Difference between revisions of "Datafiles"

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Add note about Living Books file names in Macintosh versions
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(Add note about Living Books file names in Macintosh versions)
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==3 Skulls of the Toltecs==
==3 Skulls of the Toltecs==
* WESTERN
*SAMPLE.AD
*SAMPLE.OPL
*WESTERN


==7th Guest, The==
==7th Guest, The==
Line 22: Line 24:
*sphinx.fnt
*sphinx.fnt
'''''iOS'''''
'''''iOS'''''
<br>'''Note''': Must be extracted from the .ipa file (which is just a standard zip file)
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*&#42;.gjd
*&#42;.gjd
*&#42;.grv
*&#42;.grv
Line 107: Line 109:
*intro.stk
*intro.stk
*traduc.cat
*traduc.cat
''NOTE: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''


==Bear Stormin'==
==Bear Stormin'==
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*MIDI.DAT
*MIDI.DAT
*INDEX
*INDEX
*SAMPLE.AD
*SAMPLE.MT
*SAMPLE.OPL


'''''DOS CD'''''
'''''DOS CD'''''
Line 473: Line 478:
*&#42;.SMP
*&#42;.SMP
*&#42;.TXT
*&#42;.TXT
*FAT.OPL (if exists)
*MIDI.DAT
*MIDI.DAT
*INDEX
*INDEX
*SAMPLE.AD (if exists)
*SAMPLE.OPL (if exists)


==Discworld 2: Missing Presumed ...!?==
==Discworld 2: Missing Presumed ...!?==
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*GAMEPC
*GAMEPC
*ICON.DAT
*ICON.DAT
*INSTR.DAT
*MENUS.DAT
*MENUS.DAT
*MUSIC.DRV
*MYLIB.FXB
*MYLIB.FXB
*START
*START
Line 773: Line 781:
'''''Windows'''''
'''''Windows'''''


'''NOTE: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.'''
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''


*&#42;.SMK (Except DISK1/2/3/4.SMK)
*&#42;.SMK (Except DISK1/2/3/4.SMK)
Line 1,185: Line 1,193:
*&#42;.bbm (if exists)
*&#42;.bbm (if exists)
*&#42;.iaf (if exists)
*&#42;.iaf (if exists)
*INSTR.AD or SAMPLE.AD
*INSTR.OPL or SAMPLE.OPL
*graphics/ folder (if exists)
*graphics/ folder (if exists)
*music/ folder (if exists)
*music/ folder (if exists)
Line 1,213: Line 1,223:
'''''DOS CD'''''
'''''DOS CD'''''


'''Note''': If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.
''Note: If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''


*&#42;.ADL
*&#42;.ADL
Line 1,382: Line 1,392:
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
* SYSTEM.MHK (later v2/v3 games only).
* SYSTEM.MHK (later v2/v3 games only).
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''


==Loom==
==Loom==
Line 1,849: Line 1,861:
==Putt-Putt Saves the Zoo==
==Putt-Putt Saves the Zoo==
'''''iOS'''''
'''''iOS'''''
<br>'''Note''': Must be extracted from the .ipa file (which is just a standard zip file)
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*game.(a)
*game.(a)
*game.he0
*game.he0
Line 2,067: Line 2,079:
*ICON.DAT
*ICON.DAT
*MOD2.MUS
*MOD2.MUS
*MUSIC.DRV
*STRIPPED.TXT
*STRIPPED.TXT
*TABLES&#42;
*TABLES&#42;
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*GAME32
*GAME32
*ICON.DAT
*ICON.DAT
*MIDPAK.AD
*SIMON2.GME
*SIMON2.GME
*STRIPPED.TXT
*STRIPPED.TXT
Line 2,121: Line 2,135:
*GSPTR30
*GSPTR30
*ICON.DAT
*ICON.DAT
*MIDPAK.AD or SETUP.SHR
*SIMON2.GME
*SIMON2.GME
*SIMON2.VOC
*SIMON2.VOC
Line 2,220: Line 2,235:
*&#42;.dat
*&#42;.dat
*&#42;.res
*&#42;.res
==The Lost Files of Sherlock Holmes==
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.
*chess.pth
*journal.lbv
*sample.&#42;
*&#42;.dig
*&#42;.lib
*&#42;.mdi
*&#42;.rlb
*&#42;.rrm
*&#42;.snd
*&#42;.txt
*&#42;.vgs


==Toonstruck==
==Toonstruck==
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*ICON.DAT
*ICON.DAT
*MENUS.DAT
*MENUS.DAT
*MUSIC.DRV
*ROOMS&#42;
*ROOMS&#42;
*ROOMSLST
*ROOMSLST
Line 2,297: Line 2,328:


==Zork Nemesis: The Forbidden Lands==
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
'''''GoG version'''''
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
'''''CD version'''''
* TODO
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
* From CD1, copy the '''zassets''' directory into the game root directory
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
'''''DVD version'''''
* Copy the following from the '''nemesis''' directory into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''
* Copy the '''disc2''' directory into the game root directory
* Copy the '''disc3''' directory into the game root directory
* Copy the '''zassets''' directory into the game root directory


==Zork: Grand Inquisitor==
==Zork: Grand Inquisitor==
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
'''''GoG version'''''
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
'''''CD version'''''
* Copy the following from the '''zgi''' directory into the game root directory:
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:
** The '''zgi_mx''' directory
** The '''zgi_mx''' directory
** cursor.zfs
** cursor.zfs
Line 2,312: Line 2,365:
** inquis.str
** inquis.str
** inquis.zix
** inquis.zix
** r.svr
** scripts.zfs
** scripts.zfs
** subtitle.zfs
** subtitle.zfs
* From CD1, copy the '''zassets1''' directory into the game root directory
* From CD1, copy the '''zassets1''' directory into the game root directory
* From CD2, copy the '''zassets2''' directory into the game root directory
* From CD2, copy the '''zassets2''' directory into the game root directory
* It's recommended to apply patch 1.2 from Activision (but you may have to install the game normally for that, as the patch has its own installer)
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer
'''''DVD version'''''
'''''DVD version'''''
* Copy the following from the '''zgi_e''' directory into the game root directory:
* Copy the following from the '''zgi_e''' directory into the game root directory:
Line 2,325: Line 2,379:
** inquis.str
** inquis.str
** inquis.zix
** inquis.zix
** r.svr
** scripts.zfs
** scripts.zfs
** subtitle.zfs
** subtitle.zfs
408

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