Difference between revisions of "Datafiles"

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Add Dark Crystal
(→‎SCI: Instructions for multi-disc SCI32 games)
(Add Dark Crystal)
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* imd.itk (movies)
* imd.itk (movies)
* *.mid (music score data)
* *.mid (music score data)
==Hi-Res Adventure #0: Mission Asteroid==
'''''Apple II disk image'''''
* MISSION.NIB
==Hi-Res Adventure #1: Mystery House==
'''''Apple II plain files'''''
* AUTO LOAD OBJ
* ADVENTURE
* BLOCK*
* MESSAGES
* MYSTERY.HELLO
'''''Apple II disk image'''''
* MYSTHOUS.DSK
==Hi-Res Adventure #2: Wizard and the Princess==
'''''Apple II disk image'''''
* WIZARD.DSK
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==
'''''Apple II disk images'''''
* ULYSSESA.DSK
* ULYSSESB.DSK
==Hi-Res Adventure #5: Time Zone==
'''''Apple II disk images'''''
* TZONE1A.NIB
* TZONE1B.NIB
* TZONE2C.NIB
* TZONE2D.NIB
* TZONE3E.NIB
* TZONE3F.NIB
* TZONE4G.NIB
* TZONE4H.NIB
* TZONE5I.NIB
* TZONE5J.NIB
* TZONE6K.NIB
* TZONE6L.NIB
==Hi-Res Adventure #6: The Dark Crystal==
'''''Apple II disk images'''''
* DARK1A.DSK
* DARK1B.NIB
* DARK2A.NIB
* DARK2B.NIB


==Hugo's House of Horrors==
==Hugo's House of Horrors==
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*DISK01.LEC
*DISK01.LEC
**.LFL
**.LFL
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.
'''''Macintosh'''''
'''''Macintosh'''''
*Loom™
*Loom™
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WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:


'''''All SCI16 games (KQ6 and earlier)'''''
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===


* All files in the game directory.
* Copy all files to the game directory. Some games need additional work:


'''''All SCI32 games (GK1 and later)'''''
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''


* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged, not replaced.
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).
 
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
 
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:
 
'''''Leisure Suit Larry 6 hires'''''
 
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.


'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
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* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
* Copy only the PDOCO.TXT from the first Phantasmagoria CD.
'''''Phantasmagoria 2'''''
* Do ''not'' copy RESDUK.PAT.
'''''GOG.com releases'''''
Some games sold by GOG.com contain an ISO file with a .GOG extension (e.g. Gabriel Knight comes with a GK1.GOG). In these cases, you must change the file extension of the file to .iso, mount the ISO, copy all files from the ISO to your game directory, then copy all other files from the GOG directory into the game directory.


==Secret of Monkey Island, The==
==Secret of Monkey Island, The==
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'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
*&#42;.LFL
*&#42;.LFL
*The GOG.com version has *.MP3 files that are needed for music.
'''''Commodore 64'''''
'''''Commodore 64'''''
*Rename disk image 1 to zak1.d64.
*Rename disk image 1 to zak1.d64.
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==Zork Nemesis: The Forbidden Lands==
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
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==Zork: Grand Inquisitor==
==Zork: Grand Inquisitor==
'''''All versions'''''
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
'''''GoG version'''''
'''''GoG version'''''
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