Difference between revisions of "Datafiles"

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RTZ GoG release: link to thread in question explaining how to extract the necessary files
(→‎SCI: LSL6hires)
(RTZ GoG release: link to thread in question explaining how to extract the necessary files)
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==Curse of Monkey Island, The==
==Curse of Monkey Island, The==
*RESOURCE folder
*RESOURCE folder (with content from both CDs)
*COMI.LA0
*COMI.LA0
*COMI.LA1
*COMI.LA1
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* imd.itk (movies)
* imd.itk (movies)
* *.mid (music score data)
* *.mid (music score data)
==Hi-Res Adventure #0: Mission Asteroid==
'''''Apple II disk image'''''
* MISSION.NIB
==Hi-Res Adventure #1: Mystery House==
'''''Apple II plain files'''''
* AUTO LOAD OBJ
* ADVENTURE
* BLOCK*
* MESSAGES
* MYSTERY.HELLO
'''''Apple II disk image'''''
* MYSTHOUS.DSK
==Hi-Res Adventure #2: Wizard and the Princess==
'''''Apple II disk image'''''
* WIZARD.DSK
==Hi-Res Adventure #3: Cranston Manor==
'''''Apple II disk image'''''
* CRANSTON.D13
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==
'''''Apple II disk images'''''
* ULYSSESA.DSK
* ULYSSESB.DSK
==Hi-Res Adventure #5: Time Zone==
'''''Apple II disk images'''''
* TZONE1A.NIB
* TZONE1B.NIB
* TZONE2C.NIB
* TZONE2D.NIB
* TZONE3E.NIB
* TZONE3F.NIB
* TZONE4G.NIB
* TZONE4H.NIB
* TZONE5I.NIB
* TZONE5J.NIB
* TZONE6K.NIB
* TZONE6L.NIB
==Hi-Res Adventure #6: The Dark Crystal==
'''''Apple II disk images'''''
* DARK1A.DSK
* DARK1B.NIB
* DARK2A.NIB
* DARK2B.NIB


==Hugo's House of Horrors==
==Hugo's House of Horrors==
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'''''DOS CD'''''
'''''DOS CD'''''


''Note: If you own the release from GoG.com you need to extract the following files from the "GAME.DAT" file, which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''


**.ADL
**.ADL
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*DISK01.LEC
*DISK01.LEC
**.LFL
**.LFL
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.
'''''Macintosh'''''
'''''Macintosh'''''
*Loom™
*Loom™
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*CREDITS.DAT
*CREDITS.DAT
*DUNNY.DAT
*DUNNY.DAT
*HELP.DAT
*Help.dat
*INTRO.DAT
*INTRO.DAT
*MECHAN.DAT
*MECHAN.DAT
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*RTZCD.PRJ
*RTZCD.PRJ
**.PMV
**.PMV
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See [https://www.gog.com/forum/zork_series/return_to_zork_in_scummvm this thread] on the GoG.com forum for detailed instructions.
'''''DOS Demo'''''
'''''DOS Demo'''''
*DEMO.DAT
*DEMO.DAT
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==Riven: The Sequel to Myst==
==Riven: The Sequel to Myst==
'''''Macintosh/Windows 5CD'''''
'''''Macintosh/Windows 5CD'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data.mhk
*t_Data.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Macintosh/Windows DVD'''''
'''''Macintosh/Windows DVD'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data2.mhk
*t_Data2.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Windows Demo'''''
'''''Windows Demo'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data.mhk
*t_Data.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Note'''''
The '''[a,b,g,j,o,p,r,t]_Sounds.mhk''' files may be present twice on game media. Either version can be used, but the largest files (from the '''assets1''' directory) are recommended as they are encoded with a higher audio quality.


==Rodney's Funscreen==
==Rodney's Funscreen==
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WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:


'''''All SCI16 games (KQ6 and earlier)'''''
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===


* All files in the game directory.
* Copy all files to the game directory. Some games need additional work:


'''''All SCI32 games (GK1 and later)'''''
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''


* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged, not replaced.
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).
 
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
 
* Copy all files from each disk or CD to the game directory. Some games need additional work:
 
'''''Games with multiple CDs'''''
 
* Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
* Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
* It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).
 
'''''Gabriel Knight 1 from GOG.com'''''
 
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.


'''''Leisure Suit Larry 6 hires'''''
'''''Leisure Suit Larry 6 hires'''''


* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy the sibling AUD directory into the game directory.
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.
 
'''''Phantasmagoria 1 from CDs'''''


'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
* Copy the PDOCO.TXT from the ''first'' CD only.


* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
'''''Police Quest 4 from GOG.com'''''
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
 
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.


==Secret of Monkey Island, The==
==Secret of Monkey Island, The==
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*MUSTARD.HE4
*MUSTARD.HE4
*MUSTARD.HE7
*MUSTARD.HE7
==Starship Titanic==
*Assets folder
*newgame.st


==TeenAgent==
==TeenAgent==
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'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
*&#42;.LFL
*&#42;.LFL
*The GOG.com version has *.MP3 files that are needed for music.
'''''Commodore 64'''''
'''''Commodore 64'''''
*Rename disk image 1 to zak1.d64.
*Rename disk image 1 to zak1.d64.
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==Zork Nemesis: The Forbidden Lands==
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
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==Zork: Grand Inquisitor==
==Zork: Grand Inquisitor==
'''''All versions'''''
'''''All versions'''''
* Download the [https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues
'''''GoG version'''''
'''''GoG version'''''
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