Difference between revisions of "Datafiles"

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361 bytes added ,  12:55, 20 May 2018
RTZ GoG release: link to thread in question explaining how to extract the necessary files
(RTZ GoG release: link to thread in question explaining how to extract the necessary files)
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==Curse of Monkey Island, The==
==Curse of Monkey Island, The==
*RESOURCE folder
*RESOURCE folder (with content from both CDs)
*COMI.LA0
*COMI.LA0
*COMI.LA1
*COMI.LA1
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**.PMV
**.PMV


Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See [https://www.gog.com/forum/zork_series/return_to_zork_in_scummvm this thread] on the GoG.com forum for detailed instructions.


'''''DOS Demo'''''
'''''DOS Demo'''''
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==Riven: The Sequel to Myst==
==Riven: The Sequel to Myst==
'''''Macintosh/Windows 5CD'''''
'''''Macintosh/Windows 5CD'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data.mhk
*t_Data.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Macintosh/Windows DVD'''''
'''''Macintosh/Windows DVD'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data2.mhk
*t_Data2.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Windows Demo'''''
'''''Windows Demo'''''
*a_Data.mhk
*a_Data.mhk
*a_Sounds.mhk
*a_Sounds.mhk
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*t_Data.mhk
*t_Data.mhk
*t_Sounds.mhk
*t_Sounds.mhk
'''''Note'''''
The '''[a,b,g,j,o,p,r,t]_Sounds.mhk''' files may be present twice on game media. Either version can be used, but the largest files (from the '''assets1''' directory) are recommended as they are encoded with a higher audio quality.


==Rodney's Funscreen==
==Rodney's Funscreen==
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===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===


* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:
* Copy all files from each disk or CD to the game directory. Some games need additional work:
 
'''''Games with multiple CDs'''''
 
* Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
* Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
* It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).


'''''Gabriel Knight 1 from GOG.com'''''
'''''Gabriel Knight 1 from GOG.com'''''


Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
'''''Gabriel Knight 2, Phantasmagoria 1, Phantasmagoria 2, and Police Quest: SWAT'''''
From original CDs:
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.


'''''Leisure Suit Larry 6 hires'''''
'''''Leisure Suit Larry 6 hires'''''
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* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.


'''''Phantasmagoria 2'''''
'''''Phantasmagoria 1 from CDs'''''


* Do ''not'' copy RESDUK.PAT.
* Copy the PDOCO.TXT from the ''first'' CD only.


'''''Police Quest 4 from GOG.com'''''
'''''Police Quest 4 from GOG.com'''''
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