Difference between revisions of "Datafiles"

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1,103 bytes added ,  13:53, 29 July 2017
Add Cranston Manor
m (→‎All SCI32 (SCI2/3) games: Mediawiki is not markdown)
(Add Cranston Manor)
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'''''Apple II disk image'''''
'''''Apple II disk image'''''
* WIZARD.DSK
* WIZARD.DSK
==Hi-Res Adventure #3: Cranston Manor==
'''''Apple II disk image'''''
* CRANSTON.D13
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==
'''''Apple II disk images'''''
* ULYSSESA.DSK
* ULYSSESB.DSK


==Hi-Res Adventure #5: Time Zone==
==Hi-Res Adventure #5: Time Zone==
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* TZONE6K.NIB
* TZONE6K.NIB
* TZONE6L.NIB
* TZONE6L.NIB
==Hi-Res Adventure #6: The Dark Crystal==
'''''Apple II disk images'''''
* DARK1A.DSK
* DARK1B.NIB
* DARK2A.NIB
* DARK2B.NIB


==Hugo's House of Horrors==
==Hugo's House of Horrors==
Line 1,274: Line 1,291:
'''''DOS CD'''''
'''''DOS CD'''''


''Note: If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''


**.ADL
**.ADL
Line 1,582: Line 1,599:
*CREDITS.DAT
*CREDITS.DAT
*DUNNY.DAT
*DUNNY.DAT
*HELP.DAT
*Help.dat
*INTRO.DAT
*INTRO.DAT
*MECHAN.DAT
*MECHAN.DAT
Line 2,086: Line 2,103:
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''


* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
From original CDs:
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
 
* Copy only the PDOCO.TXT from the first Phantasmagoria CD.
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
* For Phantasmagoria 1, do ''not'' copy 37.MAP or 65535.MAP files from the CDs, if they exist. Also, copy only the PDOCO.TXT from the ''first'' CD.
 
From digital download (GOG.com, Steam, etc.):
 
* For Phantasmagoria 1, delete the 37.MAP and 65535.MAP files, if they exist. Note that these files may exist either in the game’s root directory or in a PATCHES subdirectory, and should be deleted regardless of location.


'''''Phantasmagoria 2'''''
'''''Phantasmagoria 2'''''
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*MUSTARD.HE4
*MUSTARD.HE4
*MUSTARD.HE7
*MUSTARD.HE7
==Starship Titanic==
*Assets folder
*newgame.st


==TeenAgent==
==TeenAgent==
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