL (if exists)


==Discworld 2: Missing Presumed ...!?==
==Discworld 2: Missing Presumed ...!?==
Line 509: Line 534:
*&#42;.BIN
*&#42;.BIN
*&#42;.CAL
*&#42;.CAL
==Dreamweb==
'''''All Floppy'''''
*DREAMWEB.&#42;
** Requires decompression from RNC files using original installer under DOSBox.
'''''English CD'''''
*DREAMWEB.&#42;
*SPEECH folder
'''''French CD'''''
*DREAMWFR.&#42;
*FRENCH folder
'''''Spanish CD'''''
*DREAMWSP.&#42;
*SPANISH folder


==Elvira: Mistress of the Dark==
==Elvira: Mistress of the Dark==
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*GAMEPC
*GAMEPC
*ICON.DAT
*ICON.DAT
*INSTR.DAT
*MENUS.DAT
*MENUS.DAT
*MUSIC.DRV
*MYLIB.FXB
*MYLIB.FXB
*START
*START
Line 589: Line 631:
*TBLLIST
*TBLLIST
*TEXT&#42;
*TEXT&#42;
==Eye of the Beholder==
'''''DOS'''''
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:
* EOBDATA1.PAK
* EOBDATA2.PAK
* EOBDATA3.PAK
* EOBDATA4.PAK
* EOBDATA5.PAK
* EOBDATA6.PAK
* EOBDATA.SAV
* FONT6.FNT
* FONT8.FNT
Otherwise you will need these:
* *.CMP
* *.COL
* *.CPS
* *.DAT
* *.ECN
* *.EGA
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
* *.EMP
* FONT6.FNT
* FONT8.FNT
* *.MAZ
* *.PAL
* TEXT.RAW
* EOBDATA.SAV
* *.VCN
* *.VGA
* *.VMP
* XANATHA.VOL
==Eye of the Beholder II: The Legend of Darkmoon==
'''''DOS'''''
* *.ADL
* PALETTE.COL
* *.CPS
* *.DAT
* *.DCR
* *.DEC
* *.EGA
* FONT6.FNT
* FONT8.FNT
* *.INF
* *.MAZ
* *.PAL
* EOBDATA0.SAV
* *.SND
* CREDITS.TXT
* *.VCN
* *.VMP


==Fascination==
==Fascination==
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'''''Windows'''''
'''''Windows'''''


'''NOTE: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.'''
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''


*&#42;.SMK (Except DISK1/2/3/4.SMK)
*&#42;.SMK (Except DISK1/2/3/4.SMK)
*&#42;.VGA
*&#42;.VGA
*GAME22
*GAME33 (Polish 2CD version) or GAME22 (All others)
*save.999
*save.999
*TABLES&#42;
*TABLES&#42;
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*WATER.HE4
*WATER.HE4
*WATER.HE7
*WATER.HE7
==Freddi Fish's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*FreddisFunShop.(a)
*FreddisFunShop.(b)
*FreddisFunShop.he0
*FreddisFunShop.he2
*FreddisFunShop.he4


==Full Throttle==
==Full Throttle==
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*BASESON.SND
*BASESON.SND
*PART&#42;
*PART&#42;
==Geisha==
'''''Amiga, Atari ST, DOS'''''
*&#42;.STK


==Gobliiins==
==Gobliiins==
Line 1,054: Line 1,165:
*INDY4.000
*INDY4.000
*INDY4.001
*INDY4.001
'''''Macintosh CD'''''
'''''Macintosh CD (PPC)'''''
*Fate of Atlantis Data
*Fate of Atlantis Data
'''''Macintosh CD/Floppy, PC CD'''''
'''''Macintosh CD/Floppy (m68k)'''''
*MONSTER.SOU
*ATLANTIS.000
*ATLANTIS.001
*iMuse Setups
**[[HOWTO-Mac_Games|A resource fork]]
''''' PC CD'''''
*MONSTER.SOU
*MONSTER.SOU
*ATLANTIS.000
*ATLANTIS.000
Line 1,076: Line 1,193:
*&#42;.bbm (if exists)
*&#42;.bbm (if exists)
*&#42;.iaf (if exists)
*&#42;.iaf (if exists)
*INSTR.AD or SAMPLE.AD
*INSTR.OPL or SAMPLE.OPL
*graphics/ folder (if exists)
*graphics/ folder (if exists)
*music/ folder (if exists)
*music/ folder (if exists)
Line 1,087: Line 1,206:
*ITE Sounds.bin
*ITE Sounds.bin
*ITE Voices.bin (all files should be in MacBinary format)
*ITE Voices.bin (all files should be in MacBinary format)
==Journeyman Project: Pegasus Prime, The==
'''''Macintosh'''''
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.


==Lands of Lore: The Throne of Chaos==
==Lands of Lore: The Throne of Chaos==
Line 1,100: Line 1,223:
'''''DOS CD'''''
'''''DOS CD'''''


'''Note''': If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.
''Note: If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''


*&#42;.ADL
*&#42;.ADL
Line 1,269: Line 1,392:
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
* SYSTEM.MHK (later v2/v3 games only).
* SYSTEM.MHK (later v2/v3 games only).
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''


==Loom==
==Loom==
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA, PC Demo'''''
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''
*&#42;.LFL
*&#42;.LFL
'''''PC CD&#42;&#42;'''''
'''''PC CD&#42;&#42;'''''
*DISK01.LEC
*DISK01.LEC
*&#42;.LFL
*&#42;.LFL
 
'''''Macintosh'''''
'''''TurboGrafx/PC Engine&#42;&#42;''''
*Loom&trade;
**[[HOWTO-Mac_Games|A resource fork]]
**The &trade; can be omitted from the file name
*&#42;.LFL
'''''TurboGrafx/PC Engine&#42;&#42;'''''
*&#42;.LFL
*&#42;.LFL
*&#42;pce.cdbios (Japanese version only)
*&#42;pce.cdbios (Japanese version only)
Line 1,340: Line 1,469:
*monkey2.010
*monkey2.010
*monkey2.011
*monkey2.011
'''''Macintosh or PC'''''
'''''Macintosh'''''
*MONKEY2.000
*MONKEY2.001
*iMuse Setups
**[[HOWTO-Mac_Games|A resource fork]]
'''''PC'''''
*MONKEY2.000
*MONKEY2.000
*MONKEY2.001
*MONKEY2.001
Line 1,348: Line 1,482:
*MI2DEMO.001
*MI2DEMO.001
*MI2DEMO.002
*MI2DEMO.002
==Mortville Manor==
'''''Dos'''''
*AXX.MOR
*AZZ.MOR
*BMOR.MOR
*BRUIT&#42;.
*&#42;CFIEC.MOR
*&#42;CFIPH.MOR
*CHAI.MOR
*CXX.MOR
*DEC.MOR
*DON.MOR
*DXX.MOR
*DZZ&#42;.MOR
*FXX.MOR
*MENU&#42;.MOR
*MORT.&#42;
*MORTP2
*MXX.MOR
*PHBRUI.MOR
*PLXX.MOR
*SA&#42;.MOR
*SONMUS.MOR
*TXX&#42;.&#42;


==Myst==
==Myst==
'''''Macintosh Masterpiece Edition'''''
*CHANNEL.DAT
*CREDITS.DAT
*DUNNY.DAT
*HELP.DAT
*INTRO.DAT
*MECHAN.DAT
*MYST.DAT
*SELEN.DAT
*STONE.DAT
*CD Data folder
'''''Windows Demo'''''
'''''Windows Demo'''''
*CREDITS.DAT
*CREDITS.DAT
Line 1,479: Line 1,625:
*SON&#42;
*SON&#42;
*VOL&#42;
*VOL&#42;
==Once Upon A Time: Little Red Riding Hood==
'''''Atari ST, DOS, Windows'''''
*&#42;.STK
*&#42;.EXT (if existing)
'''''Amiga'''''
*&#42;.STK
*MOD.BABAYAGA


==Pajama Sam 1: No Need to Hide When It's Dark Outside==
==Pajama Sam 1: No Need to Hide When It's Dark Outside==
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*LOST.(A)
*LOST.(A)
*LOST.HE2
*LOST.HE2
==Pajama Sam's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*SamsFunShop.(a)
*SamsFunShop.(b)
*SamsFunShop.he0
*SamsFunShop.he2
*SamsFunShop.he4


==Pajama Sam's Sock Works==
==Pajama Sam's Sock Works==
Line 1,696: Line 1,861:
==Putt-Putt Saves the Zoo==
==Putt-Putt Saves the Zoo==
'''''iOS'''''
'''''iOS'''''
<br>'''Note''': Must be extracted from the .ipa file (which is just a standard zip file)
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*game.(a)
*game.(a)
*game.he0
*game.he0
Line 1,737: Line 1,902:
*PuttTTT.HE2
*PuttTTT.HE2
*PuttTTT.HE4
*PuttTTT.HE4
==Putt-Putt's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*PuttsFunShop.(a)
*PuttsFunShop.(b)
*PuttsFunShop.he0
*PuttsFunShop.he2
*PuttsFunShop.he4


==Return to Zork==
==Return to Zork==
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*MONKEY1.000
*MONKEY1.000
*MONKEY1.001
*MONKEY1.001
'''''Macintosh'''''
*Monkey Island
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
'''''Alternative Macintosh'''''
*Monkey Island
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
*MONKEY1.002
*MONKEY1.003
*MONKEY1.004
*MONKEY1.005


==Simon the Sorcerer==
==Simon the Sorcerer==
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*ICON.DAT
*ICON.DAT
*MOD2.MUS
*MOD2.MUS
*MUSIC.DRV
*STRIPPED.TXT
*STRIPPED.TXT
*TABLES&#42;
*TABLES&#42;
Line 1,939: Line 2,128:
*GAME32
*GAME32
*ICON.DAT
*ICON.DAT
*MIDPAK.AD
*SIMON2.GME
*SIMON2.GME
*STRIPPED.TXT
*STRIPPED.TXT
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*GSPTR30
*GSPTR30
*ICON.DAT
*ICON.DAT
*MIDPAK.AD or SETUP.SHR
*SIMON2.GME
*SIMON2.GME
*SIMON2.VOC
*SIMON2.VOC
Line 2,044: Line 2,235:
*&#42;.dat
*&#42;.dat
*&#42;.res
*&#42;.res
==The Lost Files of Sherlock Holmes==
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.
*chess.pth
*journal.lbv
*sample.&#42;
*&#42;.dig
*&#42;.lib
*&#42;.mdi
*&#42;.rlb
*&#42;.rrm
*&#42;.snd
*&#42;.txt
*&#42;.vgs


==Toonstruck==
==Toonstruck==
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*&#42;.stk
*&#42;.stk
*&#42;.itk
*&#42;.itk
==Voyeur==
*&#42;.voc
*&#42;.rl2
*&#42;.blt


==Waxworks==
==Waxworks==
Line 2,084: Line 2,295:
*ICON.DAT
*ICON.DAT
*MENUS.DAT
*MENUS.DAT
*MUSIC.DRV
*ROOMS&#42;
*ROOMS&#42;
*ROOMSLST
*ROOMSLST
Line 2,114: Line 2,326:
*Rename disk image 1 to zak1.d64.
*Rename disk image 1 to zak1.d64.
*Rename disk image 2 to zak2.d64.
*Rename disk image 2 to zak2.d64.
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
* From CD1, copy the '''zassets''' directory into the game root directory
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
'''''DVD version'''''
* Copy the following from the '''nemesis''' directory into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''
* Copy the '''disc2''' directory into the game root directory
* Copy the '''disc3''' directory into the game root directory
* Copy the '''zassets''' directory into the game root directory
==Zork: Grand Inquisitor==
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:
** The '''zgi_mx''' directory
** cursor.zfs
** death.zfs
** inquis.str
** inquis.zix
** r.svr
** scripts.zfs
** subtitle.zfs
* From CD1, copy the '''zassets1''' directory into the game root directory
* From CD2, copy the '''zassets2''' directory into the game root directory
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer
'''''DVD version'''''
* Copy the following from the '''zgi_e''' directory into the game root directory:
** The '''addon''' directory (game patch 1.2)
** The '''zgi_mx''' directory
** cursor.zfs
** death.zfs
** inquis.str
** inquis.zix
** r.svr
** scripts.zfs
** subtitle.zfs
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory
* Copy the '''zassetsc''' directory into the game root directory
* Copy the '''zassetse''' directory into the game root directory
408

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